 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
06/21/09, 11:26 AM
|
#101
|
|
Banned
Blood Elf Death Knight
Draenor (EU)
|
Originally Posted by Shadowed
By not recognized you mean that says the chat command cannot be found right? If so, type /shadowuf or /suf, I added /shadoweduf as a slash command as well in next push. The black boxes are there to to move the frames and show you general sizing of party and raid frames without having to be in one.
|
Thanks. The command worked. However, is there any way to show DK runes around the frames? As a DK is my main, it'd be superb if this is possible as the frames were fantastic.
|
|
|
|
|
|
06/21/09, 11:47 AM
|
#102
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
Originally Posted by Shadowed
You can set the size bigger than the range by manually entering it, in the range widget click the text in the middle below the slider bar and enter a custom number, you can enter any number even one above the range you're limited to.
|
This does not work in: Player>Texts>under "size" slide bar (-5 to +5) when i enter a number, ie. 10. and hit enter, it does nothing.
Originally Posted by Shadowed
I haven't exposed the option for it, but /script ShadowUF.db.profile.font.extra = "OUTLINE"; ShadowUF.Layout:ReloadAll() should give you what you want, OUTLINE = Thin outline, THICKOUTLINE = Thick outline.
|
Works perfectly  Thanks.
Originally Posted by Shadowed
As for color, you can set it manually but you need to use hex color codes.
Any hex color code generator will work as long as you put |cff before it, Hex Color Code Generator - Bookmark this Chart is a random one I pulled up from Google in the "Hex" box if you set it to red you will see #FF0000, replace the # with |cff so it becomes "|cffFF0000" and you can embed it into the text to make it red. You would do this using the same page you add or remove tags to text.
|
Where do i put the color tags in again?
And again, thanks for a great addon, and listening and being open to ideas 
|
|
|
|
|
|
06/21/09, 12:03 PM
|
#103
|
|
Glass Joe
Human Paladin
Proudmoore (EU)
|
@Shadowed:
First of all, great work, Shadowed. I like your unitframes very much. Perfectly balanced between minimalism and flexibilty. I'd like to ask a question though - would it be possible for you to release a nolib-version? That would be great.
@SpaWns:
Put the color tags right into that custom text field on top of the text customization page.
|
|
|
|
|
|
06/21/09, 2:13 PM
|
#104
|
|
Bald Bull
|
Originally Posted by Denix
Thanks. The command worked. However, is there any way to show DK runes around the frames? As a DK is my main, it'd be superb if this is possible as the frames were fantastic.
|
Enable the rune bar under Units -> Player -> Bars -> Enable Rune Bar
Originally Posted by SpaWns
This does not work in: Player>Texts>under "size" slide bar (-5 to +5) when i enter a number, ie. 10. and hit enter, it does nothing.
|
You're doing it wrong somehow, just tried and works see: http://img518.imageshack.us/img518/8065/brewfest.png
Originally Posted by valygiarth
@Shadowed:
First of all, great work, Shadowed. I like your unitframes very much. Perfectly balanced between minimalism and flexibilty. I'd like to ask a question though - would it be possible for you to release a nolib-version? That would be great.
@SpaWns:
Put the color tags right into that custom text field on top of the text customization page.
|
Not something I plan, it's extra stuff to do when packaging for little gain. If you really want to ruh nolib (Which I don't recommend unless you're profiling) just remove
libs\LibStub-1.0\LibStub-1.0.xml
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
libs\LibSharedMedia-3.0\lib.xml
libs\LibHealComm-3.0\lib.xml
libs\AceDB-3.0\AceDB-3.0.xml
libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
libs\AceGUI-3.0\AceGUI-3.0.xml
libs\AceGUI-3.0-SharedMediaWidgets\widget.xml
libs\AceConfig-3.0\AceConfig-3.0.xml
from the TOC file.
|
|
|
|
|
|
06/21/09, 4:25 PM
|
#105
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
Originally Posted by Shadowed
|
Thats what i did, but didnt work
edit: just tried again, no luck. it stays at size "5" even though i put in "10" below the slider.
edit 2: heres a screenshot to illustrate. 
Last edited by SpaWns : 06/21/09 at 4:32 PM.
|
|
|
|
|
|
06/21/09, 5:20 PM
|
#106
|
|
Bald Bull
|
Are you sure you're editing the right text, as there is no reason that won't work short of that.
|
|
|
|
|
|
06/21/09, 6:17 PM
|
#107
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
Yup, its the [currhp] tag, (24.1k) tried all of the lines. nada 
|
|
|
|
|
|
06/24/09, 12:15 PM
|
#108
|
|
Glass Joe
Gnome Warrior
Grim Batol (EU)
|
I was wondering if there was an option to change the strata on frames. Quartz seems to be covering the background of my target frame.
|
|
|
|
|
|
06/24/09, 3:08 PM
|
#109
|
|
Bald Bull
|
Originally Posted by SpaWns
Yup, its the [currhp] tag, (24.1k) tried all of the lines. nada 
|
Does the size change when you lower the text size?
