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Old 06/21/09, 11:26 AM   #101
Denix
Banned
 
Blood Elf Death Knight
 
<One>
Draenor (EU)
Originally Posted by Shadowed View Post
By not recognized you mean that says the chat command cannot be found right? If so, type /shadowuf or /suf, I added /shadoweduf as a slash command as well in next push. The black boxes are there to to move the frames and show you general sizing of party and raid frames without having to be in one.
Thanks. The command worked. However, is there any way to show DK runes around the frames? As a DK is my main, it'd be superb if this is possible as the frames were fantastic.
 
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Old 06/21/09, 11:47 AM   #102
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Shadowed View Post
You can set the size bigger than the range by manually entering it, in the range widget click the text in the middle below the slider bar and enter a custom number, you can enter any number even one above the range you're limited to.
This does not work in: Player>Texts>under "size" slide bar (-5 to +5) when i enter a number, ie. 10. and hit enter, it does nothing.

Originally Posted by Shadowed View Post
I haven't exposed the option for it, but /script ShadowUF.db.profile.font.extra = "OUTLINE"; ShadowUF.Layout:ReloadAll() should give you what you want, OUTLINE = Thin outline, THICKOUTLINE = Thick outline.
Works perfectly Thanks.

Originally Posted by Shadowed View Post
As for color, you can set it manually but you need to use hex color codes.
Any hex color code generator will work as long as you put |cff before it, Hex Color Code Generator - Bookmark this Chart is a random one I pulled up from Google in the "Hex" box if you set it to red you will see #FF0000, replace the # with |cff so it becomes "|cffFF0000" and you can embed it into the text to make it red. You would do this using the same page you add or remove tags to text.
Where do i put the color tags in again?

And again, thanks for a great addon, and listening and being open to ideas
 
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Old 06/21/09, 12:03 PM   #103
valygiarth
Glass Joe
 
Human Paladin
 
Proudmoore (EU)
@Shadowed:
First of all, great work, Shadowed. I like your unitframes very much. Perfectly balanced between minimalism and flexibilty. I'd like to ask a question though - would it be possible for you to release a nolib-version? That would be great.

@SpaWns:
Put the color tags right into that custom text field on top of the text customization page.
 
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Old 06/21/09, 2:13 PM   #104
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Denix View Post
Thanks. The command worked. However, is there any way to show DK runes around the frames? As a DK is my main, it'd be superb if this is possible as the frames were fantastic.
Enable the rune bar under Units -> Player -> Bars -> Enable Rune Bar

Originally Posted by SpaWns View Post
This does not work in: Player>Texts>under "size" slide bar (-5 to +5) when i enter a number, ie. 10. and hit enter, it does nothing.
You're doing it wrong somehow, just tried and works see: http://img518.imageshack.us/img518/8065/brewfest.png

Originally Posted by valygiarth View Post
@Shadowed:
First of all, great work, Shadowed. I like your unitframes very much. Perfectly balanced between minimalism and flexibilty. I'd like to ask a question though - would it be possible for you to release a nolib-version? That would be great.

@SpaWns:
Put the color tags right into that custom text field on top of the text customization page.
Not something I plan, it's extra stuff to do when packaging for little gain. If you really want to ruh nolib (Which I don't recommend unless you're profiling) just remove

libs\LibStub-1.0\LibStub-1.0.xml
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
libs\LibSharedMedia-3.0\lib.xml
libs\LibHealComm-3.0\lib.xml
libs\AceDB-3.0\AceDB-3.0.xml
libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
libs\AceGUI-3.0\AceGUI-3.0.xml
libs\AceGUI-3.0-SharedMediaWidgets\widget.xml
libs\AceConfig-3.0\AceConfig-3.0.xml
from the TOC file.
 
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Old 06/21/09, 4:25 PM   #105
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Shadowed View Post
You're doing it wrong somehow, just tried and works see: http://img518.imageshack.us/img518/8065/brewfest.png
Thats what i did, but didnt work

edit: just tried again, no luck. it stays at size "5" even though i put in "10" below the slider.

edit 2: heres a screenshot to illustrate.

Last edited by SpaWns : 06/21/09 at 4:32 PM.
 
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Old 06/21/09, 5:20 PM   #106
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Are you sure you're editing the right text, as there is no reason that won't work short of that.
 
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Old 06/21/09, 6:17 PM   #107
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Yup, its the [currhp] tag, (24.1k) tried all of the lines. nada
 
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Old 06/24/09, 12:15 PM   #108
Sibyl
Glass Joe
 
Gnome Warrior
 
Grim Batol (EU)
I was wondering if there was an option to change the strata on frames. Quartz seems to be covering the background of my target frame.
 
