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Old 05/11/09, 5:13 PM   #26
Woops
Glass Joe
 
Blood Elf Warlock
 
Korgath
So, this is kind of like just another UF addon that allows configuration of showing stats? Also, can you post a SS of what you have done so far? As an addon author myself, I'm curious what you have gotten accomplished so far.
 
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Old 05/11/09, 5:19 PM   #27
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
There's nothing to show in a screenshot right now, it pretty much just looks like agUF since I needed a basic visual style to work off of, the codes at Shadowed's ShadowedUnitFrames at master - GitHub thought.
 
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Old 05/11/09, 5:30 PM   #28
Kuosi
Von Kaiser
 
Undead Priest
 
Vek'nilash (EU)
  • Well this is what I personally want to see on player frame: My current mana, my current hp and percent hp. For target: Name, current mana, current hp and percent hp. So for me left and right text positions are easily enough.
  • For buffs the things I like to see on my own frame are: Buffs that I can cast and all debuffs. For target: All buffs+debuffs and my own casts slightly bigger than the rest for better visual.
  • Never really liked the potraits so that part is really irrelevant for me.
  • Gloss is not needed on buffs imo.
  • Highlighting for targeting is useless, but some ppl prefer frames to be highlighted when the player is afflicted by a debuff they can cure.
  • think that's the common indicators, myself I only use leader, master looter, raid target.
  • Smooth bar updates are atleast not my thing but I guess some people prefer them for some eye candy.
  • I actually use healincoming on my priest inside arenas, not something I couldn't do without but find it somewhat useful.
  • Don't play death knight or shaman so can't comment on that.
  • Range fading is sometimes useful when you try to estimate the distance in arenas.
  • Dummy frame configuration sounds good and should make the configuration much smoother.
  • Being able to select the frames you want to use in certain environment is pretty handy.
  • Is additional CC timer on top of party debuffs really needed? and for enemy targets there's already Gladius.
  • Like listed above being able to see your own debuffs/buffs from the target frame is pretty important(this is what I find aguf lacks the most).
  • Naturally working profile system is quite nice to have for people who play more than one character and want different type of frames on different characters(like I don't need that centered and well detailed party frames on my mage as I do on my priest)

That's my view. Imo pve you can do with pretty much any frames but in pvp I value good unitframes high.
 
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Old 05/12/09, 6:51 AM   #29
tfp
Glass Joe
 
Undead Priest
 
Frostmourne (EU)
I would like to give you my oppinion on some of your listed points.

How much filtering do you use for auras, do you really need a specific list of what to/not to show, or is letting you choose filtering by what you can cast (Group buffs), can cure, what you did cast (Your auras on the unit)
This would not be enough for me, as I want to see not all of the debuffs I can cast (though that would be not very important) but I want to see in addition debuffs that improve my dps. So I would like to have your basic filterings and a possibility to white/blacklist some auras too.

Highlighting, same question. I don't see a point for highlighting a frame if you're targeting it... because you're already targeting it.
Would be great to have on at least raid frames as a indicator. When I heal I want to see what I target for a few spells without having to look at my target (most spells I do cast via click cast, but some not).

Indicators, is there anything else that people use besides status, PvP, leader, master looter, raid target, happiness
Aggro would be an important indicator on raid and party frames.

Range checking, useful for anything besides raid frames?
I use and love range checkings on party, target and focus frames. Party frames are for healers like raid frames; you want to see who is in range. And as a damage dealer I want to see if both target and focus frame are in reach without having to look at my bars.
 
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Old 05/12/09, 1:21 PM   #30
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by tfp View Post
I would like to give you my oppinion on some of your listed points.

How much filtering do you use for auras, do you really need a specific list of what to/not to show, or is letting you choose filtering by what you can cast (Group buffs), can cure, what you did cast (Your auras on the unit)
This would not be enough for me, as I want to see not all of the debuffs I can cast (though that would be not very important) but I want to see in addition debuffs that improve my dps. So I would like to have your basic filterings and a possibility to white/blacklist some auras too.

Highlighting, same question. I don't see a point for highlighting a frame if you're targeting it... because you're already targeting it.
Would be great to have on at least raid frames as a indicator. When I heal I want to see what I target for a few spells without having to look at my target (most spells I do cast via click cast, but some not).