Originally Posted by Sibyl
I was wondering if there was an option to change the strata on frames. Quartz seems to be covering the background of my target frame.
|
There isn't, but you would have to move it for a second and then move Quartz out of the way.
|
|
|
|
|
|
06/24/09, 7:51 PM
|
#110
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
Originally Posted by Shadowed
Does the size change when you lower the text size?
|
Yes, between -5 and +5. it changes, but its not alot, the screenshot i posted was at +5.
|
|
|
|
|
|
06/24/09, 8:43 PM
|
#111
|
|
Bald Bull
|
Originally Posted by SpaWns
Yes, between -5 and +5. it changes, but its not alot, the screenshot i posted was at +5.
|
You hit enter right, you aren't simply entering 10 in the edit box and then leaving it?
|
|
|
|
|
|
06/25/09, 9:15 AM
|
#112
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
No, im hitting enter after i type the 10. (see the previous screenshot)
|
|
|
|
|
|
06/25/09, 4:49 PM
|
#113
|
|
Bald Bull
|
Not really much I can tell you then unless you have an odd mod conflict, as I've tested multiple times and had no issues with it not resizing at all.
|
|
|
|
|
|
06/25/09, 5:16 PM
|
#114
|
|
Don Flamenco
Night Elf Warrior
Stormrage
|
I'm using these frames and think they're fantastic. Great work. Two quick questions:
Is there are way to do more explicit buff filtering (whitelist/blacklisting) that I don't see or is that a module i'd have to write myself?
Is there a way to change the size difference between enlarged (de)buffs and ordinary sized (de)buffs?
|
|
|
|
|
|
06/25/09, 5:32 PM
|
#115
|
|
Bald Bull
|
Originally Posted by Charsi
I'm using these frames and think they're fantastic. Great work. Two quick questions:
Is there are way to do more explicit buff filtering (whitelist/blacklisting) that I don't see or is that a module i'd have to write myself?
Is there a way to change the size difference between enlarged (de)buffs and ordinary sized (de)buffs?
|
I have plans for something a little bit better than specific aura filtering, but I'm still working out the design. The basic idea of it is going to be a general timer addon that can track diminishing returns, party cooldowns, specific debuffs on both players and enemies. All the timers would be attached per guid so if you put a DoT you're tracking on Mob A and B and you target B you will only see the timer for B on the target frame.
You could change the size manually, but it will cause debuffs to slightly overlap with each other which is why it's not an option yet see ShadowedUnitFrames/modules/auras.lua find 1.30 change it to 1.50 to make it 50% bigger and so on.
If you didn't want to wait for the module I'm doing I would recommend you hook the Auras.Scan function and basically copy that code but with aura filtering for the units you want it enabled on. Here is a quick dry coded example of how you would write a white list filter for auras. The code I'm giving you for adding auras is slightly different from the version you have but it would be up to date in a few minutes when I push it live.

local whiteList = {
["Rend"] = true,
["Sunder Armor"] = true,
}
local function filterAuras(frame, filter, type, unit, specialFilters)
local index = 0
while( true ) do
index = index + 1
local name, rank, texture, count, debuffType, duration, endTime, caster, isStealable = UnitAura(unit, index, filter)
if( not name ) then break end
if( whiteList[name] and ( not specialFilters.player or caster == ShadowUF.playerUnit ) ) then
frame.totalAuras = frame.totalAuras + 1
if( frame.totalAuras >= frame.maxAuras ) then
frame.totalAuras = frame.maxAuras
return nil
end
local button = frame.buttons[frame.totalAuras]
button.auraName = name
button.auraRank = rank
button.auraTexture = texture
button.auraCount = count
button.auraType = debuffType
button.auraDuration = duration
button.auraEnd = endTime
button.auraStealable = isStealable
button.auraCaster = caster
button.auraPlayers = caster == ShadowUF.playerUnit
button.auraID = index
button.filter = filter
button.type = type
button.unit = unit
end
end
end
local Scan = ShadowUF.modules.auras
ShadowUF.modules.auras.Scan = function(self, frame, ...)
-- We're scanning auras for the target, run our special aura filtering code instead
if( frame.unitType == "target" ) then
filterAuras(frame, ...)
return
end
Scan(self, frame, ...)
end
|
|
|
|
|
|
06/25/09, 6:48 PM
|
#116
|
|
Glass Joe
Troll Rogue
Dragonblight (EU)
|
Originally Posted by Shadowed
Not really much I can tell you then unless you have an odd mod conflict, as I've tested multiple times and had no issues with it not resizing at all.
|
i have these mods installed, do you know if it could be any of them?
http://img60.imageshack.us/i/61201823.jpg/
|
|
|
|
|
|
07/02/09, 6:01 PM
|
#117
|
|
Great Tiger
|
Originally Posted by Kaveli
Thank you for making these unit frames, they are very nice this is a pic of my set up, very minimal but I like them that way. The clarity of these unit frames is fantastic I've been getting many of my guildies to try them out.
