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12/04/08, 1:29 PM
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#151
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Don Flamenco
Night Elf Death Knight
Kazzak (EU)
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Just a quick point that might be worth considering. If you run with two Unholy DKs in your raid, you're likely to want to have one of them spec out of ebon plague (and thus their 3rd disease would be crypt fever giving them the benefits of a 3rd disease, but at the cost of EPs 3% crit). Could be worth adding the option to track this ?
Edit: Two UNHOLY DKs. Damn I'm stupid today.
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12/04/08, 4:55 PM
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#152
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Hero of the Horde
Orc Death Knight
Mal'Ganis
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If one person is specced into EP and has a disease up, their EP will always be up, and if the other person is specced into CF and has a disease up, CF will always be up. By tracking your other diseases you will always know the state of CF/EP, so why bother with dedicated trackers?
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12/05/08, 5:39 PM
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#154
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Great Tiger
Troll Death Knight
Mal'Ganis
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Originally Posted by Kehoe
I have been using Magic Rune for over a week now, and it works decently enough for me, but I have a hard time with the DDR style scrolling of the graphics drawing my eye too far away from debuff cooldowns.
This is just a quick graphic I whipped up which shows what would likely work better for me (and possibly other people). This is a larger than I would have on my screen (I would put it about half the size), and the animation is choppy because I don't have the time to do it frame by frame,but it should give a good idea.
Notes
-With death runes, the frame takes on a gray color
-Instead of having the bar fade from black, cooldown could be indicated by black moving horizonal like timer mods
-Cooldown timer could be disabled or placed inside frame
-Runic power bar (thin horizontal) could be added to top/bottom of this frame
-Use of mod like debuff filter can place disease timers directly above or below this bar
-Flash (indicating cooldown finished) could be more subtle
-Enabling symbols inside the frames for added clarity (and help the colorblind)
-Someone with better color design talents than I can make the red, blue and yellow a more interesting color)
So if there is an addon maker who likes this design and wants to run with it, go for it.
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This looks fantastic. If someone could get a display like this up and running I would switch to it in a heartbeat. Right now I'm using Runemaster which is really simple, and I highly recommend it to everyone if you just want some simple bars with runes on the bottom that pop up once the bar is full.
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12/09/08, 3:04 PM
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#155
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It's Never Lupus
Dwarf Death Knight
Azjol-Nerub
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Originally Posted by dr_AllCOM3
Most of your ideas are too complicated. Your eyes have to search for the moving runes every time you want to know their cooldown. There is already a lot going on while raiding. Sure, it looks cool. I've tested some concepts myself and something simple, quiet and compact is the best. Even the standard bar is better than a moving or spaced addon.
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Along these lines, there are two ideas I have not yet seen here:
1) Have all runes on one timeline. The intended user for this type of UI would be someone who knows which runes are about to cool down, but wants an "at a glance" view to see if they'll be ready in 0.5 seconds or 2 seconds (to see if he/she can use another GCD in the mean time). When I drop death and decay, I have BFU runes all cooling at the same time, and I don't want a progress bar for each of them.
2) Have a UI that hides the concept of runes from the user (partially/completely). What they really want to know is when their abilities will be ready, so maybe we should consider allowing the user to select key abilities, and show those as glyphs moving along a timeline.
Both of these ideas offer better "at a glance" information than 6 progess bars, or 6 moving glyphs.
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12/10/08, 9:28 AM
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#156
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King Hippo
Night Elf Warrior
Bronze Dragonflight (EU)
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Originally Posted by Ullas
2) Have a UI that hides the concept of runes from the user (partially/completely). What they really want to know is when their abilities will be ready, so maybe we should consider allowing the user to select key abilities, and show those as glyphs moving along a timeline.
