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03/02/09, 6:00 PM
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#26
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Piston Honda
Orc Warrior
Turalyon (EU)
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Skada looks good, and very mem friendly. However, I dont think it counts pets? At least I couldnt see my ghoul, and my damage appears to be lacking it.
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03/02/09, 6:51 PM
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#27
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Piston Honda
Daigo
Dwarf Priest
No WoW Account
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Skada was correctly attributing Shadow Fiend damage to my priest and Spirit Wolves damage to my shaman alt while I've been trying it out. I'm trying to get used to accessing the info since the option interface is a bit clunky, but I'm used to Recount's ability to have various forms of summary windows depending on what you want to look at.
Definitely more visually aesthetically pleasing than Recount if you just want a damage meter, but needs more work for the detail views accessibility.
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03/03/09, 9:27 AM
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#28
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Seems to be getting some pets but not all - magma/searing totem aren't included at all in Skada.
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03/03/09, 5:07 PM
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#29
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Protector
Ashstorm
Human Paladin
No WoW Account
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Skada is looking to be the successor to Assessment, which was my favorite meter mod.
One thing I liked about Assessment was the ability to go forward and backward in the meter with clicks. Like if you were looking at the Damage list, then wanted to look at the Healing list, you would right click to go back to the big list of things it was tracking.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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03/03/09, 11:47 PM
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#30
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King Hippo
Human Death Knight
Cenarius
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Edit: Add my vote for multiple Skada windows!
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03/04/09, 11:39 AM
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#31
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Don Flamenco
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So just to add to the poor Skada developer's idea list, I wonder if the code structure you've set up might allow you to have another level of display.
What I mean is that currently if you are viewing damage taken, you click on someone's name and it now shows damage taken by that person broken out by ability. The next step would be to allow you to click on one ability and see how well that person mitigated that ability.
;-)
Then again, TankadinTPS, an amazing tool for all stripes of tank, does the mitigation breakdowns quite nicely, so I don't mind using one for one thing and the other for something else, when it comes to my personal tanking.
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03/04/09, 11:27 PM
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#32
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Yeah most DK pets seem to not be counted in Skada. A pity because I really like it so far.
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03/08/09, 7:49 PM
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#33
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Originally Posted by Illundai
Yeah most DK pets seem to not be counted in Skada. A pity because I really like it so far.
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Skada should now count most DK pets. Army of the Dead is still not counted due to API limitations. In 3.1 AotD will work since Blizz has fixed so that the spell creates normal summon events.
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03/09/09, 6:11 AM
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#34
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Glass Joe
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zarni, maybe you can consider to add the option to have the player bar always displayed even if the player is not in the top-N (when having N bars displayed).
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03/09/09, 11:26 AM
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#35
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Von Kaiser
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How have any of the damage meters mods come along in recording absorb effects? (eg PW:S) A brief look at the combat log with a shield up looked like its easily tracked unless I'm missing something, but I've never seen any of them record it.
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03/09/09, 1:22 PM
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#36
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Originally Posted by Zarni
Skada should now count most DK pets. Army of the Dead is still not counted due to API limitations. In 3.1 AotD will work since Blizz has fixed so that the spell creates normal summon events.
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Nice. Are there any plans to allow for more specific "Modes"? For example, I'd like to know how much incoming DPS Tenebron took in an attempt. Or, how much damage everyone did to Tenebron. Stuff like that.
[e] Ugh, was messing around with the death report. That's no good :< Some improvements there would be very welcome. It's very hard to read a death log with the current layout. Looking at it now, I don't know what point this person died and I don't know where the actual beginning is? A bit confusing. Compared to Recount's death report at least. All these numbers are negative and very unintuitive.
Last edited by Illundai : 03/09/09 at 7:30 PM.
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03/10/09, 1:59 AM
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#37
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Glass Joe
incognito
Gnome Mage
Non-US/EU Server
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I really miss the plain old damage meter Assessment with the ability of defining almost everything I wanted and showing different aspects of the fight simultaneously in multiple windows.
At present, Skada, the meter looking similar to Assessment in many aspects, though lacking some core customization abilities, is my favorite.
Last edited by hardrocks : 03/10/09 at 2:08 AM.
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03/10/09, 10:49 AM
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#38
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Don Flamenco
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Looks like the latest version added some times to the death list. It is a bit quirky though. It doesn't sort by the time of death or allow for it, for example, which would be very useful.
Also, for when multiple deaths occur for the same player, it'd be quite useful if it just listed each of them separately or had an option to do so, instead of showing the number of deaths next to the player name.