Indicators, is there anything else that people use besides status, PvP, leader, master looter, raid target, happiness
Aggro would be an important indicator on raid and party frames.

Range checking, useful for anything besides raid frames?
I use and love range checkings on party, target and focus frames. Party frames are for healers like raid frames; you want to see who is in range. And as a damage dealer I want to see if both target and focus frame are in reach without having to look at my bars.
I'll see about filtering out useless debuffs that aren't related to you, but specific whitelist/blacklist are something I'll only add as a last resort if I don't find a better solution.

Aggro's a different indicator since it uses a bit more code than the party/leader/etc ones, but aggro alerts are coming once I get the interface in.
 
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Old 05/12/09, 6:09 PM   #31
Gorsgo
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Shadowed View Post
  • What kind of text do you show in your both health and mana? Is it just the standard name/level/current,max health/current,max power/race"
  • How much filtering do you use for auras, do you really need a specific list of what to/not to show, or is letting you choose filtering by what you can cast (Group buffs), can cure, what you did cast (Your auras on the unit)
  • Portraits, automatically swapping them to the other bar side for target units, annoying or not.
  • Are additional text options needed, right now it just has left/right health bar, left/right cast bar, but it can let you create and position your own additional text that uses tags.
  • Gloss for auras, actually a point? Beyond showing a colored class if you can dispel it, I don't see a point to it.
  • Highlighting, same question. I don't see a point for highlighting a frame if you're targeting it... because you're already targeting it.
  • Indicators, is there anything else that people use besides status, PvP, leader, master looter, raid target, happiness
  • Smooth health bar updates (Not quick updates, the ones where the health bar will slowly changed based on health), does anyone use those? Seems annoying to me.
  • LibHealComm-3.0, anyone use this for anything beside raid frames?
  • Rune and Totem bars, personally I think colored rectangles are annoying and would rather have icons that show exact time before they're ready/fading
  • Range checking, useful for anything besides raid frames?
  • Dummy frame configuration, this was a random idea I was playing with which was to create a dummy frame that you can modify everything on, drag it to increase width, drag portrait to the right side to change it to the right side, etc. Basically it just speeds up configuration since you aren't digging through everything.
Texts
Obviously Health, Health percent, and Power are virtually mandatory for good unit frames. The race/class tags a la Pitbull have always seemed pretty pointless to me. There are much cleaner, easier to interpret ways to display class. Unit frames shouldn't be a replacement for the actual game field so race text is just clutter.

Aura filtering
I wouldn't mind a whitelist / blacklist, but I only use filtering for an extremely niche purpose right now. I wouldn't really lose any sleep if there wasn't fine-tuned filtering. One thing I'd love to see however is non-self debuff desaturation, rather than just straight filtering.

Portraits
Let us turn off individual portraits. I like having a target portrait but it's pretty pointless to see my party or my own portraits.

Text options
An x, y offset would be useful.

Gloss, Hightlighting, Smooth health
I've always considered them pointless and unattractive. Mileage may vary, etc.

Range checking
I don't personally use it but range checking on target could be useful.
 
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Old 05/13/09, 1:46 AM   #32
Qupe
Von Kaiser
 
Qupe's Avatar
 
Night Elf Druid
 
Kilrogg
- As other people have mentioned, I pretty much haven't used an actual text to show class/race in a really long time - much better ways via bar coloring etc... to show that information. But I know a lot of people probably show those texts so an option for them couldn't hurt.

- Aside from the basic highlighting or emphasizing of the auras/buffs you can cast/debuff, explicit filtering of auras isn't a major concern for me. What I really liked most about Stuf frames (switched to PB4 for multiple reasons) was the method in which it displayed aura bars:

It was a simple bar format similar to the quartz buff bar.

- Regarding texts, auto placement like Pitbull, DogTags, and the option to adjust via X,Y would be the most amazing combination of options I can imagine.

- I agree with what you said about highlighting on the target frame (its still nice, though) but for raid frames I'd say its extremely nice. I'm not sure if you were going to create raid frames in this package but I would greatly appreciate raid frames in the same package as my unitframes.

