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01/03/09, 3:20 PM
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#201
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Glass Joe
Orc Death Knight
Dawnbringer
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Originally Posted by Led ++
I'm with Nerlth, tho I cant make addons myself -.-*
If ANYONE can make a well coded Rune Tracker addon based purely on numbers, I would be so grateful.
See posts above for possible ways of displaying text.
p.s. Normally I'm a bar-lover to, but for Runes it's a great method I think.
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I'm working on it... sort of. The book "Wow Programming" which teaches addon making is being shipped. Then it will take 2-3 weeks to plow through the book, then eventually I will make it.
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01/03/09, 5:23 PM
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#202
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Glass Joe
Blood Elf Death Knight
Nordrassil
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Originally Posted by p3lim
I prefer white-silver because it stands out more, easier to see
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Ah, and here I thought it was just a bug 
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01/03/09, 6:20 PM
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#203
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Piston Honda
Night Elf Death Knight
Ravencrest (EU)
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Originally Posted by Nerlth
Its not about seeing it... /sigh.
It's about the ability to comprehend what it says in a split second. No, less than a split second.
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The only reason I'm using bars is that it's actually faster, for me at least, an evaluation of emptyness/fullness than the interpretation of a symbol (I think there are studies about how fast the mind can read stuff, but I don't know the values so I can only speak for my case). And mind, I work with numbers so I've no problems recognizing them fast.
I can "read" bars with my "peripheral" vision, which means I can avoid eye movements (and an eye needs not to be moving in order to read), which I can't do with symbols (numbers in this case). Add this to a narrow field of vision when concentrated and you'll find out you can read bars istantly when playing and you have to move eyes to read numbers, which is proof enough that bars, for me, are way faster to read.
However, there are tons of variables, on top of the problem that not everyone is the same. So, again, I think you are wrong: both numbers and bars are easy to read but which one is faster we can't say in general (I guess, since for me is the opposite thant for you).
P.S.
It seems I misunderstood what you were referring at when I wrote my previous post, still the same answer applies. It's silly to tell someone else that he can't do a thing, when he is actually saying that's how it works for him.
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01/04/09, 7:31 AM
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#204
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Depends where you place the numbers. I'm a bars guy myself tho. I've seen a few UI's which are based purely on Numbers (no Unit Frame bars or anything) and that wouldn't work for me at all.
But for a Rune addon I think it's very easy. A quick glimpse and you know the exact CD on your runes while bars are mostly an estimation.
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01/05/09, 2:15 AM
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#205
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Glass Joe
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01/05/09, 7:26 PM
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#206
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Glass Joe
Undead Priest
Frostmourne (EU)
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Originally Posted by Led ++
I'm with Nerlth, tho I cant make addons myself -.-*
If ANYONE can make a well coded Rune Tracker addon based purely on numbers, I would be so grateful.
See posts above for possible ways of displaying text.
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What Nelth and you are looking for seems to be something like the rune module of IceHUD, isn't it?
http://s.wowinterface.com/preview/pvw20535.jpg
(bottom middle)
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01/05/09, 8:25 PM
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#207
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Glass Joe
Draenei Death Knight
Aszune (EU)
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Originally Posted by Led ++
I'm with Nerlth, tho I cant make addons myself -.-*
If ANYONE can make a well coded Rune Tracker addon based purely on numbers, I would be so grateful.
See posts above for possible ways of displaying text.
p.s. Normally I'm a bar-lover to, but for Runes it's a great method I think.
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I liked the idea so I've now made atrRunes to see if the concept proved useful.
My initial impressions were not great, but I've been using it a bit more and am getting used to it. At the moment its all one "sentence" (a string for you programmers) which means it looks a bit odd when the character shapes vary and the spacing alters.
Play around with some and give me feedback please, if the idea does prove more useful I will add more options and give it more gloss.
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01/06/09, 5:09 AM
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#208
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Originally Posted by atrophia
I liked the idea so I've now made atrRunes to see if the concept proved useful.
My initial impressions were not great, but I've been using it a bit more and am getting used to it. At the moment its all one "sentence" (a string for you programmers) which means it looks a bit odd when the character shapes vary and the spacing alters.