Looking at a death list it isn't really interesting how often someone died, except perhaps at the end of the night when looking at total deaths, but for a particular fight its interesting what order every death occurred in and what happened at each point.
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03/10/09, 2:28 PM
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#39
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Von Kaiser
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I use Recap (Hawksy). I have tried Damagemeters SW Stats, Recount and a few others, but they don't meet my needs as well as Recap.
Recap gives detailed DPS info and allows me to save it. The level of detail is comparable to WWS. It is the only damage meter that gives me enough information to identify why a hunter is having DPS problems. The fact that it has a "save" feature makes it even better!
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03/11/09, 6:35 AM
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#40
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Originally Posted by Illundai
Nice. Are there any plans to allow for more specific "Modes"? For example, I'd like to know how much incoming DPS Tenebron took in an attempt. Or, how much damage everyone did to Tenebron. Stuff like that.
[e] Ugh, was messing around with the death report. That's no good :< Some improvements there would be very welcome. It's very hard to read a death log with the current layout. Looking at it now, I don't know what point this person died and I don't know where the actual beginning is? A bit confusing. Compared to Recount's death report at least. All these numbers are negative and very unintuitive.
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Yesterday I added two new modes; Enemy damage taken and Enemy damage done. They show a list of all mobs in a fight segment, and a detailed view shows how much each player did/took. The mobs are grouped on name.
The death report could use some improvement, for sure.
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03/11/09, 10:14 AM
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#41
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Those new modes sound good, but I can't seem to find them anywhere? :p
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03/11/09, 12:44 PM
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#42
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Originally Posted by Illundai
Those new modes sound good, but I can't seem to find them anywhere? :p
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You can find them in the development version on WowAce. I have not had a chance to try them out in a raid yet, so they have not been officially released. They do potentially add a little to the memory and CPU usage.
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03/17/09, 2:03 PM
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#43
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Von Kaiser
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One thing i liked with Assessment was the ability to make your own graphs / sections (like who used mana pots & how many, etc).
It can be really awesome on some fights to detect any failures or slackers.
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03/18/09, 12:32 AM
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#44
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Glass Joe
Night Elf Druid
Eldre'Thalas
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Originally Posted by baghwan2
How have any of the damage meters mods come along in recording absorb effects? (eg PW:S) A brief look at the combat log with a shield up looked like its easily tracked unless I'm missing something, but I've never seen any of them record it.
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Recount has a plugin that does this RecountGuessedAbsorbs.
WoW AddOns - RecountGuessedAbsorbs - WowAce.com
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04/25/09, 3:30 AM
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#45
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Glass Joe
Night Elf Rogue
Blood Furnace
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So i tried Skada because im almost certain my WoW keeps locking up due to recount (Not to mention its so nice on memory). The main reason I use a damage meter is to see %dmg done and dps. With that said I was testing it out on a couple of raids and noticed a ~200-300 dps discrepency between Skada's report and Recount's. Is there anything im missing in the settings? Has anyone else noticed this? Btw excellent mod, going in the right direction 
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04/25/09, 3:38 AM
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#46
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Don Flamenco
FalseMyrm
Blood Elf Warlock
No WoW Account
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DPS is a very subjective statistic and everyone and their mother has their own way of calculating it.
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04/25/09, 6:06 AM
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#47
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Glass Joe
Night Elf Rogue
Blood Furnace
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I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?
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04/25/09, 6:21 AM
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#48
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Von Kaiser
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Originally Posted by Chimplicit
I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?
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In fact some parsers are including the player activity parameter in the dps calculation (this can be useful to check the dps produced before a death). So the final result is highly impacted by the activity threshold definition. But the range stay the same.
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04/26/09, 10:18 PM
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#49
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Glass Joe
Draenei Shaman
Ravencrest
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Originally Posted by Chimplicit
I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?
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Some mods calculate dps starting at different points, as in, when you enter combat or when you begin attacking. There's likely other discrepancies between mods as well, but I can't think of any offhand.
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04/28/09, 2:51 PM
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#50
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Glass Joe
Human Paladin
Frostmane (EU)
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Hey guys, I'm having a problem convincing my guild that having a run speed enchant on boots is essential for raiding but there are only a handful of players who actually believe me, so I'd like to ask if there is a post which shows that it actually increases effectiveness more than other dps enchants and whatnot. Thanks
Sorry if i posted in a wrong thread i got wrongly redirected after logging in ^^
Last edited by Stryder : 04/28/09 at 6:18 PM.
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