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Old 06/24/09, 3:08 PM   #109
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by SpaWns View Post
Yup, its the [currhp] tag, (24.1k) tried all of the lines. nada
Does the size change when you lower the text size?

Originally Posted by Sibyl View Post
I was wondering if there was an option to change the strata on frames. Quartz seems to be covering the background of my target frame.
There isn't, but you would have to move it for a second and then move Quartz out of the way.
 
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Old 06/24/09, 7:51 PM   #110
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Shadowed View Post
Does the size change when you lower the text size?
Yes, between -5 and +5. it changes, but its not alot, the screenshot i posted was at +5.
 
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Old 06/24/09, 8:43 PM   #111
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by SpaWns View Post
Yes, between -5 and +5. it changes, but its not alot, the screenshot i posted was at +5.

You hit enter right, you aren't simply entering 10 in the edit box and then leaving it?
 
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Old 06/25/09, 9:15 AM   #112
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
No, im hitting enter after i type the 10. (see the previous screenshot)
 
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Old 06/25/09, 4:49 PM   #113
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Not really much I can tell you then unless you have an odd mod conflict, as I've tested multiple times and had no issues with it not resizing at all.
 
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Old 06/25/09, 5:16 PM   #114
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
I'm using these frames and think they're fantastic. Great work. Two quick questions:

Is there are way to do more explicit buff filtering (whitelist/blacklisting) that I don't see or is that a module i'd have to write myself?

Is there a way to change the size difference between enlarged (de)buffs and ordinary sized (de)buffs?
 
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Old 06/25/09, 5:32 PM   #115
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Charsi View Post
I'm using these frames and think they're fantastic. Great work. Two quick questions:

Is there are way to do more explicit buff filtering (whitelist/blacklisting) that I don't see or is that a module i'd have to write myself?

Is there a way to change the size difference between enlarged (de)buffs and ordinary sized (de)buffs?
I have plans for something a little bit better than specific aura filtering, but I'm still working out the design. The basic idea of it is going to be a general timer addon that can track diminishing returns, party cooldowns, specific debuffs on both players and enemies. All the timers would be attached per guid so if you put a DoT you're tracking on Mob A and B and you target B you will only see the timer for B on the target frame.

You could change the size manually, but it will cause debuffs to slightly overlap with each other which is why it's not an option yet see ShadowedUnitFrames/modules/auras.lua find 1.30 change it to 1.50 to make it 50% bigger and so on.

If you didn't want to wait for the module I'm doing I would recommend you hook the Auras.Scan function and basically copy that code but with aura filtering for the units you want it enabled on. Here is a quick dry coded example of how you would write a white list filter for auras. The code I'm giving you for adding auras is slightly different from the version you have but it would be up to date in a few minutes when I push it live.

local whiteList = {
	["Rend"] = true,
	["Sunder Armor"] = true,
}
local function filterAuras(frame, filter, type, unit, specialFilters)
	local index = 0
	while( true ) do
		index = index + 1
		local name, rank, texture, count, debuffType, duration, endTime, caster, isStealable = UnitAura(unit, index, filter)
		if( not name ) then break end
		
		if( whiteList[name] and ( not specialFilters.player or caster == ShadowUF.playerUnit ) ) then
			frame.totalAuras = frame.totalAuras + 1
			if( frame.totalAuras >= frame.maxAuras ) then
				frame.totalAuras = frame.maxAuras
				return nil
			end
			
			local button = frame.buttons[frame.totalAuras]
			button.auraName = name
			button.auraRank = rank
			button.auraTexture = texture
			button.auraCount = count
			button.auraType = debuffType
			button.auraDuration = duration
			button.auraEnd = endTime
			button.auraStealable = isStealable
			button.auraCaster = caster
			button.auraPlayers = caster == ShadowUF.playerUnit
			button.auraID = index
			button.filter = filter
			button.type = type
			button.unit = unit
		end
	end
end

local Scan = ShadowUF.modules.auras
ShadowUF.modules.auras.Scan = function(self, frame, ...)
	-- We're scanning auras for the target, run our special aura filtering code instead
	if( frame.unitType == "target" ) then
		filterAuras(frame, ...)
		return
	end
	
	Scan(self, frame, ...)
end
 
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Old 06/25/09, 6:48 PM   #116
SpaWns
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Shadowed View Post
Not really much I can tell you then unless you have an odd mod conflict, as I've tested multiple times and had no issues with it not resizing at all.
i have these mods installed, do you know if it could be any of them?

http://img60.imageshack.us/i/61201823.jpg/
 
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Old 07/02/09, 6:01 PM   #117
djkillingspree
Great Tiger
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Kaveli View Post


Thank you for making these unit frames, they are very nice this is a pic of my set up, very minimal but I like them that way. The clarity of these unit frames is fantastic I've been getting many of my guildies to try them out.

