Making it simple, I wanna combine this code from nBuff:
local count = _G[buttonName..index.."Count"]
if (count) then
count:ClearAllPoints()
count:SetPoint("TOPRIGHT", button)
count:SetFont((count:GetFont()), 17, "OUTLINE")
count:SetDrawLayer("OVERLAY")
I wanna use it with rBuff, but everytime I try to change it, it just messes everything up. What the code does, is placing the buff amount in the top right corner.
And for the rBuff .lua:
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Thanks in advance