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Old 03/02/09, 6:00 PM   #26
Cabal
Piston Honda
 
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Orc Warrior
 
<N/A>
Turalyon (EU)
Skada looks good, and very mem friendly. However, I dont think it counts pets? At least I couldnt see my ghoul, and my damage appears to be lacking it.

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Old 03/02/09, 6:51 PM   #27
nataku
Piston Honda
 
Daigo
Dwarf Priest
 
No WoW Account
Skada was correctly attributing Shadow Fiend damage to my priest and Spirit Wolves damage to my shaman alt while I've been trying it out. I'm trying to get used to accessing the info since the option interface is a bit clunky, but I'm used to Recount's ability to have various forms of summary windows depending on what you want to look at.

Definitely more visually aesthetically pleasing than Recount if you just want a damage meter, but needs more work for the detail views accessibility.

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Old 03/03/09, 9:27 AM   #28
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Seems to be getting some pets but not all - magma/searing totem aren't included at all in Skada.

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Old 03/03/09, 5:07 PM   #29
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Skada is looking to be the successor to Assessment, which was my favorite meter mod.

One thing I liked about Assessment was the ability to go forward and backward in the meter with clicks. Like if you were looking at the Damage list, then wanted to look at the Healing list, you would right click to go back to the big list of things it was tracking.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 03/03/09, 11:47 PM   #30
Neone
King Hippo
 
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Human Death Knight
 
Cenarius
Edit: Add my vote for multiple Skada windows!

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Old 03/04/09, 11:39 AM   #31
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
So just to add to the poor Skada developer's idea list, I wonder if the code structure you've set up might allow you to have another level of display.

What I mean is that currently if you are viewing damage taken, you click on someone's name and it now shows damage taken by that person broken out by ability. The next step would be to allow you to click on one ability and see how well that person mitigated that ability.

;-)

Then again, TankadinTPS, an amazing tool for all stripes of tank, does the mitigation breakdowns quite nicely, so I don't mind using one for one thing and the other for something else, when it comes to my personal tanking.

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Old 03/04/09, 11:27 PM   #32
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Yeah most DK pets seem to not be counted in Skada. A pity because I really like it so far.

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Old 03/08/09, 7:49 PM   #33
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Illundai View Post
Yeah most DK pets seem to not be counted in Skada. A pity because I really like it so far.
Skada should now count most DK pets. Army of the Dead is still not counted due to API limitations. In 3.1 AotD will work since Blizz has fixed so that the spell creates normal summon events.

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Old 03/09/09, 6:11 AM   #34
globus
Glass Joe
 
Human Mage
 
Krasus (EU)
zarni, maybe you can consider to add the option to have the player bar always displayed even if the player is not in the top-N (when having N bars displayed).

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Old 03/09/09, 11:26 AM   #35
baghwan2
Von Kaiser
 
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Night Elf Priest
 
Alleria
How have any of the damage meters mods come along in recording absorb effects? (eg PW:S) A brief look at the combat log with a shield up looked like its easily tracked unless I'm missing something, but I've never seen any of them record it.

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Old 03/09/09, 1:22 PM   #36
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Zarni View Post
Skada should now count most DK pets. Army of the Dead is still not counted due to API limitations. In 3.1 AotD will work since Blizz has fixed so that the spell creates normal summon events.
Nice. Are there any plans to allow for more specific "Modes"? For example, I'd like to know how much incoming DPS Tenebron took in an attempt. Or, how much damage everyone did to Tenebron. Stuff like that.

[e] Ugh, was messing around with the death report. That's no good :< Some improvements there would be very welcome. It's very hard to read a death log with the current layout. Looking at it now, I don't know what point this person died and I don't know where the actual beginning is? A bit confusing. Compared to Recount's death report at least. All these numbers are negative and very unintuitive.

Last edited by Illundai : 03/09/09 at 7:30 PM.

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Old 03/10/09, 1:59 AM   #37
hardrocks
Glass Joe
 
incognito
Gnome Mage
 
Non-US/EU Server
I really miss the plain old damage meter Assessment with the ability of defining almost everything I wanted and showing different aspects of the fight simultaneously in multiple windows.

At present, Skada, the meter looking similar to Assessment in many aspects, though lacking some core customization abilities, is my favorite.

Last edited by hardrocks : 03/10/09 at 2:08 AM.

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Old 03/10/09, 10:49 AM   #38
Mordekhuul
Don Flamenco
 
Orc Warlock
 
Terenas
Looks like the latest version added some times to the death list. It is a bit quirky though. It doesn't sort by the time of death or allow for it, for example, which would be very useful.

Also, for when multiple deaths occur for the same player, it'd be quite useful if it just listed each of them separately or had an option to do so, instead of showing the number of deaths next to the player name.

Looking at a death list it isn't really interesting how often someone died, except perhaps at the end of the night when looking at total deaths, but for a particular fight its interesting what order every death occurred in and what happened at each point.

