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12/22/08, 12:45 PM
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#176
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Led ++
kj thank you.
Changing: 23 RuneBar[i]:SetPoint('TOPLEFT', oUF.units.player, 'BOTTOMLEFT', 0, -1)
to something else would be all I need to do right?
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Yes
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12/23/08, 2:46 PM
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#177
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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For some reason it only works with my Blood runes p3lim =(
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12/23/08, 5:40 PM
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#178
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Led ++
For some reason it only works with my Blood runes p3lim =(
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What I posted was a drycode, so it might have some issues.
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12/24/08, 7:00 AM
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#179
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Issues that will get fixed soon or?
Just have it perfectly resized and stuff and positioned above my pitbull, would be a shame if I have to replace it with another (less functional) Rune addon.
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12/25/08, 8:18 PM
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#180
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Von Kaiser
Orc Death Knight
Cho'gall
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After have been playing a rogue/warrior I always found moving the majority of cooldowns into one place, so you arent trying to track things constantly around your screen ( gets much harder as the bigger your monitor gets ). So this is how I setup my UI ( magic runes btw ).
Keeping my runes close to my character ( showing a number cooldown, as well as a horizontal bar cooldown with colors, I find it really easy to follow ), as well as putting the most important debuffs ( IE CoI + diseases ) on top ( dfilter is the mod ). I also have it so the next row above those debuffs, it will show all possible HoTs I can remove from the target, making it much easier to track when to use PS effectively against a player with a HoT on them. Lastly, I have critical debuffs that I gain show up right ontop of my character ( Mark of Blood as of right now ).
SCT is pretty basic, it has runes show up critically when they are ready to use ( you can see the blood rune at the bottom left of my character ), healing in the top left, damage over the target, buffs + combat + other misc things in the top right ( where you see the abominable might buff ).
The big buttons are just for showing cooldowns ( which is EXTREMELY annoying with the current buggy state of omniCC with DK cooldowns ), but regardless I consider those abilities the ones I need to keep track of the most, so I keep them close to my character, and big enough so they arent hard to read.
Last edited by jones4569 : 12/25/08 at 8:25 PM.
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12/25/08, 11:29 PM
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#181
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Von Kaiser
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Originally Posted by jones4569
The big buttons are just for showing cooldowns ( which is EXTREMELY annoying with the current buggy state of omniCC with DK cooldowns )
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Unfortunately this isn't OmniCC, it's the default UI. The default action buttons will show rune cooldowns on ability buttons. Under some circumstances, this will show an ability as usable when it's not. It was reported as a bug in beta but never got fixed.
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12/25/08, 11:46 PM
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#182
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Glass Joe
Night Elf Death Knight
Kel'Thuzad
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Originally Posted by Dagma
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Dagma, I really enjoy your addon. But in order for it to reach the Runepack quality, it needs a few things.
- Either an anchor point rather than /runev x/y n/n commands, or an interface menu with slider points.
- The ability to 'Left Justify' rather than 'Center Justify.' Currently, when the runes get used and all the runes are on cooldown, the rune section 'shrinks' to the right. I would love it if there was an option to keep the runic power static and in place, and have the runes deplete to the left, with the cooldown runes hitting a static spot.
- A visible marking for 0.0 time (Or refresh), to give a simple visual indicator that the runes are about to spark. No need for numbers or anything technical, just a horizontal line ( | )
- The ability to swap fonts? Or can I do that myself?
Over and all, out of all the rune addons, I like the concept of yours, since it minimizes vertical space. It has the potential of being THE choice, for me.
EDIT: I just noticed that when the runes are fully depleted, you do indeed have a horizontal "0.0 time" area.
Last edited by Madrugan : 12/26/08 at 2:52 PM.
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12/30/08, 7:14 PM
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#183
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Von Kaiser
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Runevolution 1.0.5
My personal rune tracker has come a little way since I first introduced it here, but it still behaves essentially the same. Version 1.0.5 adds optional tracking of diseases on your target. The disease tracking system is pretty flexible, actually. If you willing to edit the lua file and add/remove lines from the RunevolutionDiseaseList table near the top of the file, you can track almost any buff/debuff you want. Right now, it just tracks FF, BP, and UB.
Here's a new demo movie, showing all the optional features:
Runevolution demo (v1.0.5)
Command list:
/runev x # : adjust x position
/runev y # : adjust y position
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
Runevolution : WoWInterface Downloads : Death Knight
Originally Posted by Madrugan
- Either an anchor point rather than /runev x/y n/n commands, or an interface menu with slider points.
