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Old 06/06/09, 8:18 PM   #76
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Kuosi View Post
Any way to alter the auraborders?
Not right now, it's not going to be something that is doable by default most likely.

Originally Posted by Winco View Post
It's pretty nice, I like it so far. Feature suggestion wise

+Bit more control over the rune monitor (set the cool down opactiy much lower). Maybe colors too.
+Change bar background colors (I use a dark grey for HP bars, and typically have the class color showed as the background)
+Different textures per bar. My custom texture works well on my HP bar set ups, but I run smaller power bars, which doesn't work to well.
+Ability to adjust size of "my debuffs", and how they align (instead of its current centering).
+Ability to add additional text boxes, and how far before they will truncate

Issues
-Setting border seems off, no option (that I can see) to increase the scale, etc.

All I can think of at the moment. It's turning out quite well.

Thought I'd also add an image so you can see what I'm referring to as far as the text, and status bars, and if you're interested, what I'm doing with your mod.


(Timers on the bottom are ForteXorcist)
You aren't going to be able change how your own auras are aligned, while being able to adjust the size is something I'm planning you will still be restricted to having them in the same anchor as everything else. Additional text boxes will probably be included in th extra features module I'll do later once I finish the Grid one up, however you can already change the size at which it truncates by enabling advanced settings and going to Units > <unit> -> Text. Planning on exposing the text width setting as a normal option but I haven't gotten around to it.

As for the custom texturing/color/alpha, those fall under things I don't want to add in general.

What do you mena by setting the border/scale are off?
 
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Old 06/07/09, 12:07 AM   #77
Winco
Von Kaiser
 
Winco's Avatar
 
Orc Death Knight
 
Stonemaul
The border (I believe it is labeled as Edge Size in your settings), appears to be stuck at the lowest setting, regardless of slider positioning. In the image below, this is the size of the border set to 20, and appears the same even at 1.



Would it be possible to persuade you to write a module for seperate textures for power bars? Or someone else, who is capable of doing so.
 
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Old 06/07/09, 4:45 AM   #78
Silvanaa
Von Kaiser
 
Undead Warlock
 
Turalyon
Originally Posted by Kuosi View Post
Any way to alter the auraborders?
If you already have the .tga file for the border all that you need to do is change this line found in the auras file:
button.border:SetTexture("Interface\\Buttons\\UI-Debuff-Overlays")
to
button.border:SetTexture("Interface\\AddOns\\ShadowedUnitFrames\\border")
And place the border.tga file in your SUF folder. Then to resize the size of the border change:
button.border:SetTexCoord(0.296875, 0.5703125, 0, 0.515625)
to
button.border:SetTexCoord(0, 1, 0, 1)
[Edit: This is all done with the border.tga found in oUF_p3lim]

Last edited by Silvanaa : 06/07/09 at 5:01 AM.
 
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Old 06/07/09, 6:17 AM   #79
Kuosi
Von Kaiser
 
Undead Priest
 
Vek'nilash (EU)
Originally Posted by Silvanaa View Post
If you already have the .tga file for the border all that you need to do is change this line found in the auras file:
button.border:SetTexture("Interface\\Buttons\\UI-Debuff-Overlays")
to
button.border:SetTexture("Interface\\AddOns\\ShadowedUnitFrames\\border")
And place the border.tga file in your SUF folder. Then to resize the size of the border change:
button.border:SetTexCoord(0.296875, 0.5703125, 0, 0.515625)
to
button.border:SetTexCoord(0, 1, 0, 1)
[Edit: This is all done with the border.tga found in oUF_p3lim]
Thanks a bunch.
 
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Old 06/08/09, 10:15 PM   #80
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Winco View Post
The border (I believe it is labeled as Edge Size in your settings), appears to be stuck at the lowest setting, regardless of slider positioning. In the image below, this is the size of the border set to 20, and appears the same even at 1.



Would it be possible to persuade you to write a module for seperate textures for power bars? Or someone else, who is capable of doing so.
Did you try tweaking the tile size or inset options at all? Also, what border type were you using in that screenshot.

Raid frame improvements module was released as well, adds aura indicators and in general makes it more friendly for healers, see: ShadowedUF Grid : WoWInterface Downloads : Raid Mods
 
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Old 06/09/09, 10:49 AM   #81
Elric
Glass Joe
 
Blood Elf Death Knight
 
Arygos
Great unit frames Shadowed, I particularly like the ability to anchor all of the other frames into the player frame. Not really an option that's been used before in other unit frame add-ons.

