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Old 02/20/09, 11:49 PM   #1
Winco
Von Kaiser
 
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Orc Death Knight
 
Stonemaul
Current available Damage Meters

Until recently, it has gone without saying that Recount was the addon of choice for displaying raid damage and DPS. But as of late, I have noticed a huge inconsistency in the amount of damage, and DPS being recorded through out our raid members. Say I'll post the report from my meters from the last boss fight, and someone else will do the same, but yield different results. Our raid leader is claiming due to the addon not being updated in quite a while, changes from TBC to our current state of WoTLK, are distorting the way it records and calculates DPS and damage.

Has anyone else noticed this? I've poked around WowAce Curse and WoWInterface to find a possible alternative. I also searched here and had found the Recount 2 thread. Has anyone used Recount 2 with good results? Or maybe another lesser known addon even?
 
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Old 02/21/09, 1:57 AM   #2
Silly_Syra
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Troll Shaman
 
Mug'thol
First off Recount is being maintained still, not sure why he thinks its out of date since there haven't been major combat log revamps. The recount version I see on Curse was updated in February 2009. Yes there aren't a huge amount of changes in the log but there are obviously a few that are there cause they were needed so the essentials aren't being ignored.

This might also help... Recount has a sync option that I bumbled into the other day, mine was set to sync so I immediately forgot where it was I think the sync option was in a recount ace menu?? Sorry but I can't find it now. This could help you out by having your raid members Recounts not miss info because you weren't in combat yet, didn't attack yet, etc.


Heres a quote from Skada's comments on the wowinterface page about slight differences in DM output.
Originally Posted by Nakawe from Wowinterface
dps calculations off when compared to what? Not all mods calculate dps the same. Some mods only calculate when you start attacking, some when you enter combat and so on. The problem with all dps mods is they all use their own standard. Everyone needs to standardize thier mods.

Here are all the dmg meter mods I can think of for you to look at if you are looking to switch still.
Recount
Recount2
Skada
Damage Meters
Violation
Endeavours Damage Meter


EDIT:

I used Violation for awhile as a replacement for Recount. You can configure it in game to reset when you enter combat. This would allow you to keep memory usage down (Recount can grow to huge numbers fast!) and allow you to quickly note/post the dps from bosses while your raid is doing loot, rezzing, or whatever you do after a boss dies.

Currenly I am testing Skada out, it is a very flexible new meter that reminds users of Assessment. It is new though so it may be missing some visual polish but it doesn't seem buggy to me.

Last edited by Silly_Syra : 02/21/09 at 2:05 AM. Reason: edit forgot to add lesser known meters oops
 
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Old 02/21/09, 6:18 AM   #3
Winco
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Stonemaul
Well memory usage isn't to much of an issue for me personally. But I will bring up the syncing next time we raid. I had thought about that but honestly did not think of it to be much of an issue with the combat log range and such. But the point on about when it actually starts to log data makes sense.

The big thing about Recount for me is the huge break down it will give you of a person in any given fight. It helps me find who is doing bad DPS, and maybe find out why, and fix that. But I'll look into what you have suggested, thanks for the reply.
 
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Old 02/21/09, 7:00 AM   #4
Lumb
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Magtheridon (EU)
Is recount2 in any way different to recount?
 
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Old 02/21/09, 8:08 PM   #5
Malan
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It has an entirely new interface, quite a bit of which didn't work the last time I looked at it (4 months ago). The author was changing the underlying storage scheme to be more like a database, allowing you to build queries for views. And I think he removed the graphs entirely.
Recount 2 Testing
Looks like the last beta push was updated in January.
WoW AddOns - Recount2 - WowAce.com

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Old 02/22/09, 5:40 PM   #6
Goetterdaemmerung
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Blood Elf Death Knight
 
Mal'Ganis
In my experience, Recount ignores a DK's AotD damage unless that DK is the player running Recount. This is enough to twist DK panties solely because the fights for which a DK wants to look good (to others), are precisely the fights on which AotD is used (and consequentially only shows up on that DK's Recount and no other), and the fights on which many people pay attention to Recount outputs.

I have no experience with Recount sync options.
 
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Old 02/23/09, 4:07 AM   #7
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Aotd is a horribly coded effect in regards to the combat log. You summon multiple pets without uid's that do dmg for a specific period of time. I dont believe you can programmatically figure out which aotd ghoul belongs to which dk, unless only 1 dk uses it.
 
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Old 02/23/09, 5:08 AM   #8
Goetterdaemmerung
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Blood Elf Death Knight
 
Mal'Ganis
Unless Recount has some very funky code to *guess* which AotD ghouls are mine (which it must, as it is able to attribute some or all of my AotD damage to myself) and which are not mine (which it must, as fights in which multiple DKs use their AotD simultaneously such as Patchwerk and Loatheb are probably not attributing *all* AotD ghouls to me, or my apparent DPS would be absurdly higher), then it is able to *know*. Somehow.