Play around with some and give me feedback please, if the idea does prove more useful I will add more options and give it more gloss.
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This actually looks exactly as I had in mind. I will have to test it later this day tho as I'm currently in my exam period.
Will report any issues be it pure bugs or gameplay issues.
Thanks already tho!
Edit: After quickly logging in, tweaking the position and adding 1 simple line of code to hide the default rune panel it seems to work just great!
http://hdimage.org/images/92y9c4d43n...0609103504.jpg
Added little screenshot so you can see. Death Runes seem to work fine, the CD's are the same as my skills so I guess it has no bugs.
2 minor things I'd like to see tho:
1. Add RuneFrame:Hide() somewhere on the top of the code so it hides the default rune panel.
2. Add the option to move or drag or slide the numbers to where you want, it's easy in .lua but I guess it's easy to make a slash command for it ingame to.
Oh and perhaps a 3rd point. Currently the addon config only has a slider for the text size. perhaps you could remove that config entirely and just make 2 slash commands. 1 like /atrrunes fontsize X and another 1 like /artrunes position X Y
You made a very good addon tho imo. 
Last edited by Led ++ : 01/06/09 at 5:43 AM.
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01/09/09, 12:02 PM
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#209
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Glass Joe
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I have been doing some glancing throughout this thread and I've been quite inspired by a few of the concepts and addons that have been released. I also am new to Lua and wanted to start a project of my own to better my skills. I was also doing some thinking and talking with some friends who haven't quite found what they want with the current rune addons. So I thought up of this little thing in Photoshop lastnight.
My friends and I are very into minimalistic bars and such. How I'm going to apply the Death Rune is still under speculation.
If anyone has any comments or suggestions, i am very open to them.
EDIT: I was a bit tired and lazy last night, resulting in the lack of Frost CDs in the combat image.
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01/09/09, 12:39 PM
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#210
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Glass Joe
Orc Death Knight
Shu'halo
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Originally Posted by Krames
I have been doing some glancing throughout this thread and I've been quite inspired by a few of the concepts and addons that have been released. I also am new to Lua and wanted to start a project of my own to better my skills. I was also doing some thinking and talking with some friends who haven't quite found what they want with the current rune addons. So I thought up of this little thing in Photoshop lastnight.
My friends and I are very into minimalistic bars and such. How I'm going to apply the Death Rune is still under speculation.
If anyone has any comments or suggestions, i am very open to them.
EDIT: I was a bit tired and lazy last night, resulting in the lack of Frost CDs in the combat image.
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I like this concept. It provides both visual and numeric representations of the cool downs / runic power in a smaller area without the extra "fluff". With the ability to set font / size / bar texture, I think that it would work very nicely. I know that I've been searching for something more minimalistic, but that still provides the information required. For me, having both numbers and graphics is important because I register information different ways depending on my mood, what I'm doing, time of day, or any other combination of factors.
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01/09/09, 1:37 PM
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#211
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Glass Joe
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Originally Posted by Narcyn
With the ability to set font / size / bar texture, I think that it would work very nicely.
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For now, it will be strictly Lua coding only for the time being. I know nothing about XML and WoW. If it's possible for me to do some slash commands within Lua I will gladly add those. But for the first release it will be as I stated before. Once i upload it to WowI, I will put some helpful info such as line numbers and such for the positioning of the frames as well as the sizes. Hope it's not too much of a problem.
EDIT: Bar texture might be a bit tricky, I'll see what I can do on that end.
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01/09/09, 3:15 PM
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#212
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Glass Joe
Orc Death Knight
Shu'halo
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Originally Posted by Krames
For now, it will be strictly Lua coding only for the time being. I know nothing about XML and WoW. If it's possible for me to do some slash commands within Lua I will gladly add those. But for the first release it will be as I stated before. Once i upload it to WowI, I will put some helpful info such as line numbers and such for the positioning of the frames as well as the sizes. Hope it's not too much of a problem.
EDIT: Bar texture might be a bit tricky, I'll see what I can do on that end.
