Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » User Interface and AddOns

Reply
 
LinkBack Thread Tools
Old 02/03/09, 3:56 PM   #256
Lyssa
Von Kaiser
 
Pandaren Monk
 
Al'Akir (EU)
Originally Posted by haggard View Post
How might I go about arranging this code so that I can have the frost runes in the middle and the unholy runes on the right?
Just move the code that has RuneCooldown marked with 3 and 4 after the ones marked with 5 and 6.

Sweden Offline
Reply With Quote
Old 02/08/09, 6:15 AM   #257
kollektiv
Glass Joe
 
kollektiv's Avatar
 
Draenei Shaman
 
Laughing Skull
I'm putting my DK addon up for public testing at Acherus Runes - Addons - Curse Enjoy!

edit: Renamed the addon to Acherus

Last edited by kollektiv : 02/09/09 at 6:33 PM.

Offline
Reply With Quote
Old 02/08/09, 2:48 PM   #258
Eliza
Von Kaiser
 
Eliza's Avatar
 
Pandaren Rogue
 
Frostmourne (EU)
Originally Posted by kollektiv View Post
I'm putting my DK addon up for public testing at WoW AddOns - KN Runes - WowAce.com. Enjoy!
Screenshot of your Mod would be cool

LynUI

Offline
Reply With Quote
Old 02/08/09, 4:23 PM   #259
kollektiv
Glass Joe
 
kollektiv's Avatar
 
Draenei Shaman
 
Laughing Skull
Edit: Just go to the curse page to see images

Last edited by kollektiv : 02/09/09 at 6:33 PM.

Offline
Reply With Quote
Old 02/15/09, 10:47 AM   #260
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
Kollektiv, Acherus is looking great, very customizable and I haven't noticed any bugs. Thanks for a great addon.

Hopefully this wont hijack this thread, but I have a suggestion. I'd like to have disease timers in the same way procs are done - just icon and timer. Bars on runes can be turned off, but bar on diseases can't. And antoher one, would be nice to have it also monitor procs for things like Fallen Crusader, Greatness (for gargoyle).

Offline
Reply With Quote
Old 02/15/09, 10:57 AM   #261
Moogul
___facing so hard right now
 
Moogul's Avatar
 
Pandaren Monk
 
Argent Dawn (EU)
I recently set up Auracle for tracking my diseases on my DK alt, it does what you want Zagor - I have just an icon with a countdown timer in for each of Blood Plague and Frost Fever. It's not a specific DK alt, in fact you can use it to track any particular buffs or debuffs on a particular unit, so I've also used it to show an icon and timer for my cinderglacier procs, which is nice.

You can find Auracle on curse with a quick search.

Ijago <Casual Jerks>

Great Britain Online
Reply With Quote
Old 02/16/09, 12:57 AM   #262
panos
Von Kaiser
 
Human Death Knight
 
Twilight's Hammer (EU)
Hm, i have checked all DK addons out there but i have not found a single one to do the most simple thing:

Be able to position each of your 6 runes seperately and maybe change their size, while showing a count down timer on the rune frame for when next one gets available ( i guess omni-cc support could do that).


Runewatch and Runepack are close to my needs, but none supports proper rune positioning, and even if Runepack's default-positioning is fine, the animation with which the runes become available is too much for me.Any ideas?

Offline
Reply With Quote
Old 02/17/09, 9:19 PM   #263
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Acherus is quite awesome. I highly recommend everyone give it a try. The final setup im using is not the triangle it starts as, but the customization is so varied that I'm sure everyone can find a setup they like.

Offline
Reply With Quote
Old 02/18/09, 12:02 PM   #264
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
Hopefully constructive criticism (and possibly motivation to throw my hat into the ring) on the general direction of the rune mods:

The 3x2 layout (two rows of BFU) is underrepresented. In rotations that are heavy on F+U abilities, there is a very natural visual pattern that emerges in rune use that is not apparent in a straight BBFFUU layout. This is because in the 3x2 layout, all abilities will use runes that are adjacent; whether its F+U, B+F+U, or even D+D. The natural visual patterns also break down when runes go off-rotation due to a dodged single-rune ability or whatever, and make a clear visual indicator that you need to juggle a few things to get back on rotation.

Overall, the 3x2 layout has a more basic visual layout than a stack/row of bars.


Full on timer bars are overused. Knowing the difference between a rune becoming available in 8s and 7s is not at all that valuable, usually comes at the expense of significant visual clutter, and longer-term rune refreshes are usually better read by looking at cooldowns on ability buttons. More visual impact is gained by more basic internal bars (SimpleRune, Simple Runes Bar). I'm intrigued by the clock on the edge of the default runes, but think they need more contrast, and I'm not sure that's something that is feasible to implement.