One question though, when I'm in a vehicle, the health bar is a dark dark green on a dark background and it is difficult to read. Can I change the health bar color to be the same as it would be if I weren't in a vehicle? Thanks!
|
Unrelated question, but what mod are you using for your font? Also what font is that? 
|
|
|
|
|
07/10/09, 11:31 AM
|
#118
|
|
Glass Joe
Night Elf Warrior
Argent Dawn (EU)
|
Originally Posted by Shadowed
LibQuickHealth-2.0 is not needed, it's supported by Blizzard by default, but support for what Blizzard already does is added in the next push.
|
As was posted here, the 'frequentUpdates' isn't quite on par with what LibQuickHealth accomplishes (the youtube vid explains it nicely.)
Last edited by Doomie22 : 07/10/09 at 11:47 AM.
Reason: 'predictedHealth' isn't really relevant, as it only seems to apply to the hp/5s stat
|
|
|
|
|
|
07/10/09, 2:10 PM
|
#119
|
|
Bald Bull
|
Originally Posted by Doomie22
As was posted here, the 'frequentUpdates' isn't quite on par with what LibQuickHealth accomplishes (the youtube vid explains it nicely.)
|
Yea I saw that when it came out, but LibQuickHealth-2.0 isn't really that far ahead of the predicted updates at least not enough that it's worth using a library that has (from he code comments at least) some unsolvable issues that can result in bad health data being returned from it.
|
|
|
|
|
|
07/14/09, 10:09 AM
|
#120
|
|
Maniq is awesome.
Troll Rogue
Nazjatar (EU)
|
Seems like the latest release doesn't play nice with Grid.

[2009/07/14 14:25:22-11671-x1]: Grid-1.30100.2009041601\GridFrame.lua:391: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Grid-1.30100.2009041601\GridFrame.lua:391: in function `SetFrameFont'
Grid-1.30100.2009041601\GridFrame.lua:1130: in function `func'
Grid-1.30100.2009041601\GridFrame.lua:1163: in function `WithAllFrames'
Grid-1.30100.2009041601\GridFrame.lua:1130: in function `?'
CallbackHandler-1.0-3:146: in function <...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-3:91: in function `Fire'
LibSharedMedia-3.0-90058:176: in function `Register'
ShadowedUnitFrames\modules\layout.lua:110: in function `LoadSML'
ShadowedUnitFrames\ShadowedUnitFrames.lua:68: in function `OnInitialize'
ShadowedUnitFrames\ShadowedUnitFrames.lua:423: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:421>
---
|
|
|
|
|
|
|
07/14/09, 2:24 PM
|
#121
|
|
Bald Bull
|
|
|
|
|
|
|
07/15/09, 10:27 AM
|
#122
|
|
King Hippo
Night Elf Druid
The Maelstrom (EU)
|
Is there any way to split the health bar and power bar? Can't seen to get some empty space between the two of them.
|
An thenn tehy wuz al ded. Srsly. ( Exodus 1)
|
|
|
|
07/16/09, 9:14 AM
|
#123
|
|
Von Kaiser
Undead Priest
Vek'nilash (EU)
|
I'm not too familiar with lua and wasn't quite able to figure out where to enter the hexcodes for colors on text tags.
Say I want my curhp to come out green |cf3ECD32, so how should I put it in?
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end
return ShadowUF:FormatLargeNumber(UnitHealth(unit))
end
|
|
|
|
|
|
07/16/09, 2:49 PM
|
#124
|
|
Bald Bull
|
Originally Posted by Duilliath
Is there any way to split the health bar and power bar? Can't seen to get some empty space between the two of them.
|
Depends, while the option isn't exposed you can increase the spacing between all bars with /script ShadowUF.db.profile.bars.spacing = -1.25; ShadowUF.Layout:Reload()
Originally Posted by Kuosi
I'm not too familiar with lua and wasn't quite able to figure out where to enter the hexcodes for colors on text tags.
Say I want my curhp to come out green |cf3ECD32, so how should I put it in?
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end
return ShadowUF:FormatLargeNumber(UnitHealth(unit))
end
|
Create a new tag with the below and then use the new tag instead of [curhp] for every unit frame you want green health.
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end
return "|cf3ECD32" .. ShadowUF:FormatLargeNumber(UnitHealth(unit)) .. "|r"
end
|
|
|
|
|
|
07/16/09, 4:06 PM
|
#125
|
|
King Hippo
Night Elf Druid
The Maelstrom (EU)
|
Wouldn't it be easier to either be able to make an extra bar (empty or otherwise), or increase the padding on it through menu options? For a next edition, I mean.
|
An thenn tehy wuz al ded. Srsly. ( Exodus 1)
|
|
|
|
|