Also, WowMeterOnline appears to parse combat logs in which multiple DKs use AotD at the same time, and present reasonable numbers.
 
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Old 02/23/09, 8:21 AM   #9
Kuosi
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Undead Priest
 
Vek'nilash (EU)
I've been running Skada for few raids now instead of recount. So far I've been quite pleased with it, it's completely modular so it's up to you which data you want to gather and even with all the modules on the memory usage doesn't come even near to recount numbers. Ofc Skada is still at very early stage and doesn't offer everything recount doesn't, but I really like way it's heading.
 
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Old 02/23/09, 9:04 AM   #10
NinJOu
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Orc Warrior
 
Illidan (EU)
Hey guys,

Is there any mod that can show a summary of each raider's DPS on one particular mob ?

Recount shows only the DPS of each person on every target during a fight.

I can't really compare DPS on Tenebron for example, unless doing some mouseovers.

Thx
 
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Old 02/23/09, 9:22 AM   #11
Kaytikat
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Troll Shaman
 
Arathor (EU)
Recount can do this, but you need to look at it from a different angle.

Turn on collection and display of data for Non-trivial and Boss mobs, then look at Damage Taken (specifically Damage Taken From) to see how much damage each of your raid members did on Tenebron.
 
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Old 02/23/09, 9:38 AM   #12
NinJOu
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Orc Warrior
 
Illidan (EU)
Oh !!! Thanks for the workaround. Never thought that Recount could do that.

I'm gonna try tonight.

Edit : I tried, and indeed, that works :p In fact, data collection is already enabled by default for Bosses. You just have to show it.

Last edited by NinJOu : 02/24/09 at 10:20 AM.
 
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Old 02/23/09, 10:48 AM   #13
Malan
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Originally Posted by Goetterdaemmerung View Post
Also, WowMeterOnline appears to parse combat logs in which multiple DKs use AotD at the same time, and present reasonable numbers.
It's doing a "best guess" as is WWS. Army of the Dead doesn't have any sort of trigger. There is no SPELL_SUMMON event the ghouls don't have an associated GUID with the DK, and they don't have different spells based on the DK spec that could be used to associate them based on spells that the DK has used (like hunter pets).

The only way to parse it is to watch for "DK casts Army of the Dead" and then attribute all the ghoul damage to him. If two DKs both pop it at the same time there's no way to tell it apart. So in your example of what happens on Patchwerk when every DK in the raid uses them on the pull, it's likely that the parser is just splitting the damage between each DK as best it can.

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Old 02/23/09, 3:09 PM   #14
Goetterdaemmerung
Piston Honda
 
Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Malan View Post
It's doing a "best guess" as is WWS. Army of the Dead doesn't have any sort of trigger. There is no SPELL_SUMMON event the ghouls don't have an associated GUID with the DK, and they don't have different spells based on the DK spec that could be used to associate them based on spells that the DK has used (like hunter pets).

The only way to parse it is to watch for "DK casts Army of the Dead" and then attribute all the ghoul damage to him. If two DKs both pop it at the same time there's no way to tell it apart. So in your example of what happens on Patchwerk when every DK in the raid uses them on the pull, it's likely that the parser is just splitting the damage between each DK as best it can.
I thought of that. It's probably not worth discussing without knowing the real details of how WMO is doing it, but I have spent time looking at (multiple-)DK WMO parses, and it attributes AotD 'reasonably'. Whether it does this by guesswork, or inventing a proportion (i.e., based on non-AotD dps) to split AotD dps to each DK, isn't worth discussing without real details.


The more important point is that Recount, and every damage meter I know of, can't handle AotD DPS (perhaps for good reason), which is a significant part of DK dps -- and therefore makes them inaccurate for a DK's purposes, and anyone wanting to compare with a DK.
 
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Old 02/23/09, 8:37 PM   #15
Equalizer
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Blood Elf Paladin
 
Crushridge
Is there any way for you to have recount do effective healing without having to do the math yourself? Loved that with SWstats.
 
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Old 02/28/09, 2:49 PM   #16
Mordekhuul
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Orc Warlock
 
Terenas
I've been dying for a true successor to Assessment for a long while now. Anyone with tips in that direction, do speak up here.

Things I miss most:
- Finer breakdown on mitigation (how much blocked vs not for each type of dmg).
- Tie in with bigwigs/DBM and automatically store off boss fights for later viewing if set to do so, without a limited storage set or inability to both record non-boss data and store off boss data (recount's limitations).
- death list showing the order of deaths in the raid, so we know who died first (and can then drill down by clicking names, of course).
- other things I am forgetting that recount just doesn't handle or doesn't handle well.
 
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Old 02/28/09, 5:03 PM   #17
Malan
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Skada is definitely a step in that direction. Needs a little UI work to make it easier to switch between modes but it seems pretty good. It's also a little time consuming to swap between the view of a particular fight that was saved, and no way to delete specific segments.

