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07/16/09, 4:30 PM
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#126
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Bald Bull
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If it was a feature that people requested often I would, but you're the first person in about two months who has wanted to change the bar spacing.
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07/16/09, 5:22 PM
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#127
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They call me Queen
Human Warlock
Moonglade (EU)
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Actually here is another person that would love the option for an extra bar. Thou it's no big fuss for me if it won't be implemented. I just love the extra bar of space so I can add some information to it.
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07/16/09, 6:12 PM
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#129
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They call me Queen
Human Warlock
Moonglade (EU)
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Haha woops I feel like an idiot now, but yes that was exactly what I needed. Thanks for the fast reply and powerfull yet easy to use UF and sorry for my stupidity, Shadowed. 
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07/21/09, 1:59 PM
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#130
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Is it possible to move Party#1, Party#2, 3 and 4 independently of each other?
As a sidenote, the wording on several pieces is off. E.g. the warning box when frames are unlocked and some of the Tags for texts.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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07/21/09, 5:06 PM
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#131
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Bald Bull
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Originally Posted by Duilliath
Is it possible to move Party#1, Party#2, 3 and 4 independently of each other?
As a sidenote, the wording on several pieces is off. E.g. the warning box when frames are unlocked and some of the Tags for texts.
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You cannot, I can't really think of any case where you would actually need to move them independently either, what are you trying to do? Also in what way is the wording off, can get that fixed.
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07/21/09, 5:30 PM
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#132
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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I'll take a closer look at the various wordings, just noticed it a few times.
Currently, I'm trying to do the following
[consumables]
[Party1] [Party2] ┌─────────┐ [Party3][Party4]
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[petbar] | minimap | [hiddenactionbar]
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[Actionbar part1] └─────────┘ [Actionbar part2]
//edit
Text:
Unlock Frames: "You can use the black boxes can be used..." -> one of those will do.
[smart:curmaxhp]: numbers above 1,000,000 are left as is, numbers above 1,000,000 are formatted 1m. (Goes for any smart: tag)
[smart:curmaxpp]: reads curmaxhp in the description..
There's probably a few more, these are just at a glance.
Last edited by Duilliath : 07/22/09 at 5:48 AM.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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07/21/09, 8:23 PM
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#133
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Bald Bull
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Originally Posted by Duilliath
I'll take a closer look at the various wordings, just noticed it a few times.
Currently, I'm trying to do the following
[consumables]
[Party1] [Party2] ┌─────────┐ [Party3][Party4]
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[petbar] | minimap | [hiddenactionbar]
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[Actionbar part1] └─────────┘ [Actionbar part2]
//edit
Text:
Unlock Frames: "You can use the block boxes can be used..." -> one of those will do.
[smart:curmaxhp]: numbers above 1,000,000 are left as is, numbers above 1,000,000 are formatted 1m. (Goes for any smart: tag)
[smart:curmaxpp]: reads curmaxhp in the description..
There's probably a few more, these are just at a glance.
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You're not going to be able to do that with party frames thought, there is no actual way of doing that with the secure headers and it would require rewriting the party frames. Will look into the wording issues later.
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07/23/09, 5:47 PM
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#134
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Right, settled for something else with the party (and, thus, actionbars/minimap).
Next question - can I add a timer on (my) debuffs? Only see the regular countdown ring.
//edit: @ XI-; Was hoping to do this without another addon, as the reason I'm asking is actually to get rid of one.
//edit2: For some reason I can't get Party Targets to show up at all. Enabled 'em, enabled visibility, nada. Unlocked frames - can't move them.
//edit3: Scratch edit2, for some reason now it works.
Last edited by Duilliath : 07/23/09 at 7:31 PM.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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07/23/09, 5:55 PM
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#135
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Does not play well with others
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Originally Posted by Duilliath
Right, settled for something else with the party (and, thus, actionbars/minimap).
Next question - can I add a timer on (my) debuffs? Only see the regular countdown ring.
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OmniCC is Shadowed's answer for this.
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Originally Posted by Praetorian
in before JOHN FUCKING MADDEN
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07/23/09, 11:11 PM
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#136
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Bald Bull
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Originally Posted by Duilliath
Right, settled for something else with the party (and, thus, actionbars/minimap).
Next question - can I add a timer on (my) debuffs? Only see the regular countdown ring.
//edit: @ XI-; Was hoping to do this without another addon, as the reason I'm asking is actually to get rid of one.
//edit2: For some reason I can't get Party Targets to show up at all. Enabled 'em, enabled visibility, nada. Unlocked frames - can't move them.
//edit3: Scratch edit2, for some reason now it works.
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XI is still right. Not wanting to use another addon is rather silly, there isn't really any advantage to me implementing OmniCC except instead of seeing folders for two addons you see one, but any implementation of OmniCC isn't going to be nearly as good option wise. If I thought Tuller did a bad job with OmniCC I'd have written a standalone replacement by now.
