 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
09/11/09, 4:59 PM
|
#151
|
|
Von Kaiser
|
Originally Posted by Shadowed
- Rune and Totem bars, personally I think colored rectangles are annoying and would rather have icons that show exact time before they're ready/fading
|
I am changing over to SUF from Pitbull, and loving the ease of use. The one feature that I am sorely missing is the totem bar, basically a separate bar attached to the unit, that come with Pitbull. I haven't seen anything about totems since this post and others in May and was wondering if there were any plans to work on them? I agree that colored rectangles are a pain.
Last edited by frozndevl : 09/11/09 at 5:06 PM.
Reason: clarity
|
|
|
|
|
|
09/11/09, 6:09 PM
|
#152
|
|
King Hippo
Night Elf Druid
The Maelstrom (EU)
|
Don't know - they're slowly declining as the timer fades. I know how long my totems last so I don't find it a major issue. The addition of the totem 'timers' to SUF allowed me to drop DoTimer, as that was pretty much the only thing I was keeping it around for.
Similarly, on my DK I got to drop Acherus because of the Rune mod addition to SUF.
|
An thenn tehy wuz al ded. Srsly. ( Exodus 1)
|
|
|
|
09/11/09, 6:13 PM
|
#153
|
|
Bald Bull
|
I'm probably not going to add actual icons it was an idea I played with originally, but not something I'm that interested in adding at this point.
|
|
|
|
|
|
09/11/09, 9:13 PM
|
#154
|
|
Von Kaiser
|
Okay, thanks for the response. Another suggestion came to mind as I am playing with the advanced options a bit would be to allow the "empty bar" to use Class Color. If this is already possible through the different tagging, some advice on how to do that would be appreciated instead.
|
|
|
|
|
|
09/13/09, 1:52 PM
|
#155
|
|
DPS the Invisible Skull
Night Elf Warrior
Silvermoon (EU)
|
Is there a way to amend the texture for bars such as health and power?
I'm sure I've been able to do it in the past, but for the life of me I cannot find the option in the GUI.
EDIT: Sorted. I set the texture to oRA3, and when I removed oRA3 I lost the option to change the bar texture in SUF. I edited the bar texture in the lua saved variable to a texture I actually have (Smooth) and the option to change the bar texture on the drop down also reappeared.
Last edited by Tauftamir : 09/13/09 at 7:55 PM.
|
|
Originally Posted by Snowy
You were a gnome. You deserved to die, and everyone around you deserved to die.
|
|
|
|
|
09/13/09, 3:37 PM
|
#156
|
|
Bald Bull
|
/suf -> Bar texture
|
|
|
|
|
|
09/16/09, 5:27 AM
|
#157
|
|
I've Made Huge Mistake
|
Really great UF Shadowed, I really like the configuration compared to Pitbull3.
However, after a brief search I couldn't find a tag for replacing the name of a person with their status in raid only. I think the basic idea is like this, if "status" then status:time or else their name.
E- After a good hour of being a tard when it comes to coding/programming I think I figured it out...
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
elseif( not UnitIsDead(unit) ) then
return UnitName(unitOwner)
end
end
That should make it work like the default Pitbull raid frames did.
imgur: the simple image host
Those two in the middle had just died and I must have caught it in transition.
Last edited by Screechbythebell : 09/16/09 at 6:55 AM.
|
|
|
|
|
|
09/16/09, 11:56 AM
|
#158
|
|
Bald Bull
|
Did you have event detection on when you added that tag? You should have "UNIT_NAME_UPDATE UNIT_HEALTH" as your tag events otherwise. (the order does not matter, just that those two are there)
The last line should be, return UnitName(unitOwner) or UNKNOWN sometimes due to latency on getting data you can have unknown names and that will make sure that it shows "Unknown" rather than nothing.
|
|
|
|
|
|
09/17/09, 2:22 AM
|
#159
|
|
I've Made Huge Mistake
|
Originally Posted by Shadowed
Did you have event detection on when you added that tag? You should have "UNIT_NAME_UPDATE UNIT_HEALTH" as your tag events otherwise. (the order does not matter, just that those two are there)
The last line should be, return UnitName(unitOwner) or UNKNOWN sometimes due to latency on getting data you can have unknown names and that will make sure that it shows "Unknown" rather than nothing.