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As far as customizing it, I fully understand and don't expect a "perfect" first release version. I appreciate all the time and work that people put into addons. Those options are not necessary. The first step is, obviously, to get it functioning as desired.
E: Maybe a simple option to swap the runic power / cool down positions to have the runic power above the cool downs?
Last edited by Narcyn : 01/09/09 at 3:21 PM.
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01/09/09, 5:37 PM
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#213
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Krames
I have been doing some glancing throughout this thread and I've been quite inspired by a few of the concepts and addons that have been released. I also am new to Lua and wanted to start a project of my own to better my skills. I was also doing some thinking and talking with some friends who haven't quite found what they want with the current rune addons. So I thought up of this little thing in Photoshop lastnight.
My friends and I are very into minimalistic bars and such. How I'm going to apply the Death Rune is still under speculation.
If anyone has any comments or suggestions, i am very open to them.
EDIT: I was a bit tired and lazy last night, resulting in the lack of Frost CDs in the combat image.
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This is actually exactly the type of addon I have been looking for. My UI has come close to displaying information in this way however I like this way of representing the data much more. I've made an addition to your layout though. I beleive the addon should have an expanding list of debuffs / buffs below it and then it would be complete. Think classtimer or needtoknow type of a function here. This would be the Go to addon as far as DK's are concerned if anyone actually created it.
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01/09/09, 5:53 PM
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#214
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Glass Joe
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I didn't know my concept would get that type of response. I love your addition to my current concept and I think, as you said, it's all a DK would need, besides a disease timer of course.
I am going to be working hard on this, but as I stated before, this project is a learning experience for me. If anyone would like to assist me in developing and maintaining this it would be much appreciated.
E: Whoops, didn't read carefully enough. Now I see the disease timer on the right hand side.
EE: On the topic of the Disease timers, some people may want it with this and some may not. I can throw an enable option within the Lua file at the top for everyone to choose.
Last edited by Krames : 01/09/09 at 6:03 PM.
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01/09/09, 6:06 PM
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#215
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Originally Posted by Krames
I didn't know my concept would get that type of response. I love your addition to my current concept and I think, as you said, it's all a DK would need, besides a disease timer of course.
I am going to be working hard on this, but as I stated before, this project is a learning experience for me. If anyone would like to assist me in developing and maintaining this it would be much appreciated.
E: Whoops, didn't read carefully enough. Now I see the disease timer on the right hand side.
EE: On the topic of the Disease timers, some people may want it with this and some may not. I can throw an enable option within the Lua file at the top for everyone to choose.
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I would suggest simply adding a "display" option or using an alpha setting to phase out buffs/debuffs. Maybe make the addon module based so that a user can load on demand.
I took this a step further by making this layout in game a bit. Used AGuf for the player frame that includes runic power and runes for cd's as well as classtimer for the buff /debuff. This is still a very limiting way to set this design up though and doesnt include near any of the features I hope your addon will have!

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01/09/09, 8:42 PM
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#217
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Glass Joe
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Originally Posted by diospadre
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This is one of the addons that I am currently studying for getting the runes into bar form. It's a great addon, but I would rather use something made by me. I can't get better if I don't practice.
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01/09/09, 9:57 PM
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#218
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UI Whore
Blood Elf Hunter
Mal'Ganis
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Originally Posted by diospadre
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It can be used yes however the goal here is to create an all in one Death knight addon rather than modifications or compilations.
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01/10/09, 7:28 PM
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#219
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Glass Joe
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Originally Posted by atrophia
I liked the idea so I've now made atrRunes to see if the concept proved useful.
My initial impressions were not great, but I've been using it a bit more and am getting used to it. At the moment its all one "sentence" (a string for you programmers) which means it looks a bit odd when the character shapes vary and the spacing alters.
Play around with some and give me feedback please, if the idea does prove more useful I will add more options and give it more gloss.
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Mad good addon bro, much respect. Use it and love it.
One question I have though -- is it possible to configure to where it only appears in combat? Trying to be as sparse as possible with my UI and six bolded and outlined *'s stick out like a sore thumb. I'm sorry if this is a super easy fix and I'm wasting everyone's time but I know absolutely nothing about LUA
Any help is appreciated!