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07/27/09, 4:04 PM
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#137
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Von Kaiser
Human Warlock
Alexstrasza
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I finally found ShadowedUF for the first time this weekend and I cannot believe I'd passed over these a few weeks back. I've been playing since 2 weeks after release (sans a retirement during BC) and have been a major addon user from the getgo. Taking configuration time + end result into the equation, these are simply the best there is. Great work sir.
I am having a couple minor issues that may be answered previously in the thread and if so, I apologize.
First of all, my party targets have been unmanagable. I've attempted to use all 3 forms of frame moving (complete unlock, normal anchoring, and manual anchoring) and the best I can get is when I unlock all frames I'm able to see 1 party target frame, which I placed where I wanted it, but when I got in party none of the PTargets would show up.
The other is one I'm not sure can be solved currently. For my unit frames, I like to have them all be a solid grey'ish color with Minimalist texture. The look of S'dUF with this is sick. But the background options available make it tough to see at the flick of an eye how low the bar is during combat. Is there a way for me to adjust the color and visibility of the bar's backgrounds?
If I could make the background a solid black or possibly red, it would make it much easier to evaluate current HP & Mana levels at the flick of the eye. Right now, I am using the color change for medium and low HP levels, but would rather just have the bar remain grey throughout, but be able to standout more thanks to a higher contrast background element.
Either way, truly pro addon. Thanks so much.
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07/27/09, 5:03 PM
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#138
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Bald Bull
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Originally Posted by MarcAntony
I finally found ShadowedUF for the first time this weekend and I cannot believe I'd passed over these a few weeks back. I've been playing since 2 weeks after release (sans a retirement during BC) and have been a major addon user from the getgo. Taking configuration time + end result into the equation, these are simply the best there is. Great work sir.
I am having a couple minor issues that may be answered previously in the thread and if so, I apologize.
First of all, my party targets have been unmanagable. I've attempted to use all 3 forms of frame moving (complete unlock, normal anchoring, and manual anchoring) and the best I can get is when I unlock all frames I'm able to see 1 party target frame, which I placed where I wanted it, but when I got in party none of the PTargets would show up.
The other is one I'm not sure can be solved currently. For my unit frames, I like to have them all be a solid grey'ish color with Minimalist texture. The look of S'dUF with this is sick. But the background options available make it tough to see at the flick of an eye how low the bar is during combat. Is there a way for me to adjust the color and visibility of the bar's backgrounds?
If I could make the background a solid black or possibly red, it would make it much easier to evaluate current HP & Mana levels at the flick of the eye. Right now, I am using the color change for medium and low HP levels, but would rather just have the bar remain grey throughout, but be able to standout more thanks to a higher contrast background element.
Either way, truly pro addon. Thanks so much.
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What anchor points and X/Y offsets are you using for party targets. You might have put them inside the party frame accidentally, also do you use any visibility options for them perhaps you disable party targets inside a raid zone or only enable them there?
I might end up adding a static color for all background bars, but you could always hide the bars and set the background color of the frame to a solid black which would get you the same effect.
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07/27/09, 5:18 PM
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#139
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Don Flamenco
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Originally Posted by MarcAntony
The other is one I'm not sure can be solved currently. For my unit frames, I like to have them all be a solid grey'ish color with Minimalist texture. The look of S'dUF with this is sick. But the background options available make it tough to see at the flick of an eye how low the bar is during combat. Is there a way for me to adjust the color and visibility of the bar's backgrounds?
If I could make the background a solid black or possibly red, it would make it much easier to evaluate current HP & Mana levels at the flick of the eye. Right now, I am using the color change for medium and low HP levels, but would rather just have the bar remain grey throughout, but be able to standout more thanks to a higher contrast background element.
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If I understand your quandry correctly, here's the solution:
- Use /suf to bring the options, and click on the "General" section on the left.
- On the right, choose the "General" tab at the top.
- The second box of options down should be "Background/Border" and from there you should be able to set your background colors are you desire.
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"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
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07/27/09, 5:25 PM
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#140
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Von Kaiser
Human Warlock
Alexstrasza
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Originally Posted by Shadowed
What anchor points and X/Y offsets are you using for party targets. You might have put them inside the party frame accidentally, also do you use any visibility options for them perhaps you disable party targets inside a raid zone or only enable them there?
I might end up adding a static color for all background bars, but you could always hide the bars and set the background color of the frame to a solid black which would get you the same effect.
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Ok, did some playing around and am still not able to manage the party targets. I know I must be missing something obvious, but I checked everything (including visibility) and it will not respond to the anchoring system in any way. I was able to find the party target (singular) when unlocking all frames again and dragged it to be beside the party1 frame. I then attempted to manipulate it with the anchoring system and nothing I did would make it move other than unlock ---> drag. I took some screenshots from an alt:
What I was trying to show in those is that even though I've anchored the party targets to the party frames, I can drag the party frames around the screen, but the party targets remain stuck up there in the top-left corner of the screen. Until I moused up there and dragged them down, they wouldn't budge no matter what values and settings I used in the anchoring frame.
Originally Posted by Noraj
If I understand your quandry correctly, here's the solution:
- Use /suf to bring the options, and click on the "General" section on the left.