- I cannot stand smooth bar updates. I play a healer class 98% of the time and turn off any type of bar fading/smooth movement out there. I can see it being nice to see as a dps class but it tends to just look like a slow update for a healer and I'd rather see the bar drop immediately.

- Rune bars with unitframes are generally outrageously sub-par to most rune mods out there. If anything just show the icons with Omni-CC support or something of the sort. Totems on the other hand I like having attached to the unitframes since you need nothing but 4 icons with a timer attached to them - ie- 4 icons horizontally aligned with a M:SS timer below or above each icon. Give the totem bar the option to be aligned vertically or horizontally and the ability to place them via X,Y co-ords in relation to a side of the frame.

- For range checking, I absolutely cannot stand a text read-out of range mainly for aesthetic purposes. I'd much rather have the frame fade when oor - all for target/tot/focus/pet/raid.

- I really like the idea of a dummy frame. I think DUF had something similar except you could actually drag elements of the frame to different locations - something I haven't seen since. Dummy configuration as well as mock layouts (like most UF's now) where you can configure a raid frame outside of a raid etc... would be extremely nice.
 
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Old 05/13/09, 5:02 AM   #33
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Gorsgo: What cases do you use it as a niche purpose, are you basically talking about rare boss buffs, or another case? Portraits can be toggled based on the unit frame.

Qupe: The Stuf method is something I'd prefer to leave to buff bars since it's not really the kind of display I want anchored to a unit frame. Raid frames are going to be very basic, any features they have are there because it's useful for the other units to have them. Their meant for DPS mostly who don't want a full raid frame like Grid.

It's not going to support the same type of dragging elements out of the frame that DUF did, since the point is still to keep to being unit frames.

I'm not sure I'll have test modes in this, likely the dummy frame is going to try and replace that. Mostly, because it uses secure headers for party/raids which makes it easier to code, but also means it's not as easy to simply show every frame such as agUF and Pitbull does.


Random status update: Tag/Visibility is done, going to start on the actual layout configuration today and then some of the more non-essential features need to be added like aggro and threat. Hopefully that is all done by this Monday, and I'll have a beta going around then.
 
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Old 05/13/09, 5:23 AM   #34
Gorsgo
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Shadowed View Post
Gorsgo: What cases do you use it as a niche purpose, are you basically talking about rare boss buffs, or another case?
I don't use the normal debuff display and instead opt to have them on my own unit frame. Much easier to see but it also limits the space I have to display them. Right now the only filter I use is for the argent tournament jousting debuffs, which I hide... Told you it was niche. :P
 
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Old 05/13/09, 7:40 AM   #35
f1reburn
Piston Honda
 
Night Elf Death Knight
 
<IFA>
Frostmane (EU)
* Player text: absolute health and mana, no name or class or anything. Target text: absolute health, percentage health,
absolute mana, name, maybe elite/non elite. For the target of target text only the name is sufficient to me.
* I never really tried aura filtering out of fear of filtering out something important, like on the Snaplasher in Freya.
* Automatic swapping of portraits seems kind of annoying, I usually don't use player portraits, but target portrait can be useful
when you're unable to see if you're targeting the right mob in a big group.
* Additional text options are not needed for me least.
* I don't see a point in gloss for auras. Some aura border configuration would be nice, like padding.
* Highlighting is not needed for me at least.
* I only use leader, master looter, raid target indicator, scrolling combat text usually indicates combat. Pet happiness
seems useful to add for hunters.
* I don't use smooth health bar updates.
* I don't use LibHealComm-3.0 for anything beside raid frames.
* I would personally not try to do rune bars and totem bars, the specialised addons usually do a better job. For runes I would just
add the Blizzard style of runebar, only with a spiral that is better to see than Blizzard's.
* Range checking can occasionally be useful for focus and target frames.
* Dummy frame configuration sounds good, maybe a test mode that lets you configure everything and when you're done, it asks for
confirmation to apply it to your real frames, and if you press no your unit frames go back to the way they were before.

You mentioned making a cast bar, I'm not sure if it's complicated but a Quartz-like red area that shows latency would be great.
I can't wait to try it out, keep up the good work!
 