Winco what textures are you using for you status bars ?
 
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Old 06/09/09, 4:47 PM   #82
Winco
Von Kaiser
 
Winco's Avatar
 
Orc Death Knight
 
Stonemaul
Originally Posted by Shadowed View Post
Did you try tweaking the tile size or inset options at all? Also, what border type were you using in that screenshot.

Raid frame improvements module was released as well, adds aura indicators and in general makes it more friendly for healers, see: ShadowedUF Grid : WoWInterface Downloads : Raid Mods
In this particular screenshot I was using a texture of mine, but the results where consistant throughout other borders, including the default Blizzard ones. Yes I had also tried tweaking the other two sliders. Originally I assumed it was an error you where aware of, and hadn't gotten around to fixing it, it seems now that it may possibly be an interference with another mod?

In regards to my textures, all my custom work is posted here. The bar displayed is Dek2.

EDIT: Bugs!
*There appears to be an error with dragging the raid frames, while people are still joining the raid (occurred continuously in Alterac Valley). I'd be dragging a frame, someone would leave/join, and it would remain attached to the mouse. Didn't seem to happen with the other frames.
*Ready check status icons randomly scale on frames.

Last edited by Winco : 06/09/09 at 11:33 PM.
 
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Old 06/10/09, 8:39 AM   #83
Nailer
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
A suggestion relating to ShadowedUF Grid: thin black borders around the indicators just like in original Grid. When using class colored health bars indicators become hard to distinguish for a certain class no matter what indicator color we pick.
 
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Old 06/13/09, 10:28 AM   #84
Doomie22
Glass Joe
 
Night Elf Warrior
 
Argent Dawn (EU)
Liking your unitframes a lot Shadowed, I think you have succeeded to create easy to use yet very configurable unit frames, bravo.

One suggestion I would like to make, have you thought about adding support for LibQuickHealth to make the displayed health more accurate? The author of this addon appears to have disappeared but it still functions fine in 3.1 (and it was recently updated by someone else.)
 
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Old 06/13/09, 10:42 PM   #85
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Nailer View Post
A suggestion relating to ShadowedUF Grid: thin black borders around the indicators just like in original Grid. When using class colored health bars indicators become hard to distinguish for a certain class no matter what indicator color we pick.
This was added, it's in the current Grid module I pushed a day or two ago.

Originally Posted by Doomie22 View Post
Liking your unitframes a lot Shadowed, I think you have succeeded to create easy to use yet very configurable unit frames, bravo.

One suggestion I would like to make, have you thought about adding support for LibQuickHealth to make the displayed health more accurate? The author of this addon appears to have disappeared but it still functions fine in 3.1 (and it was recently updated by someone else.)
LibQuickHealth-2.0 is not needed, it's supported by Blizzard by default, but support for what Blizzard already does is added in the next push.
 
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Old 06/16/09, 5:48 AM   #86
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Very nice unitframes and I've been toying with them for a bit now.

2 things that (in my opinion) are missing:
- I use a HUD to display player health/mana and thus have player frame hidden. Pitbull had an option to replace the pet frame with the vehicle frame when you are in a vehicle since the HUD instead of the player frame. This way I can still see my vehicle's health/energy while having my HUD display the player's health/mana
- Pet target frame seems to be missing?

 
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Old 06/16/09, 7:25 AM   #87
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Shandara View Post
Very nice unitframes and I've been toying with them for a bit now.

2 things that (in my opinion) are missing:
- I use a HUD to display player health/mana and thus have player frame hidden. Pitbull had an option to replace the pet frame with the vehicle frame when you are in a vehicle since the HUD instead of the player frame. This way I can still see my vehicle's health/energy while having my HUD display the player's health/mana
- Pet target frame seems to be missing?
Not going to add an option to disable the hiding of pet frame when the player enters a vehicle, you should ask the author of the HUD to make it swap from showing the players health to the vehicles health (Very easy to do), as when you are in a vehicle your health/power cannot be modified by other players so you don't lose anything by showing the vehicles information not your own.

Not planning on adding pet targets currently.
 