- The ability to 'Left Justify' rather than 'Center Justify.' Currently, when the runes get used and all the runes are on cooldown, the rune section 'shrinks' to the right. I would love it if there was an option to keep the runic power static and in place, and have the runes deplete to the left, with the cooldown runes hitting a static spot.
...
- The ability to swap fonts? Or can I do that myself?
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None of your requests are likely to be fulfilled anytime soon. Sorry.
If you want to change the font, you can edit the lua file. Just search for Fonts\\FRIZQT__.TTF and change all occurrences to the font you want.
Last edited by Dagma : 12/30/08 at 7:24 PM.
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12/30/08, 8:14 PM
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#184
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Glass Joe
Blood Elf Death Knight
Nordrassil
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p3lim, rocking addition to oUF_P3lim. Thank you very much for it, as it has become my sole Rune Bar  . I would love it if the "death runes" were purple instead of white though. I should just look into that on my own that way we can save you the trouble.
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12/31/08, 8:07 AM
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#185
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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I'm a fan of minimalism since we already have a ton of stuff that needs a place on our UIs and I need to see what's happening since I'm tanking on my DK. The idea I had is to overlap the CD bars for runes of the same type.
No ability asks for 2 runes of the same type so we really do not care if we have 2 runes of a type active. What we care about is when the next rune of a kind will be ready.
This strategy will effectively half the space required for the rune UI without any drawback.
Also, it is possible to show the second rune of a type on the same bar (and I'd like to see it, by the way):
1) The rune which is sooner going to be ready will be showed by the standard empty/full coloured bar (like any other addon showing runes' CDs as bars)
2) The other rune timer is showed by a white-ish line that acts as a mark (pretty much like in the old "tick bars" for 5 sec rule or for energy tics).
When one rune is ready we'll see a full bar with a white line flowing inside it from one border to the other: the marker for the (still not ready) second rune.
If the ready rune is used the bar will become uncoloured (starting from the end of it, of course) up to where there was the white mark before. Of course a new white mark will spawn at the beginning of the bar to represent the newly activated CD on the rune we just used.
I would have provided some image if I were able to code this. Sadly I'm not, so I hope I've been clear enough and you got my idea.
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12/31/08, 10:35 AM
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#186
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Hero of the Horde
Orc Death Knight
Mal'Ganis
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Originally Posted by Dirich
No ability asks for 2 runes of the same type so we really do not care if we have 2 runes of a type active. What we care about is when the next rune of a kind will be ready.
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I have always thought this is a very silly thing to say. Of course you want to know the status of all runes so you can plan ahead what your next move is. You should not be waiting until you can use an ability until you already should have used it.
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12/31/08, 11:32 AM
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#187
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Glass Joe
Orc Death Knight
Dawnbringer
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I was thinking instead of moving icons and such, something MUCH more simpler.
If any of you have seen Satrina's Digits, this is pretty similar.
Just a word, going over your character.
When all runes are available it reads 'All'.
Say you cast Icy touch.
Now there is a Blue number on your character counting down.
Then you cast Plague Strike.
Now there are Blue and Green numbers counting down.
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12/31/08, 11:55 AM
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#188
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Originally Posted by Nerlth
I was thinking instead of moving icons and such, something MUCH more simpler.
If any of you have seen Satrina's Digits, this is pretty similar.
Just a word, going over your character.
When all runes are available it reads 'All'.
Say you cast Icy touch.
Now there is a Blue number on your character counting down.
Then you cast Plague Strike.
Now there are Blue and Green numbers counting down.
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But how do you know if you have 1 or 0 runes available? Perhaps something like
ALL
*745*2
where a * would mean it's active, and a number would resemble the CD time?
hmm, seeing that the "ALL" wouldnt even be needed as with full runes you would just have ******
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12/31/08, 12:34 PM
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#189
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Glass Joe
Orc Death Knight
Dawnbringer
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Originally Posted by Led ++
But how do you know if you have 1 or 0 runes available? Perhaps something like
ALL
*745*2
where a * would mean it's active, and a number would resemble the CD time?
hmm, seeing that the "ALL" wouldnt even be needed as with full runes you would just have ******
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Yes. Excellent idea for it.
I think this would work much better than any bar or icon that your brain has to process. It is right there. No thinking about it.
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12/31/08, 9:50 PM
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#190
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Von Kaiser
Orc Death Knight
Thunderlord
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The runebar module for AG seems to work great but I generally prefer Pitbull for all my unit frame needs. I'm curious if anyone has tried adapting the AG runebar module for Pitbull. I looked around WowAce and did a few google searches with no luck. I then attempted a hack job...and that ended in disaster.