|
I didn't check the disable box, so I think the answer is yes. But yea, the addon filled in that part for me.
|
|
|
|
|
|
10/10/09, 10:53 PM
|
#160
|
|
Glass Joe
Blood Elf Death Knight
Executus
|
HI. Im trying to change the Color text of my [perhp] tag. could use some help thanks.
|
|
|
|
|
|
10/11/09, 12:40 PM
|
#161
|
|
Don Flamenco
|
Is there a way that auto hiding the cast bar doesn't resize the other bars? I just want it to pop up above the hp bar when something is casting instead of pushing other bars down.
|
"Information is ammunition."
|
|
|
|
10/12/09, 3:07 AM
|
#162
|
|
Bald Bull
|
Nope
|
|
|
|
|
|
10/18/09, 1:29 PM
|
#163
|
|
Glass Joe
Draenei Shaman
Kel'Thuzad
|
Nice addon 
|
|
|
|
|
|
10/21/09, 9:16 PM
|
#164
|
|
Glass Joe
Tauren Druid
Aerie Peak (EU)
|
I switched from Pitbull 3.0 -> Pitbull 4.0 beta -> SUF and have been running this for some time.
I really believe that the fundamental design of being simple is adhered to. I've found features very discoverable and simple to configure. The default layout isn't just a stack of frames in the centre of my screen and the addons (Grid in particular) mean that as a DPS I don't have to manage the "real" grid addon, but can still have a great small view of my raid.
I put a comment a while back on curse.com asking for Main Tank frames, which were delivered in a clear way. I've kept up to date with each major release and my config hasn't regressed once (perhaps I'm just lucky!).
What's most amazing though is that there is nothing SuF isn't doing that I wanted Pitbull to do. However, it uses less RAM, less CPU and is easier to configure. Not bad. So, I take my hat off to you Shadowed, this is a great addon and I have no desire whatsoever to shop around for a replacement for as long as it continues to be one of the highest quality frames addons out there.
|
|
|
|
|
|
10/21/09, 11:46 PM
|
#165
|
|
Glass Joe
Blood Elf Hunter
Turalyon (EU)
|
Logged onto my little baby shaman and found some strange totem bar, went into /suf and disabled them but the Blizzard Totem Icons did not reappear anywhere
Would it be possible to have Shadowed Unit Frames not hide the Blizzard Totem Timer thingies if the "Totem Bar" in suf is disabled?
oooor, am I just going crazy?
|
|
|
|
|
|
10/22/09, 1:31 AM
|
#166
|
|
Bald Bull
|

Originally Posted by Phlayre
I switched from Pitbull 3.0 -> Pitbull 4.0 beta -> SUF and have been running this for some time.
I really believe that the fundamental design of being simple is adhered to. I've found features very discoverable and simple to configure. The default layout isn't just a stack of frames in the centre of my screen and the addons (Grid in particular) mean that as a DPS I don't have to manage the "real" grid addon, but can still have a great small view of my raid.
I put a comment a while back on curse.com asking for Main Tank frames, which were delivered in a clear way. I've kept up to date with each major release and my config hasn't regressed once (perhaps I'm just lucky!).
What's most amazing though is that there is nothing SuF isn't doing that I wanted Pitbull to do. However, it uses less RAM, less CPU and is easier to configure. Not bad. So, I take my hat off to you Shadowed, this is a great addon and I have no desire whatsoever to shop around for a replacement for as long as it continues to be one of the highest quality frames addons out there.
|
Thanks! Glad to hear the primary goal was accomplished.
Originally Posted by catbeef
Logged onto my little baby shaman and found some strange totem bar, went into /suf and disabled them but the Blizzard Totem Icons did not reappear anywhere
Would it be possible to have Shadowed Unit Frames not hide the Blizzard Totem Timer thingies if the "Totem Bar" in suf is disabled?
oooor, am I just going crazy?
|
It's not, Blizzards totem bar is attached to the Blizzard player frame so you can't get them both.
|
|
|
|
|
|
10/25/09, 8:17 AM
|
#167
|
|
Von Kaiser
Undead Priest
Vek'nilash (EU)
|
First of all, excellent work on these unitframes, they are quite close to what I'd consider the perfect unitframes to be.