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Old 03/01/09, 7:42 AM   #18
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Mordekhuul View Post
I've been dying for a true successor to Assessment for a long while now. Anyone with tips in that direction, do speak up here.

Things I miss most:
- Finer breakdown on mitigation (how much blocked vs not for each type of dmg).
- Tie in with bigwigs/DBM and automatically store off boss fights for later viewing if set to do so, without a limited storage set or inability to both record non-boss data and store off boss data (recount's limitations).
- death list showing the order of deaths in the raid, so we know who died first (and can then drill down by clicking names, of course).
- other things I am forgetting that recount just doesn't handle or doesn't handle well.
Originally Posted by Malan View Post
Skada is definitely a step in that direction. Needs a little UI work to make it easier to switch between modes but it seems pretty good. It's also a little time consuming to swap between the view of a particular fight that was saved, and no way to delete specific segments.
I'm the author of Skada. Good ideas here; I added them to my to-do list.
 
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Old 03/01/09, 9:35 AM   #19
Malan
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One other thing that's a bit annoying is that if I have the view set to Current, as soon as combat ends the segment is saved off (I guess?) and vanishes from the window. So to look at the stats for a portion of combat I have to back out to the main view and choose the segment and drill down into it.

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Old 03/01/09, 12:47 PM   #20
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Malan View Post
One other thing that's a bit annoying is that if I have the view set to Current, as soon as combat ends the segment is saved off (I guess?) and vanishes from the window. So to look at the stats for a portion of combat I have to back out to the main view and choose the segment and drill down into it.
It should not do that. Are you using the "Save only boss fights" option? That's the only way I can think of this would happen.

Which version are you using?
 
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Old 03/01/09, 1:33 PM   #21
Malan
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I do have that option checked yes. My assumption was that it meant "save only boss fights between sessions", not "reset the meter instantly for trash/soloing."

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Old 03/02/09, 7:59 AM   #22
globus
Glass Joe
 
Human Mage
 
Krasus (EU)
Zarni, thanks for your addon, I discover it in this thread and use it last raid week. For my limited needs (mage) it replaces both recount and omen. Great idea to have the possibility to automatically switch on threat display when entering combat.
The only feature I miss from Omen is the display my "virtual" threat during mirror image phase. Instead of not displaying the bar, Omen change the color of the bar to grey to indicate that. Maybe it is not very hard to have this feature ? maybe just test if the threat is negative and then add the correct offset and display the bar differently...
 
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Old 03/02/09, 9:25 AM   #23
Eggi
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Undead Rogue
 
Wrathbringer (EU)
Very nice damage meter. Would it be possible to add an option for a secondary dps mode? Something like recount where the first person that goes into combat starts the dps timer (I don't know how recount does this but I'm quite sure that it sends some messages... so it would be nice if you could use these messages)
 
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Old 03/02/09, 9:47 AM   #24
Elhana
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Night Elf Rogue
 
Zenedar (EU)
You forget Recap (Hawsky), similar to Recount. Actively maintained. I'm using it for few years already. Tried Recount when it was just started, but it had some bugs that would drop my FPS or softlock my wow when I tested it, so I switched back to Recap.

Can save bossfights now. Can resets data on logoff(quicker login). Has a nice breakdowns if settings are correct.

My damage done data is exactly same as reported by Recount users, dps calculation is different - based on time in active combat of each person (which is what I want), you just need to keep that in mind when someone has 10000 dps, but his combat time is 5 seconds.

Edit (In responce to a post below):
You can set how long does it takes person to be inactive to drop out of current combat, 5 sec default

With all data modes enabled you can for example click Player or Mob to see his skill breakdown, damage to raid by person, damage done to him by person, buffs/debuffs.
After that you can click specific ability in a breakdown and see how much damage/hit/miss/dodge/parry/crit/resist happened.

Also you can set Recap to save combatlog for up to 10000 records and use a "Recent" button on any window to check human readable combat log entries with timestamps, helps to answer such questions as: how did tank died? who did that player healed? How often Mob uses specific ability? etc

Last edited by Elhana : 03/10/09 at 6:12 AM.
 
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Old 03/02/09, 10:36 AM   #25
Eggi
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Originally Posted by Elhana View Post
You forget Recap (Hawsky), similar to Recount. Actively maintained. I'm using it for few years already. Tried Recount when it was just started, but it had some bugs that would drop my FPS or softlock my wow when I tested it, so I switched back to Recap.

Can save bossfights now. Can resets data on logoff(quicker login). Has a nice breakdowns if settings are correct.

My damage done data is exactly same as reported by Recount users, dps calculation is different - based on time in active combat of each person (which is what I want), you just need to keep that in mind when someone has 10000 dps, but his combat time is 5 seconds.
How does it get the combat time of everyone? Does it use the first dmg ability of the person?
Is Recap able to show the dmg done to a special mob?

Edit: Seems to have everything and also configurable time wise.

Last edited by Eggi : 03/02/09 at 5:01 PM.
 
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