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Could it simply be nice (either stand-alone, or as an addition) to display a psudo-cooldown on abilities equal to the greatest of the factors? For instance, if something requires one rune which will come up in 1s, the "cooldown" is displayed as 1s on the hotbar, whereas if something requires two runes, one of which comes up in 1s and one which comes up in 2s the cooldown is displayed as 2s on the hotbar? (Of course, this is presuming a larger cooldown is not already in place from the ability itself.)
That may actually be one of the most user-friendly way--especially for the average player--of knowing when they will be able to use their abilities.
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12/10/08, 11:01 AM
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#157
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Glass Joe
Human Death Knight
Lothar
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suggestion
I think one of the best uses for a DK rune addon has 3 horizontal bars. Bar one is usualy empty and has warnings (fog, killing machine and alerts you to all your procs)
bar 2 has you 6 runes. red blue and green and for a deathrune the color can be black/pink
the last bar has your RP
That is the information i need for a DK addon.
#EDIT:
gimped this,

Last edited by Wayde : 12/10/08 at 12:08 PM.
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12/15/08, 12:33 PM
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#158
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Von Kaiser
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Rune tracking that preserves order of rune use
So here's another idea, that I implemented this weekend in a test addon. The goal was to track rune cooldowns but also preserve the order I used the runes. This provides a visual guide to my rotation---although rotations that alternate on every other cycle don't get a lot from this. Additionally, it helps me see what is wrong in a rotation.
Here's a demo movie: Runevolution demo
The addon works, but sometimes the ready runes get messed up a little. Using them all fixes it, but I want to find the bug (it's rare) before releasing this into the wild.
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12/15/08, 1:31 PM
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#159
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Von Kaiser
Orc Death Knight
Crushridge
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That's very cool Dagma. I'd be interested in trying something like that.
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12/15/08, 3:28 PM
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#160
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Glass Joe
Night Elf Death Knight
Kel'Thuzad
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Indeed. I am looking for something like that, that takes up very little vertical space, and yet conveys information accurately. I am currently juggling around my addons, trying to find a happy medium between TMI and ... TLI (too -little- information). Runevolution looks to have that medium.
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12/15/08, 7:06 PM
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#161
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Von Kaiser
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Runevolution is up and available for play-testing:
Runevolution : WoWInterface Downloads : Death Knight
There is a rare bug that messes up the spacing on the ready runes. I can't figure out what causes it so far. But if you get into trouble with it, just use "/runev reset" or reload your UI.
I just spent two hours playing with it, without seeing the bug again, so it seems to be pretty rare.
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12/18/08, 3:31 AM
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#162
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Von Kaiser
Dwarf Priest
Earthen Ring (EU)
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Originally Posted by Dagma
Runevolution is up and available for play-testing:
Runevolution : WoWInterface Downloads : Death Knight
There is a rare bug that messes up the spacing on the ready runes. I can't figure out what causes it so far. But if you get into trouble with it, just use "/runev reset" or reload your UI.
I just spent two hours playing with it, without seeing the bug again, so it seems to be pretty rare.
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I really like it a lot, it looks great and provides a very clear and easy to read display, thanks a lot for making it public.
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12/18/08, 4:15 AM
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#163
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Sad but true...
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Originally Posted by Dagma
Runevolution is up and available for play-testing:
Runevolution : WoWInterface Downloads : Death Knight
There is a rare bug that messes up the spacing on the ready runes. I can't figure out what causes it so far. But if you get into trouble with it, just use "/runev reset" or reload your UI.
I just spent two hours playing with it, without seeing the bug again, so it seems to be pretty rare.
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Hm, I really like this idea a lot, I look forward to testing it as I think it will help with rotations. Only other information I need is RP, and that is easily accomplished with a number of other mods.
EDIT: Apparently I am stupid and that feature is already completely implemented, that will teach me to try something for more then 5 minutes before suggesting features.
Last edited by v1perz : 12/18/08 at 4:26 AM.
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Originally Posted by Random Tard
well... let's just say the numbers coming off the screen for the next 10 seconds were "jizzable".