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Old 05/13/09, 10:09 AM   #36
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Originally Posted by Shadowed View Post
Keynote the Apple software, or is it a mod? I actually like the idea of a snap-to-align a lot better than simply saying anchor target frame to player frame but offset it by 50.
yeah, Keynote the Apple product. Basically every widget adds a top/center/bottom line to snap to vertically, and it shows the line when you're dragging and it's snapping so that you know what it's doing the align on.

A lot of the other questions have completely different answers depending on whether you're talking about the raid frames or self/target/vehicle/etc. For non-raid frames, range checking is nice on the focus for checking CS/sheep range and it's nice on party frames for the same reason as raid frames.
 
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Old 05/13/09, 2:47 PM   #37
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
One thing I have always wanted in a unit frame is the ability to modify 1, a few, or all of my frames at the same time. That way I can easily go in and adjust the frames global or just adjust an individual or set of frames. It would save a lot of time in setting up the unit frames and allow you to adjust much quicker if needed.
 
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Old 05/17/09, 1:19 AM   #38
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
http://img29.imageshack.us/img29/6069/frame3.png

Example of the default configuration (still being tweaked), left = player, right bottom = focus, right top = focus target, middle = target, middle top left = tot, middle top right = totot. I'll probably toss an alpha/betaish on WoWI tonight or tomorrow.

Edit: Beta is out, Shadowed Unit Frames : WoWInterface Downloads : Unit Mods

Last edited by Shadowed : 05/17/09 at 4:02 PM.
 
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Old 05/17/09, 11:33 PM   #39
Krames
Glass Joe
 
Orc Shaman
 
Turalyon
The config menu that you have is probably one of the easiest menus I've used. It only took about a minute or less of looking around and I was completely comfortable with it. I never really messed with the tags and such so I'll have to look into some of that and what's going on there, but I think this is a great unit frame addon. You have achieved what you set out to do in my eyes.

EDIT: Slight problem, the cast bar does not actually work from my quick experience with it. It shows the background area where it's supposed to be but the bar itself does not show up.

If you prefer this bug report to be done on the WoWI page, please let me know and I'll delete this portion and re-post on there.

Last edited by Krames : 05/17/09 at 11:58 PM.
 
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Old 05/18/09, 12:14 AM   #40
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Thanks for the comments.

I prefer WoWI, but ultimately I can either one so it honestly doesn't matter. The cast bar works, but you need to reload, it breaks when you enable it -> disable it -> enable it, this is fixed next push (In a few hours).
 
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Old 05/18/09, 1:15 AM   #41
Krames
Glass Joe
 
Orc Shaman
 
Turalyon
Thank you very much Shadowed, it worked as I expected it would. I'll start posting bugs on WoWI.

EDIT: One last comment. The memory usage is much less than I expected it to be. Definitely a job well done.
 
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Old 05/18/09, 1:32 AM   #42
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Static memory is a bad statistic just so you know, generally you trade static memory for CPU as well and I doubt anyone would say they prefer having slightly lower static memory at the cost of CPU in combat.
 
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Old 05/18/09, 3:23 PM   #43
Kuosi
Von Kaiser
 
Undead Priest
 
Vek'nilash (EU)
Absolutely loving it.
Something I noticed is the party frames getting stuck to your cursor when not anchored to anything and freely dragging them around. I'll see if I can find some bugs / things to improve when I get to play more.
 
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Old 05/18/09, 6:07 PM   #44
Ollin
Glass Joe
 
Human Warlock
 
Muradin
I need to learn to read.
<deleted post in wrong type of thread>

Last edited by Ollin : 05/18/09 at 6:15 PM.
 
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Old 05/19/09, 5:54 PM   #45
globus
Glass Joe
 
Human Mage
 
Krasus (EU)
thanks for this addon that seems highly interesting. make a try today and found small annoying things :
  • when trying to move raid frames, I was unable to drop raid frame, they remains stuck to the mouse and was unable to do anything with the mouse until /reloadUI
  • I was unable to display raid frames in several columns, they are configured "left centered" and it seems that columns overlap
  • in raid frame I put the aura bufs on the right and they display vertically and not horizontally
  • small refresh pbs concerning aggro frame coloration (like some frames remaining red after loosing aggro)
I wish you the better for this promising addon, hope it will be a viable alternative for pitbull.
 