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Old 03/10/09, 2:28 PM   #39
Elois
Von Kaiser
 
Night Elf Hunter
 
Uldum
I use Recap (Hawksy). I have tried Damagemeters SW Stats, Recount and a few others, but they don't meet my needs as well as Recap.

Recap gives detailed DPS info and allows me to save it. The level of detail is comparable to WWS. It is the only damage meter that gives me enough information to identify why a hunter is having DPS problems. The fact that it has a "save" feature makes it even better!

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Old 03/11/09, 6:35 AM   #40
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Illundai View Post
Nice. Are there any plans to allow for more specific "Modes"? For example, I'd like to know how much incoming DPS Tenebron took in an attempt. Or, how much damage everyone did to Tenebron. Stuff like that.

[e] Ugh, was messing around with the death report. That's no good :< Some improvements there would be very welcome. It's very hard to read a death log with the current layout. Looking at it now, I don't know what point this person died and I don't know where the actual beginning is? A bit confusing. Compared to Recount's death report at least. All these numbers are negative and very unintuitive.
Yesterday I added two new modes; Enemy damage taken and Enemy damage done. They show a list of all mobs in a fight segment, and a detailed view shows how much each player did/took. The mobs are grouped on name.

The death report could use some improvement, for sure.

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Old 03/11/09, 10:14 AM   #41
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Those new modes sound good, but I can't seem to find them anywhere? :p

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Old 03/11/09, 12:44 PM   #42
Zarni
Glass Joe
 
Night Elf Hunter
 
Zenedar (EU)
Originally Posted by Illundai View Post
Those new modes sound good, but I can't seem to find them anywhere? :p
You can find them in the development version on WowAce. I have not had a chance to try them out in a raid yet, so they have not been officially released. They do potentially add a little to the memory and CPU usage.

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Old 03/17/09, 2:03 PM   #43
NinJOu
Von Kaiser
 
Orc Warrior
 
Illidan (EU)
One thing i liked with Assessment was the ability to make your own graphs / sections (like who used mana pots & how many, etc).

It can be really awesome on some fights to detect any failures or slackers.

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Old 03/18/09, 12:32 AM   #44
sr1030nx
Glass Joe
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by baghwan2 View Post
How have any of the damage meters mods come along in recording absorb effects? (eg PW:S) A brief look at the combat log with a shield up looked like its easily tracked unless I'm missing something, but I've never seen any of them record it.
Recount has a plugin that does this RecountGuessedAbsorbs.
WoW AddOns - RecountGuessedAbsorbs - WowAce.com

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Old 04/25/09, 3:30 AM   #45
Chimplicit
Glass Joe
 
Night Elf Rogue
 
Blood Furnace
So i tried Skada because im almost certain my WoW keeps locking up due to recount (Not to mention its so nice on memory). The main reason I use a damage meter is to see %dmg done and dps. With that said I was testing it out on a couple of raids and noticed a ~200-300 dps discrepency between Skada's report and Recount's. Is there anything im missing in the settings? Has anyone else noticed this? Btw excellent mod, going in the right direction

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Old 04/25/09, 3:38 AM   #46
FalseMyrmidon
Don Flamenco
 
FalseMyrm
Blood Elf Warlock
 
No WoW Account
DPS is a very subjective statistic and everyone and their mother has their own way of calculating it.

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Old 04/25/09, 6:06 AM   #47
Chimplicit
Glass Joe
 
Night Elf Rogue
 
Blood Furnace
I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?

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Old 04/25/09, 6:21 AM   #48
Onyki
Von Kaiser
 
Dwarf Warrior
 
Hyjal (EU)
Originally Posted by Chimplicit View Post
I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?
In fact some parsers are including the player activity parameter in the dps calculation (this can be useful to check the dps produced before a death). So the final result is highly impacted by the activity threshold definition. But the range stay the same.

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Old 04/26/09, 10:18 PM   #49
Fenix500
Glass Joe
 
Draenei Shaman
 
Ravencrest
Originally Posted by Chimplicit View Post
I was under the impression that dps = damage per second = (Damage done over a certain amount of time)/(Second) So in the end shouldn't it be the same?
Some mods calculate dps starting at different points, as in, when you enter combat or when you begin attacking. There's likely other discrepancies between mods as well, but I can't think of any offhand.

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Old 04/28/09, 2:51 PM   #50
Stryder
Glass Joe
 
Human Paladin
 
Frostmane (EU)
Hey guys, I'm having a problem convincing my guild that having a run speed enchant on boots is essential for raiding but there are only a handful of players who actually believe me, so I'd like to ask if there is a post which shows that it actually increases effectiveness more than other dps enchants and whatnot. Thanks

Sorry if i posted in a wrong thread i got wrongly redirected after logging in ^^

Last edited by Stryder : 04/28/09 at 6:18 PM.

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