I think bars are used too often as a crutch replacing a good way to show rune availability; for example Acherus (not picking on ya, its a great mod) would be unreadable without the timer bars.


Rune backgrounds are necessary if the runes are actually part of the display and not just decoration for a set of bars. A number of mods use the old-style rune artwork without a background, and anything in the middle of the screen that is semitransparent red, blue, green, or purple will go completely invisible somewhere. A blood rune in the middle of the screen disappears in OS or whenever DnD is down, and I'm sure there are places where blue, green, and purple can vanish as well.


And finally, diseases are not runes. I can see value in mixing RP displays with the runes, making it a general resource display; but diseases are a separate animal and we are all better off if the disease timers are left separate. Mixing them together just means that eventually your favorite rune mod will break because the disease timer it is packed with broke, even though you dont use it. Or, you get a conflict with a more complete debuff mod that you want to use to watch things that the basic disease monitor cant handle.

Not saying that disease mods shouldn't be developed; I would just urge the authors that are making both rune mods and disease mods to package them separately.

Offline
Reply With Quote
Old 02/18/09, 9:59 PM   #265
Sevv
Glass Joe
 
Blood Elf Death Knight
 
Dalaran
Tried out Acherus and I was quite impressed with it. Only had two problems with it.

1. No option to enable a background on the Runes. Coming from using MagicRunes(which is excellent too btw) I found it quite hard to see Runes in Acherus. They tend to blend into many areas due to the lack of a solid background.

2. The disease tracker should have the options of just being still icons with a simple timer. Overwhelming your screen with a mass of bars just doesn't seem very practical for the most part and many do prefer a nice simple timer for things such as DoTs.

Both of my complaints seem to have already been stated here in some way, but I felt I should throw it out there. All of that aside it's very flexible to work with and quite stunning to look at. Overall an excellent addition to any DK's addon list.

Last edited by Sevv : 02/18/09 at 10:04 PM.

Offline
Reply With Quote
Old 02/21/09, 4:12 PM   #266
poor-boy
Glass Joe
 
Draenei Death Knight
 
Echo Isles
Originally Posted by jcmkk3 View Post
First, let me warn you in advance that I am a button clicker. I just can't get in the habit of using keybindings. What I would really like to see is a on button cooldown display that works correctly for Death Knights. I think it could be useful even for the keybinders out there. If you made a small bar that only showed a spell that uses each combination of runes, you should be able to gleam almost any information you need about what runes will be available. I was thinking something along the lines of different colored numbers giving indication of what sort of runes a spell would be using.

I'm also a button clicker. I would love to see disease timers that I can tie to my disease buttons.

Offline
Reply With Quote
Old 02/23/09, 3:15 AM   #267
Eredia
Glass Joe
 
Gnome Rogue
 
Stormscale (EU)
A little request out of personal taste. I might be the only one thinking this way, but when I look at frost and unholy runes, I see obliterate, howling blast or scourge strike.

That's why i would ask if it would be possible to implement an alternative rune layout to a 6-pack. I will show you what I mean.

B F F
B U U

To me this would be ultimate since I by default think that the runes are grouped like that. I would think it would be a whole lot easier to keep track of the situation like this.

Offline
Reply With Quote
Old 02/23/09, 2:25 PM   #268
Winco
Von Kaiser
 
Winco's Avatar
 
Orc Death Knight
 
Stonemaul
The set up you are referring to was pretty much the discussion on page 1. But here is a link to the mod that was the result.
SimpleRune : WoWInterface Downloads : Death Knight

Offline
Reply With Quote
Old 02/26/09, 5:33 PM   #269
Ciebo
Glass Joe
 
Ciebo's Avatar
 
Blood Elf Hunter
 
Kil'Jaeden
Here are some rune designs I did recently for my friend's blog. Feel free to use them for any rune mods. Good luck and thanks!


http://steve-hamaker.com/images/CustomRuneIcons.png

Last edited by Ciebo : 03/05/09 at 12:03 PM.

Offline
Reply With Quote
Old 03/01/09, 4:59 PM   #270
zagor
Piston Honda
 
Human Death Knight
 
Eonar (EU)
I'm currently using Acherus, and I've arranged my runes in a way that follows my rotation.

Runes are listed as: U F B B U F

Basically UF are paired, and runes are put in the order I use them in a typical rotation (runes are spent from left to right).
My spec is unholy, and unholy rotation of PS-IT-BS-BS-SS will spend the runes from left to right as they're arranged (second part of SS-SS-SS is basically the same pairs).

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » User Interface and AddOns

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
WotLK Discussion - Talents and abilities. Lamaros Death Knights 4142 11/14/08 11:09 AM
Infraction for Lavis Knight: Useless Post Kaubel The Banhammer 0 09/13/08 6:05 PM
Frozen Rune economy Hamlet Public Discussion 50 11/07/06 3:22 PM