One question though, when I'm in a vehicle, the health bar is a dark dark green on a dark background and it is difficult to read. Can I change the health bar color to be the same as it would be if I weren't in a vehicle? Thanks!
Unrelated question, but what mod are you using for your font? Also what font is that?

 
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Old 07/10/09, 11:31 AM   #118
Doomie22
Glass Joe
 
Night Elf Warrior
 
Argent Dawn (EU)
Originally Posted by Shadowed View Post
LibQuickHealth-2.0 is not needed, it's supported by Blizzard by default, but support for what Blizzard already does is added in the next push.
As was posted here, the 'frequentUpdates' isn't quite on par with what LibQuickHealth accomplishes (the youtube vid explains it nicely.)

Last edited by Doomie22 : 07/10/09 at 11:47 AM. Reason: 'predictedHealth' isn't really relevant, as it only seems to apply to the hp/5s stat
 
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Old 07/10/09, 2:10 PM   #119
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Doomie22 View Post
As was posted here, the 'frequentUpdates' isn't quite on par with what LibQuickHealth accomplishes (the youtube vid explains it nicely.)
Yea I saw that when it came out, but LibQuickHealth-2.0 isn't really that far ahead of the predicted updates at least not enough that it's worth using a library that has (from he code comments at least) some unsolvable issues that can result in bad health data being returned from it.
 
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Old 07/14/09, 10:09 AM   #120
koaschten
Maniq is awesome.
 
koaschten's Avatar
 
Troll Rogue
 
Nazjatar (EU)
Seems like the latest release doesn't play nice with Grid.

[2009/07/14 14:25:22-11671-x1]: Grid-1.30100.2009041601\GridFrame.lua:391: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Grid-1.30100.2009041601\GridFrame.lua:391: in function `SetFrameFont'
Grid-1.30100.2009041601\GridFrame.lua:1130: in function `func'
Grid-1.30100.2009041601\GridFrame.lua:1163: in function `WithAllFrames'
Grid-1.30100.2009041601\GridFrame.lua:1130: in function `?'
CallbackHandler-1.0-3:146: in function <...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-3:91: in function `Fire'
LibSharedMedia-3.0-90058:176: in function `Register'
ShadowedUnitFrames\modules\layout.lua:110: in function `LoadSML'
ShadowedUnitFrames\ShadowedUnitFrames.lua:68: in function `OnInitialize'
ShadowedUnitFrames\ShadowedUnitFrames.lua:423: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:421>

---
 
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Old 07/14/09, 2:24 PM   #121
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Grids fault actually, but the author is being a pain and won't tag the fix. See WoW AddOns - Grid - 139 - Grid is updating fonts registered with SML incorrectly - WowAce.com or download latest from WoW AddOns - Grid - Files - WowAce.com to fix it.
 
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Old 07/15/09, 10:27 AM   #122
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Is there any way to split the health bar and power bar? Can't seen to get some empty space between the two of them.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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Old 07/16/09, 9:14 AM   #123
Kuosi
Von Kaiser
 
Undead Priest
 
Vek'nilash (EU)
I'm not too familiar with lua and wasn't quite able to figure out where to enter the hexcodes for colors on text tags.
Say I want my curhp to come out green |cf3ECD32, so how should I put it in?
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

return ShadowUF:FormatLargeNumber(UnitHealth(unit))
end
 
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Old 07/16/09, 2:49 PM   #124
Shadowed
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Duilliath View Post
Is there any way to split the health bar and power bar? Can't seen to get some empty space between the two of them.
Depends, while the option isn't exposed you can increase the spacing between all bars with /script ShadowUF.db.profile.bars.spacing = -1.25; ShadowUF.Layout:Reload()

Originally Posted by Kuosi View Post
I'm not too familiar with lua and wasn't quite able to figure out where to enter the hexcodes for colors on text tags.
Say I want my curhp to come out green |cf3ECD32, so how should I put it in?
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

return ShadowUF:FormatLargeNumber(UnitHealth(unit))
end
Create a new tag with the below and then use the new tag instead of [curhp] for every unit frame you want green health.

function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

return "|cf3ECD32" .. ShadowUF:FormatLargeNumber(UnitHealth(unit)) .. "|r"
end
 
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Old 07/16/09, 4:06 PM   #125
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Wouldn't it be easier to either be able to make an extra bar (empty or otherwise), or increase the padding on it through menu options? For a next edition, I mean.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
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