There are, however, a few minor issues bothering me :
1) I can't for the love of god make my party frames appear exactly where I've placed them (tried all kinds of anchoring aswell) unless there's 5 people in the party. The frames will always appear in the middle of the general area where I've placed my party frames, eg. With one player in the group, his frame will end up around the area where party member #3 should be.
2) Another issue would be the buff filtering, a quite common buff filtering for healers would be to enable everything you can dispel and add in MS debuffs to see who'll be taking reduced healing + a few random things like undispellable slows. To pull this off I basically had to enable ALL debuffs and make a blacklist consisting of about 30-40 debuffs (and counting). Would be considerably easier to make a setup like this if the whitelist just added extra auras to be shown instead of showing ONLY the auras on the whitelist.
|
|
|
|
|
|
10/25/09, 1:02 PM
|
#168
|
|
Bald Bull
|
1) What growth option are you using, up, down, left, right? Were you only using the positioning through /suf or did you try dragging it too.
2) The aura filters are basic and not something I plan on changing.
|
|
|
|
|
|
10/28/09, 3:29 PM
|
#169
|
|
Glass Joe
|
I've recently switched to SUF and I'm very happy with it. My only caveat is that my ability to program is fried dick, and I am trying to figure out a Tag for showing the # of units targeting my current target. What I'm looking for is an equivalent to the pitbull dog tag "Numtargeting".
|
|
|
|
|
|
10/30/09, 5:59 AM
|
#170
|
|
Don Flamenco
|
Is it possible to have SUF recognize the main tank assignments from ORA2 / ORA3, or is it limited to assignments made via the Blizzard UI?
|
"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce
|
|
|
|
10/30/09, 12:26 PM
|
#171
|
|
Bald Bull
|
No it's not going to support oRA2 or manual oRA3 assignments, oRA3 uses the Blizzard system though.
|
|
|
|
|
|
11/01/09, 4:40 PM
|
#172
|
|
Glass Joe
|
How could I go about changing the rune order from BBUUFF to BBFFUU? I'm switching to SUF from AGUF, and it just feels weird after playing with BBFFUU for nearly a year.
|
|
|
|
|
|
11/02/09, 11:47 AM
|
#173
|
|
Bald Bull
|
You can't, the rune ordering is static.
|
|
|
|
|
|
11/03/09, 11:09 PM
|
#174
|
|
Glass Joe
Undead Warrior
Ravenholdt (EU)
|
Originally Posted by Kuosi
1) I can't for the love of god make my party frames appear exactly where I've placed them (tried all kinds of anchoring aswell) unless there's 5 people in the party. The frames will always appear in the middle of the general area where I've placed my party frames, eg. With one player in the group, his frame will end up around the area where party member #3 should be.
|
I have the same problem...I really love suf but this is really annoying especially since Im an arena player and prefer to have unitframes and galdius lined up. (Im forced to move suf depending on if Im playing 2v2, 3v3 or 5v5)
This is the only unitframe I have ever seen that uses this kind of sorting....Lets say you position your party like the first column shows(black box while suf is unlocked), then as ppl start to join your party their unitframes will appear as I show in the other columns
.pos:.......1inP:.....2inPy:...3inP:....4inP:
PARTY1
.......................................PARTY1
PARTY2 .......................PARTY1
.....................PARTY1............PARTY2
PARTY3......PARTY1............PARTY2
.....................PARTY2............PARTY3
PARTY4........................PARTY3
.......................................PARTY4
PARTY5
It's the same for raid bars, and I really don't understand why shadowed made them position like that instead of making PARTY1 allways appear where the black box for PARTY1 appears when you unlock the frames.
|
|
|
|
|
|
11/06/09, 9:01 PM
|
#175
|
|
Glass Joe
Night Elf Death Knight
Proudmoore (EU)
|
I had the same problem with my raidframes, but somehow managed to fix it. I think the problem has something to do with frame scaling <100%. My raidframes where originally at ~70% scale but when I set it to 100% and adjusted the size via width/height everything aligned perfectly. So give it a try and set the scaling to 100%.
Overall I am very pleased with SUF - I switched from PB4 and up to now I don't regret it. Setup-time was quite small, less MB-footprint and I like the additional grid-addon (shows debuff-icons in the center of my raidframes).
|
|
|
|
|
|
|