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01/10/09, 8:42 PM
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#220
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Von Kaiser
Human Death Knight
Draenor (EU)
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Originally Posted by diospadre
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Originally Posted by Krames
This is one of the addons that I am currently studying for getting the runes into bar form. It's a great addon, but I would rather use something made by me. I can't get better if I don't practice.
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He is just replacing the .blp files of the original RuneFrame ... so no real "Bars".
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Naeva/Lyn/Haydn
I miss the things I’ve never done...
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01/10/09, 11:57 PM
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#221
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Glass Joe
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Does anyone know what the rune mod is in this video? It seems well made, but I haven't been able to find it anywhere.
It has cooldown bars for each rune and an inverted triangle to display runic power.
PTRblood.wmv - FileFront.com
Last edited by trypt : 01/11/09 at 12:03 AM.
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01/11/09, 12:23 AM
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#222
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Glass Joe
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Originally Posted by Eliza
He is just replacing the .blp files of the original RuneFrame ... so no real "Bars".
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Ahh, thanks for the info. I'll figure it out eventually.
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01/11/09, 7:36 AM
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#223
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Glass Joe
Undead Mage
Turalyon (EU)
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I have been searching for a rune addon for quite some time, read this complete thread must say there's some nice idea's in it.
However they still didn't fit what I wanted, so I started making my own.
"Yury's RuneDisplay" can be downloaded here @ curse
Basic things:
- the frame is movable and scalable (I think the blizzard runeframe is too small).
- no disease timers (since diseases on current target are also in Quartz, and all on other mobs are shown in DoTimer)
- no runic power display (I think there's no need to add another bar, it's already in the unitframe)
- cooldowns on the runes, both the blizz-timer and numerical
Conclusion: enhanced runes, without any bloated graphics or whatsoever.
Image for the looks:
*Edit:* the positioning of the runes in relation to each other is this way because I liked it this way, other options will come in future releases
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01/11/09, 11:48 AM
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#224
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Thats Dr. Shotgun-diplomat to you.
Orc Death Knight
Arathor (EU)
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I'm suprized people keep voting for the single line layout:
[--..][-...][....][---.][----][----]
This layout makes it more or less impossible to see at a glance which rune will come off cooldown first. A columnar layout is going to be the easiest to read "at a glance":
[-...]
[--..]
[---.]
[---.]
[----]
[--..]
Second easiest would be numerical layouts:
[-1-]
[-0-]
[-5-]
[-6-]
[-3-]
[-4-]
For me the ideal would be columnar, and sorted so that simply glancing at the top of the pile would show which runes will come off CD first.
U[-0-]
D[-1-]
F[-3-]
D[-4-]
B[-6-]
B[-8-]
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I'm a card-carrying Nazi and I take offense at your suggestion that there was a holocaust. Too bad I can't tell who's a Jew here or I'd ban all of you.
Greetings,
Hitlerbel
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01/12/09, 7:38 PM
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#225
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Start Wearing Purple
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Originally Posted by atrophia
I liked the idea so I've now made atrRunes to see if the concept proved useful.
My initial impressions were not great, but I've been using it a bit more and am getting used to it. At the moment its all one "sentence" (a string for you programmers) which means it looks a bit odd when the character shapes vary and the spacing alters.
Play around with some and give me feedback please, if the idea does prove more useful I will add more options and give it more gloss.
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Feeback on ATR:
Now that the "jittering" issues are resolved, I like the idea quite a bit. The only major thing that would cement it as permanent for me would be the ability to display the runes in an order different from the default. For example:
FUFUBB or a two line setup like:
FUB
FUB
I generally find that a layout which pairs the FU's is quicker to process. They're used together a large percentage of the time by both Unholy and Frost specs.
I poked around in the LUA but I simply don't know enough to ascertain whether what I'm requesting is difficult or easy. I'd be fine just editing it into the LUA code myself if it's a simple change, with a bit of guidance. There are other features that I think would be neat from a "polish" point of view but they are minor and I'm much more concerned with functionality.
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