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12/18/08, 12:52 PM
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#164
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Von Kaiser
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Thanks for the feedback on Runevolution, folks.
Re displaying RP: I currently use another addon to do this, but it would be good to have it optionally displayed within Runevolution. I just don't have any good ideas about how to do it. I don't want to make the display take up much more space, mainly.
So if there are suggestions, please sketch them out or describe them. (Programming an RP display will be easy. Getting the idea right is hard.)
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12/18/08, 4:58 PM
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#165
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Glass Joe
Night Elf Death Knight
Kel'Thuzad
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Originally Posted by Dagma
Thanks for the feedback on Runevolution, folks.
Re displaying RP: I currently use another addon to do this, but it would be good to have it optionally displayed within Runevolution. I just don't have any good ideas about how to do it. I don't want to make the display take up much more space, mainly.
So if there are suggestions, please sketch them out or describe them. (Programming an RP display will be easy. Getting the idea right is hard.)
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Would not a 'digital display' similar to runepack with just 2(3) digits to the left of the runes work? Maintains the horizontal nature of the mod, expands it only by a few pixels, and offers a succinct pool of information without interrupting the visual flow of the sliding runes.
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12/19/08, 12:51 PM
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#166
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Von Kaiser
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Originally Posted by Madrugan
Would not a 'digital display' similar to runepack with just 2(3) digits to the left of the runes work? Maintains the horizontal nature of the mod, expands it only by a few pixels, and offers a succinct pool of information without interrupting the visual flow of the sliding runes.
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Here's my quick hack of it:
Version 1.0.2 adds this (can be toggled off). Same download link: Runevolution : WoWInterface Downloads : Death Knight
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12/19/08, 4:45 PM
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#167
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Started a new DK, and quickly found out the default rune buttons sucked.
So I made this to work with my oUF layout:
Explanation:
- Statusbar, filling left to right
- Colored by type, death runes replace their color with a bright white
- RP right above it
I want to add some flash to it, but im not entirely sure its needed.
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12/19/08, 11:42 PM
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#168
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Von Kaiser
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I honestly don't think it needs any flash. You did a very nice job.
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12/20/08, 12:56 AM
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#169
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Atallicus
I honestly don't think it needs any flash. You did a very nice job.
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I tried to make it very minimalistic, as well efficient.
And for what I do right now (leveling), I think I accomplished those two things.
Though one thing I'm pretty sure of, is that I'm gonna get some new colors for it.
That green color is hideous!
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12/20/08, 7:50 AM
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#170
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Glass Joe
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looks very nice p3lim
Last edited by Vertigo : 12/20/08 at 9:00 AM.
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12/20/08, 3:27 PM
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#171
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by p3lim
Started a new DK, and quickly found out the default rune buttons sucked.
So I made this to work with my oUF layout:
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Actually agUF looks exactly the same (plus a flash). That could have saved you some time  .
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12/20/08, 3:41 PM
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#172
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by dr_AllCOM3
Actually agUF looks exactly the same (plus a flash). That could have saved you some time  .
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I know that it looks the same (almost), though i wanted it in my own addon, didnt want to replace my whole work on oUF for agUF
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12/21/08, 7:16 PM
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#173
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Could you make it as a standalone mod to p3lim? Not using your oUF so .. But I do like the clean look of it and the functionality.
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12/21/08, 7:47 PM
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#174
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Led ++
Could you make it as a standalone mod to p3lim? Not using your oUF so .. But I do like the clean look of it and the functionality.
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No, but I can give you the code that I used to spawn it.
Raw code on pastey
Pastey.net - paste bin
Last edited by p3lim : 12/21/08 at 7:59 PM.
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12/22/08, 4:51 AM
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#175
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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kj thank you.
Changing: 23 RuneBar[i]:SetPoint('TOPLEFT', oUF.units.player, 'BOTTOMLEFT', 0, -1)
to something else would be all I need to do right?
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