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Old 06/17/09, 4:58 PM   #88
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
I tried SUF out on my old laptop when I was away for the weekend, with my warlock. All in all, I like the setup/layout a lot compared to PB3 (haven't tried 4). The anchoring of frames to other frames makes is just what I needed. The ratio settings for relative bar sizes is also very nice.

The one thing that wasn't nice was that target HP percent wasn't enabled by default, which is problematic for classes/specs that do something different sub-35% (meta/ruin uses a different rotation then, for instance). It was easy enough to fix, but it got me thinking - would it be reasonable to have an option in SUF that puts like a red highlight on the target frame sub-35%?
 
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Old 06/18/09, 1:01 AM   #89
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Shandara View Post
Very nice unitframes and I've been toying with them for a bit now.

2 things that (in my opinion) are missing:
- I use a HUD to display player health/mana and thus have player frame hidden. Pitbull had an option to replace the pet frame with the vehicle frame when you are in a vehicle since the HUD instead of the player frame. This way I can still see my vehicle's health/energy while having my HUD display the player's health/mana
- Pet target frame seems to be missing?
Actually I lied, option to disable swapping in next push.

Originally Posted by Papajan View Post
I tried SUF out on my old laptop when I was away for the weekend, with my warlock. All in all, I like the setup/layout a lot compared to PB3 (haven't tried 4). The anchoring of frames to other frames makes is just what I needed. The ratio settings for relative bar sizes is also very nice.

The one thing that wasn't nice was that target HP percent wasn't enabled by default, which is problematic for classes/specs that do something different sub-35% (meta/ruin uses a different rotation then, for instance). It was easy enough to fix, but it got me thinking - would it be reasonable to have an option in SUF that puts like a red highlight on the target frame sub-35%?
The layout is just a general layout, not really something that dynamically changes based on class/talents, at a certain point you will have to tweak it based on your talents what you want. Not planning on adding special coloring based on target percent thought.
 
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Old 06/20/09, 8:08 AM   #90
Kaveli
Von Kaiser
 
Kaveli's Avatar
 
Orc Death Knight
 
Area 52


Thank you for making these unit frames, they are very nice this is a pic of my set up, very minimal but I like them that way. The clarity of these unit frames is fantastic I've been getting many of my guildies to try them out.

One question though, when I'm in a vehicle, the health bar is a dark dark green on a dark background and it is difficult to read. Can I change the health bar color to be the same as it would be if I weren't in a vehicle? Thanks!
 
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Old 06/20/09, 9:02 AM   #91
Kuosi
Von Kaiser
 
Undead Priest
 
Vek'nilash (EU)
Feature to set max amount of letters that the raid grid shows for unitname would be nice, or am I missing something which already makes it possible?
http://img230.imageshack.us/img230/6...kkouitake2.jpg
oh and would maintank frames be too much to ask for?

Last edited by Kuosi : 06/20/09 at 12:25 PM.
 
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Old 06/20/09, 10:31 AM   #92
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Great addon.

Will it be possible to make the texts in the player/target etc. bars bigger? (left/right text) and maybe an option to color the texts individually? Thanks.
 
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Old 06/20/09, 1:29 PM   #93
Sibyl
Glass Joe
 
Gnome Warrior
 
Grim Batol (EU)
Im probably blind, but I was wondering if there was an option to flip the way the hp/power grows so it can go right to left instead of left to right.

If there isn't an option for it, would there be a chance it could be implemented?
 
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Old 06/20/09, 1:35 PM   #94
Krames
Glass Joe
 
Orc Shaman
 
Turalyon
Sibyl, if you go into the Texts tab of each of the frames, you can check and uncheck the tags that both Left and Right Text uses for Health and Power bars.
 
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Old 06/20/09, 1:43 PM   #95
Sibyl
Glass Joe
 
Gnome Warrior
 
Grim Batol (EU)
I didnt mean the texts, I meant the actual health bar itself. I'd like it so when my target takes damage, the missing hp will be on the left side of the bar rather than the right.

But thanks anyways.
 
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Old 06/20/09, 2:39 PM   #96
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Kaveli View Post


Thank you for making these unit frames, they are very nice this is a pic of my set up, very minimal but I like them that way. The clarity of these unit frames is fantastic I've been getting many of my guildies to try them out.

