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04/02/09, 7:08 PM
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#51
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10-man raiding 4ever
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I've been using PaladinBuffer exclusively.
Things that I don't like:
- I often click "Quick Assign" on accident, after doing single assignments... coloring the button, or disallowing clicks, or swapping places would be maybe be nice.
- A button to click to open the config like pally power has would be nice.
- Buffing during combat... I hate not being able to do this from my buffing mod.
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04/02/09, 7:42 PM
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#52
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Bald Bull
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Originally Posted by Neone
I've been using PaladinBuffer exclusively.
Things that I don't like:
- I often click "Quick Assign" on accident, after doing single assignments... coloring the button, or disallowing clicks, or swapping places would be maybe be nice.
- A button to click to open the config like pally power has would be nice.
- Buffing during combat... I hate not being able to do this from my buffing mod.
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1) It'll be moved a little bit farther + given a unique look
2) Not likely going to happen, theres a LDB plugin that you can use in combination with an LDB display, but I don't plan on adding a minimap button type of thing
3) I'll play around with it, but I'm not a fan of it since it requires setting a specific person to cast the greater on, and if they are OOR it won't work.
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04/02/09, 10:28 PM
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#53
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Banned
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Originally Posted by Noobies
Maybe because I'm an author?
PallyPower has an official support thread on WoWace.com + Curse.com (comments) + CurseForge.com (tickets) + WowInterface.com (not active since there is not much activity). I check them multiple times every day.
All major enhancement request such as pet support, lesser blessings, custom templates, auto-assignments, skins, righteous fury, aura and seal support, minimized screen footprint - all of them were addressed.
So what's your problem?
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You being an author doesn't mean you know every user name a person uses. My user name here might not be my user name on somewhere else. Hence I said what I said. You complained that no one here has been on the PP forums. I said you can't be sure of that.
My problem? I simply prefer to have more than one option. Are you actually complaining because you have competition now? Get over it.
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04/03/09, 12:46 PM
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#54
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Piston Honda
Orc Hunter
Destromath (EU)
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One addition regarding hunter pets: unlike warlock pets (which as Shadowed tested seem to get the warlock blessings even though they count as paladins), hunter pets for some reason don't inherit the hunter's blessings, they only get the warrior blessings and vice versa. So if there's a group with a hunter, but without a warrior, you'd still need to assign a blessing for warriors in order to get the hunter pet buffed.
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04/03/09, 12:54 PM
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#55
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Bald Bull
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Originally Posted by Nakari
One addition regarding hunter pets: unlike warlock pets (which as Shadowed tested seem to get the warlock blessings even though they count as paladins), hunter pets for some reason don't inherit the hunter's blessings, they only get the warrior blessings and vice versa. So if there's a group with a hunter, but without a warrior, you'd still need to assign a blessing for warriors in order to get the hunter pet buffed.
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Same holds true for Death Knights as well, there pet gets blessings from Rogues.
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04/04/09, 6:56 PM
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#56
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Von Kaiser
Blood Elf Paladin
Doomhammer
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Hey there. Myself and a few others have been discussing how we'd go about writing a buff manager using the ideas in ZOMGbuffs, PallyPower, and CT_buffMod (as out of place as that last one may sound), but of course with much cleaner, more maintainable code... so of course now I have to dig around in your mod and see what kind of stuff you're doing
Something I'm curious about. The default UI has a window for handling options: mainMenu -> Interface -> AddOns. Instead of using this, you've got your own seperate config window, with much the same layout and functionality. What's your reasoning for that?
edit: Also, if you've got any documentation on your design of the mod and are willing to share, I'd love to see it, but I can understand if you don't want to... :-)
Last edited by Nobbynob Littlun : 04/04/09 at 7:04 PM.
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04/04/09, 7:06 PM
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#57
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Bald Bull
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Originally Posted by Nobbynob Littlun
Hey there. Myself and a few others have been discussing how we'd go about writing a buff manager using the ideas in ZOMGbuffs, PallyPower, and CT_buffMod (as out of place as that last one may sound), but of course with much cleaner, more maintainable code... so of course now I have to dig around in your mod and see what kind of stuff you're doing
Something I'm curious about. The default UI has a window for handling options: mainMenu -> Interface -> AddOns. Instead of using this, you've got your own seperate config window, with much the same layout and functionality. What's your reasoning for that?
edit: Also, if you've got any documentation on your design of the mod and are willing to share, I'd love to see it, but I can understand if you don't want to... :-)
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The configuration specifically is done using AceConfig-3.0, which does provide functions for shunting them into the Blizzard window, but I find the Blizzard one to be too small and in general I dislike working with it.
There's no real documentation for it, I can go into some details on how/why I did certain things thought if you have a specific question on something.
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04/05/09, 5:57 AM
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#58
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Von Kaiser
Blood Elf Paladin
Doomhammer
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Ah, just looking for more reference material. We have no specific questions at this time; we're still learning LUA as WoW uses it, and charting out what we want the mod to do and how to do it. For that matter, we're still deciding whether this is something we really want to get into! Development won't start for quite some time, unless you count random snippets to test the workings of WoW API.
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