- On the right, choose the "General" tab at the top.
- The second box of options down should be "Background/Border" and from there you should be able to set your background colors are you desire.
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Actually, this nailed it. You can easily do what I was needing from within the standard options. I was using blizzard tooltip, I believe, as the standard background and it was unable to become a solid background texture. Once I changed that to chatframe I was able to create a solid black background for the bars. Problem solved =D
Last edited by MarcAntony : 07/27/09 at 9:03 PM.
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07/28/09, 9:47 AM
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#141
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Glass Joe
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Shadowed,
Great work - if you ever need someone to do some UAT stuff let me know, I do a fair amount of this for my work so can work to test plans etc etc if you want something official and well written (but due to the nature of modding you probably don't!)
Regards,
Ashankt
Bloodhoof-EU
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07/28/09, 6:40 PM
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#142
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Bald Bull
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Originally Posted by MarcAntony
Ok, did some playing around and am still not able to manage the party targets. I know I must be missing something obvious, but I checked everything (including visibility) and it will not respond to the anchoring system in any way. I was able to find the party target (singular) when unlocking all frames again and dragged it to be beside the party1 frame. I then attempted to manipulate it with the anchoring system and nothing I did would make it move other than unlock ---> drag. I took some screenshots from an alt:
What I was trying to show in those is that even though I've anchored the party targets to the party frames, I can drag the party frames around the screen, but the party targets remain stuck up there in the top-left corner of the screen. Until I moused up there and dragged them down, they wouldn't budge no matter what values and settings I used in the anchoring frame.
Actually, this nailed it. You can easily do what I was needing from within the standard options. I was using blizzard tooltip, I believe, as the standard background and it was unable to become a solid background texture. Once I changed that to chatframe I was able to create a solid black background for the bars. Problem solved =D
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Party targets/pets are bugged in the mover frames which I need to fix, but I'm going to rewrite the party pet/target frames to be more solid either way the bugs you're having with it should be fixed either next push or one after that.
Next push also adds the ability to set a solid color for all background textures too.
Originally Posted by Ashankt
Shadowed,
Great work - if you ever need someone to do some UAT stuff let me know, I do a fair amount of this for my work so can work to test plans etc etc if you want something official and well written (but due to the nature of modding you probably don't!)
Regards,
Ashankt
Bloodhoof-EU
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Thanks for the offer, you're right if I have a lot of major things I did then I'll sometimes bug a few people (but this is rare), overall versions don't need extensive testing to make UAT worth it.
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07/29/09, 1:44 PM
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#143
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Von Kaiser
Human Warlock
Alexstrasza
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Cool - thanks for the update. And 5 man's aren't really a big deal or anything, so its not dire.
Really appreciate this addon. I've started making Fraps movies for our guild and after I Fraps'ed our GV HM wipes the other night with ShadowedUFs I logged in and got bombarded by people asking me to upload my UI =p
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08/06/09, 8:01 AM
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#144
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Been using them a while now - fiddling with last bit of UI to be sorted and then I'll upload a screenie or two. Last thing to bug you about: is there any way to add a Timer to AFK/Offline tags? It'd be nice to know how long people have been offline.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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08/06/09, 1:16 PM
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#145
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Bald Bull
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Ah that's what I was forgetting, offline timers. You can do AFK/DND timers with [afk:time] but I'll replace that with [status:time] next push.
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08/19/09, 9:15 AM
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#146
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Glass Joe
Draenei Death Knight
Shattered Hand
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Hi there, I was wondering if you could add an option for your raid frames to have a centered debuff icon and for said debuff icon to take priority over any text on the raid frame. I'm trying to replicate grid.
Last edited by mikex : 08/24/09 at 3:43 PM.
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08/26/09, 4:33 PM
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#147
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Glass Joe
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Here's a tag I've been using with SUF:
function(unit, unitOwner)
local name = UnitName(unitOwner)
if (name and string.len(name) > 10) then
name = string.gsub(name, "([^%s]+) ", function(s) return string.sub(s,1,1) .. "." end)
end
return name
end
It abbreviates all but the last word (which is often the important part) of a unit name. So, for example, "Dark Rune Champion" becomes "D.R.Champion", "Dark Rune Commoner" becomes "D.R.Commoner".
Last edited by Sriracha : 08/26/09 at 10:44 PM.
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08/27/09, 12:45 PM
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#148
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Bald Bull
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Thanks, I'll pull that in next push.
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09/10/09, 2:14 AM
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#149
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Glass Joe
Night Elf Priest
Aerie Peak
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Is there a way to make a persons name the same color as their class?
Could you add a option to do that in the next release?
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09/10/09, 5:47 AM
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#150
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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There already is. I've been running with it since one of the first releases.
//edit: 
Have a gander.
Guess that'll work at a start for the promised screenie for you as well, Shadowed.
Last edited by Duilliath : 09/10/09 at 5:53 AM.
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An thenn tehy wuz al ded. Srsly. ( Exodus 1)
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