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Old 05/19/09, 6:49 PM   #46
 Neone
10-man raiding 4ever
 
Neone's Avatar
 
Night Elf Druid
 
Cenarius
I used SUF for my raid last night and it was great. I was up and configured very quickly.

Some things I noticed:

Visibility: Showing/Hiding Party in raid seemed to not be working very well... sometimes a reloadui would fix...

Some of the defaults for the layout of the raid frames were a little odd... (like, they had an X/Y offset but were anchored to the screen, so the buffs showed up in weird places)

Some of the text could use work, I'll see if I can think of words that describe things better (if you want). I could get the setup I wanted, but there was just a little too much thinking involved.

Otherwise looks great!

EDIT: Also, it'd be hot if there was an option to have Health/Power bar side-by-side.

Last edited by Neone : 05/19/09 at 11:05 PM.
 
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Old 05/19/09, 11:52 PM   #47
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Most of these bugs are fixed next push, and I am not adding an option to position bars side by side.
 
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Old 05/20/09, 4:23 PM   #48
 Neone
10-man raiding 4ever
 
Neone's Avatar
 
Night Elf Druid
 
Cenarius
Another thing I was noticing last night; casts that were interrupted seemed to continue their entire cast bar. I first saw this on FL with his Flame Jets, and then saw it throughout the night.
 
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Old 05/21/09, 6:22 AM   #49
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Setting it up now, looks to be really straightforward and has a couple of rather nifty things so far (%width for text, for example).

One thing I overlooked or isn't in - the ability to colour *all* powerbars in one go. I don't feel the need for differentiating and it'd make things a bit easier still.

//edit: Or, an 'easy colour picker'. (Yes, I'm aware it exists as a separate addon.)

So far I'm solidly impressed with how easy to configurate it is, especially for a 'mere' Beta. It does take some getting used to. The 'widgets' section keeps throwing me off. I suppose that's a mere matter of getting used to it though.

//edit2: Tried to add a new tag for Truncated/Abbreviated names. Unfortunately, it says I need to add it to a function. Seeing how I nicked it straight out what I had in Pitbull / The DogTags 3 thread, I'm a bit puzzled on what it's missing.

Trying to insert the following:

[(if IsPlayer then
    ClassColor
else
    HostileColor
end) (if (Abbreviate(Name) and Length(Name) > 11) then
    Abbreviate(Name):Substring(1, (Length(Abbreviate(Name)) - 1)):Append(". ") Name:Replace(" ", "                            "):Substring(-15, -1):Replace(" ", ""):Truncate(11, nil)
else
    Name:Truncate(11, nil)
end)]
Have to say I do like the ability to add your own tags. Well, I will once I get this sorted out.

//edit3: Request from a guildy: An option for Aura Padding. Ie., the distance from one buff to another.

//edit4: Anchoring is working marvelously.

//edit5: Enabling/Disabling specific frames/rules in various places such as BGs or Raids was a great idea. (Or rather, taking it this far was, as I know other UFs allowed you to disable Party frames whilst in Raids.)

//edit6: Further comment from guildy: "Damn, I love Tagwizard!"

//edit7: Party members. Please add the anchor to the *first* party member, rather than half way in the middle. It's awkward when I want the party to grow *up* and have it anchored on the bottom of my screen. With one party member, the position is fine. Add more and the first party member gradually drops out of view.

//edit8: Possibly a few more premade DogTags? (e.g. DruidMana, which I seemed to miss.)

Last edited by Duilliath : 05/21/09 at 9:35 AM.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 05/21/09, 12:08 PM   #50
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Neone: I'll fix this later today.

Duiliath:

This does not use DogTags, since DogTags is horribly bloated for whats needed most of the times, this just uses Lua,

What you want to do, is add a new tag and set the event to "UNIT_NAME_UPDATE" then for the code make it:

function(unit)
local name = UnitName(unit)
if( not name ) then
return ""
end

if( string.len(name) > 11 ) then
return string.sub(name, 0, 11) ... "."
end

return name
end
That would give you a tag that truncates names to 11 characters, and if they are above 11 characters adds a period to it.


I'll consider aura padding, How are you growing your party frames? When you grow them down the anchoring works fine.
 
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