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01/03/09, 8:01 AM
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#191
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Fostot
p3lim, rocking addition to oUF_P3lim. Thank you very much for it, as it has become my sole Rune Bar  . I would love it if the "death runes" were purple instead of white though. I should just look into that on my own that way we can save you the trouble.
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I prefer white-silver because it stands out more, easier to see
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01/03/09, 9:11 AM
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#192
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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Originally Posted by diospadre
I have always thought this is a very silly thing to say. Of course you want to know the status of all runes so you can plan ahead what your next move is. You should not be waiting until you can use an ability until you already should have used it.
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The white-ish mark is meant to give you a general idea of the 2nd rune cd, but of course it's only a graphical indication. Anyway, it should be easy to add 2 numbers instead of only one at the end of the bar, in order to have a numerical indication of both cds per every kind of rune.
Something like:
|-----(coloured bar)---- \whitemark/----(coloured bar)---\colouredbarstop/---uncoloured bar---| <longer cd> <shorter cd>
What I forgot to add is that we should use the death rune colour from "bar start" to "white mark" if the rune with the longer cd is a death rune, from "white mark" to "coloured bar end" in the case of the shorter cd rune.
I understand that it could seems a bit more "hard" to learn to "read" this configuration, but once used to it I think we could react faster thanks to the fact that a smaller screen area usage should allow us to put the addon UI in a more central place of the screen (less eye movements needed to catch the info). At least for people like me who uses tons of mods and can't place in the middle of the screen one of the usual bar addons.
Last edited by Dirich : 01/03/09 at 9:20 AM.
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01/03/09, 10:59 AM
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#193
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Glass Joe
Orc Death Knight
Dawnbringer
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Originally Posted by Dirich
The white-ish mark is meant to give you a general idea of the 2nd rune cd, but of course it's only a graphical indication. Anyway, it should be easy to add 2 numbers instead of only one at the end of the bar, in order to have a numerical indication of both cds per every kind of rune.
Something like:
|-----(coloured bar)---- \whitemark/----(coloured bar)---\colouredbarstop/---uncoloured bar---| <longer cd> <shorter cd>
What I forgot to add is that we should use the death rune colour from "bar start" to "white mark" if the rune with the longer cd is a death rune, from "white mark" to "coloured bar end" in the case of the shorter cd rune.
I understand that it could seems a bit more "hard" to learn to "read" this configuration, but once used to it I think we could react faster thanks to the fact that a smaller screen area usage should allow us to put the addon UI in a more central place of the screen (less eye movements needed to catch the info). At least for people like me who uses tons of mods and can't place in the middle of the screen one of the usual bar addons.
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The problem with ANY graphic rune addon is that you have to read it, and it takes up space on your screen. Reading and interpreting take time, and most people need all the space they can get. If you did something like what I said, you wouldn't take up any space (It's relatively transparent.) and you would understand it instantly.
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01/03/09, 11:09 AM
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#194
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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Nerlth, your idea is good too. But I'm a man of difficult tastes: I want both minimalism and aestethics.
Altough six icons with the cd number on them could work too (pretty much like a standard action bar ui + cooldown addon or some cd addon) and maybe be better than any bar configuration.
Just numbers is... "meh".
P.S.
I must say that estimation of time left from a bar takes less time than interpretation of a digit. That's why I don't discard bar solutions. I mean: if the bar is almost full/empty (for decreasing/increasing bars) you just don't need to process a thing: cd started from very few time. if bar is almost at the end than you need to read the number. If bar is in the middle, you know you have some second left before you need a precise estimation. At least I usually use bar/numbers this way. Also note that reading a number without concentrating on reading it is kind of harder than "reading" how plenty is a bar without concentrating on "reading" such info (or, at least, that's how it works for me).
Last edited by Dirich : 01/03/09 at 11:16 AM.
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01/03/09, 11:24 AM
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#195
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Glass Joe
Orc Death Knight
Dawnbringer
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Originally Posted by Dirich
Nerlth, your idea is good too. But I'm a man of difficult tastes: I want both minimalism and aestethics.
Altough six icons with the cd number on them could work too (pretty much like a standard action bar ui + cooldown addon or some cd addon) and maybe be better than any bar configuration.
Just numbers is... "meh".
P.S.