One question though, when I'm in a vehicle, the health bar is a dark dark green on a dark background and it is difficult to read. Can I change the health bar color to be the same as it would be if I weren't in a vehicle? Thanks!
You would need to either disable vehicle swapping which would make your vehicle shown as the pet, or you can change the color it uses in /suf -> General under class colors "Vehicle"

Originally Posted by Kuosi View Post
Feature to set max amount of letters that the raid grid shows for unitname would be nice, or am I missing something which already makes it possible?
http://img230.imageshack.us/img230/6...kkouitake2.jpg
oh and would maintank frames be too much to ask for?
You would need to add a new tag, but that's easy to do go to /suf -> Tags -> Add new tag -> Tag name "[shortname]" For the tag code enter the below, change the "10" to set the maximum amount of characters that are shown, then wherever you want a shorter name use the [shortname] tag. You will need to do a /console reloadui after this as theirs a bug with adding new tags that I'm working on fixing.

function(unit, unitOwner)
return string.sub((UnitName(unitOwner)), 0, 10)
end
Originally Posted by SpaWns View Post
Great addon.

Will it be possible to make the texts in the player/target etc. bars bigger? (left/right text) and maybe an option to color the texts individually? Thanks.
Go to /suf -> Units -> <unit> -> Text the option labeled "Size" will let you set specific sizing settings for each text. It depends what you're trying to do in terms of coloring, do you want a simple static color or do you want a dynamic one based off class/reaction/etc?

Originally Posted by Sibyl View Post
Im probably blind, but I was wondering if there was an option to flip the way the hp/power grows so it can go right to left instead of left to right.

If there isn't an option for it, would there be a chance it could be implemented?
There isn't, might add it as an extra along with smooth updating.
 
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Old 06/20/09, 3:32 PM   #97
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Shadowed View Post
Go to /suf -> Units -> <unit> -> Text the option labeled "Size" will let you set specific sizing settings for each text. It depends what you're trying to do in terms of coloring, do you want a simple static color or do you want a dynamic one based off class/reaction/etc?
Did that, but i want em bigger They are at full now, even scaled the mod to full scale. Just a static color, one you can change for individual texts, or if its too big a hassle. one color for all texts, altought i would prefer individual coloring. Also, maybe adding borders to the texts would doubble awesome. ie, thin or thick border. nothing fancy
 
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Old 06/20/09, 3:48 PM   #98
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by SpaWns View Post
Did that, but i want em bigger They are at full now, even scaled the mod to full scale. Just a static color, one you can change for individual texts, or if its too big a hassle. one color for all texts, altought i would prefer individual coloring. Also, maybe adding borders to the texts would doubble awesome. ie, thin or thick border. nothing fancy
You can set the size bigger than the range by manually entering it, in the range widget click the text in the middle below the slider bar and enter a custom number, you can enter any number even one above the range you're limited to. I haven't exposed the option for it, but /script ShadowUF.db.profile.font.extra = "OUTLINE"; ShadowUF.Layout:ReloadAll() should give you what you want, OUTLINE = Thin outline, THICKOUTLINE = Thick outline.
As for color, you can set it manually but you need to use hex color codes.

Any hex color code generator will work as long as you put |cff before it, Hex Color Code Generator - Bookmark this Chart is a random one I pulled up from Google in the "Hex" box if you set it to red you will see #FF0000, replace the # with |cff so it becomes "|cffFF0000" and you can embed it into the text to make it red. You would do this using the same page you add or remove tags to text.
 
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Old 06/20/09, 9:07 PM   #99
Denix
Banned
 
Blood Elf Death Knight
 
<One>
Draenor (EU)
Hmm, I installed the AddOns and when I type the command /shadoweduf, no menu is comming up and it's saying it cannot be recognised. The Unit Frames are black as if I should be accessing an option or something.
 
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Old 06/20/09, 10:06 PM   #100
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Denix View Post
Hmm, I installed the AddOns and when I type the command /shadoweduf, no menu is comming up and it's saying it cannot be recognised. The Unit Frames are black as if I should be accessing an option or something.
By not recognized you mean that says the chat command cannot be found right? If so, type /shadowuf or /suf, I added /shadoweduf as a slash command as well in next push. The black boxes are there to to move the frames and show you general sizing of party and raid frames without having to be in one.
 
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