I must say that estimation of time left from a bar takes less time than interpretation of a digit. That's why I don't discard bar solutions. I mean: if the bar is almost full/empty (for decreasing/increasing bars) you just don't need to process a thing: cd started from very few time. if bar is almost at the end than you need to read the number. If bar is in the middle, you know you have some second left before you need a precise estimation. At least I usually use bar/numbers this way. Also note that reading a number without concentrating on reading it is kind of harder than "reading" how plenty is a bar without concentrating on "reading" such info (or, at least, that's how it works for me).
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But the bar takes space, which is the next big kicker. You can't easily put it on your character, and anywhere else takes time to read and interpret. It's not like reading a health bar. There are possible 7 bars that you have to read and interpret.
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01/03/09, 1:00 PM
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#196
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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Well, actually I use pitbull, so RP bar is where usually the mana bar is. So it's 6 bars only, which in my config would become only 3. And I can easyly put those 3 bars right over my healt bar, which lies in the middle of the screen right between my character image and my action bars.
Being only 3 bars I can easyly tell which cd-number is for which bar without losing time (like when I have to read 3th or 4th bar cd-number and the bars are all empty near the numbers: I have a narrow field vision when I need to read digits so I need to move my eyes to the left where I found the coloured bar and than follow to the right where I find the number. And yes, my bars could be shortened, but than the estimation I make from bar lenght would be much less accurate).
This is why when I use a 6 bar addon I need wider bars (since I need bigger numbers and more space between them) than I can afford when I use only 3 bars.
Actually I can make the 3 rune CD bar wide like a healt/power bar (I'm not too stingy with their width, even with my minimalism, since I use the same UI when I heal on my healers) so it's affordable as space requirement and not too far in width from a rune cd icon/number addon, at least for the dimension I would set it (I like to be able to recognize the icon even when the number is showing upon it, so I use icons of the same size as those on my action bars.
Last edited by Dirich : 01/03/09 at 1:06 PM.
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01/03/09, 1:14 PM
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#197
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Glass Joe
Orc Death Knight
Dawnbringer
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Originally Posted by Dirich
Well, actually I use pitbull, so RP bar is where usually the mana bar is. So it's 6 bars only, which in my config would become only 3. And I can easyly put those 3 bars right over my healt bar, which lies in the middle of the screen right between my character image and my action bars.
Being only 3 bars I can easyly tell which cd-number is for which bar without losing time (like when I have to read 3th or 4th bar cd-number and the bars are all empty near the numbers: I have a narrow field vision when I need to read digits so I need to move my eyes to the left where I found the coloured bar and than follow to the right where I find the number. And yes, my bars could be shortened, but than the estimation I make from bar lenght would be much less accurate).
This is why when I use a 6 bar addon I need wider bars (since I need bigger numbers and more space between them) than I can afford when I use only 3 bars.
Actually I can make the 3 rune CD bar wide like a healt/power bar (I'm not too stingy with their width, even with my minimalism, since I use the same UI when I heal on my healers) so it's affordable as space requirement and not too far in width from a rune cd icon/number addon, at least for the dimension I would set it (I like to be able to recognize the icon even when the number is showing upon it, so I use icons of the same size as those on my action bars.
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Good luck, but no, you won't be able to read it easily though. Have fun trying.
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01/03/09, 1:41 PM
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#198
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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Originally Posted by Nerlth
Good luck, but no, you won't be able to read it easily though. Have fun trying.
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How can you tell that without knowing the size of my frames?
Also, size needed to read stuff it's kind of personal too, since someone has better eyes than others and can afford smaller sizes, while someone else is in the opposite situation.
Your post seems to me a bit out of place on these boards.
Problem here is not either if you can't read and/or if I can. Problem is if the average of the addons user is going to be able to use it with the size they need (scaling option) and put it in the middle of the screen (where it's most needed) without it using too much space (which, depends from the resolution, global ui scaling and scaling used for the rune addon).
P.S.
I think it's rather pointless to argue about what me or you think about what I can see or not, also because you should know you are going to lose that game.
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01/03/09, 2:00 PM
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#199
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Glass Joe
Orc Death Knight
Dawnbringer
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Its not about seeing it... /sigh.
It's about the ability to comprehend what it says in a split second. No, less than a split second.
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01/03/09, 3:09 PM
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#200
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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I'm with Nerlth, tho I cant make addons myself -.-*
If ANYONE can make a well coded Rune Tracker addon based purely on numbers, I would be so grateful.
See posts above for possible ways of displaying text.
p.s. Normally I'm a bar-lover to, but for Runes it's a great method I think.
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