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09/06/09, 10:38 AM
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#176
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Glass Joe
Night Elf Druid
Wrathbringer (EU)
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Another idea I´m working on is automatic buffcanceling:
local i = 1
while true do
local name,_,_,_,_,_,expires,_ = UnitAura("player",i,"HELPFUL")
if not name then
break
elseif name == "AURATOCANCEL" then
local rem = expires - GetTime()
if rem<TIMEREMAININGTOCANCEL then
CancelUnitBuff("player","AURATOCANCEL")
end
end
i=i+1
end
I´m struggling with the OnEvent - for testing I tried
self:RegisterEvent("UNIT_SPELLCAST_START")
(I´m using this with kgpanels). But this will only update the value of "rem" each time a spell is cast. Afterwards "rem" remains constant until a new spell is cast. The idea was to have a certain aura with low time remaining (maybe eclipse) automatically canceled right before a certain spell ends (maybe starfire) so the aura can come up again and the spell receives still a maximum of the auras benefit. Therefore the aura must be canceled at the very end of the spell so a lag induced timeshift between "spell complete" and "aura cancelled" lets the server allow another upcome of the aura.
To clarify: Maybe there are already addons around for this but I´m sure it can be done in simple luatext input I just need an idea how to do the time management without the "UpdateIn(t)" function.
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09/17/09, 6:11 AM
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#177
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Glass Joe
Dwarf Paladin
Thrall (EU)
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Originally Posted by ctrlfrk
Here is a small Luatext to show how far away the unit is from you:
local rc = LibStub("LibRangeCheck-2.0")
local minRange, maxRange = rc:getRange(unit)
UpdateIn(1.0)
return "|cff404040%s", tostring(maxRange or "Far")
You may need to install LibRangeCheck for it to work.
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Has anyone got this code to work with the new version of PB (>beta5)? I just updated PB, so I think no other addon may cause the following error (librangecheck-2-0 is located in the Interface folder) :

[2009/09/16 00:42:40-3431-x1]: <string>:"PitBull4_LuaTexts:Target:range":1: Cannot find a library instance of "LibRangeCheck-2.0".
PitBull4_LuaTexts-v4.0.0-beta5\LuaTexts.lua:1153: in function `AddFontString'
PitBull4-v4.0.0-beta5\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame'
PitBull4-v4.0.0-beta5\ModuleHandling\Module.lua:319: in function `Update'
PitBull4-v4.0.0-beta5\UnitFrame.lua:636: in function `Update'
PitBull4-v4.0.0-beta5\UnitFrame.lua:662: in function `UpdateGUID'
PitBull4-v4.0.0-beta5\Main.lua:1330: in function `CheckGUIDForUnitID'
PitBull4-v4.0.0-beta5\Main.lua:1341: in function `?'
CallbackHandler-1.0-3:146: in function <non>
<string>:"safecall Dispatcher[1]":4: in function <string>
<in>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0-3:91: in function `Fire'
AceEvent-3.0-3 (Bagnon):119: in function <ace>
<in>: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:379: in function `handler':
Interface\FrameXML\SecureTemplates.lua:487: in function `SecureActionButton_OnClick':
Interface\FrameXML\SecureTemplates.lua:528: in function <Interface>:
EDIT: Problem is solved if the LibRange is copied into the Libs Folder of PB4 and one includes the lib manually by editing the libs.xml. Not very comfortable but it works..
Last edited by Fanto : 09/17/09 at 11:41 AM.
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10/15/09, 11:51 AM
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#178
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Glass Joe
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Druid Hot Text
I was hoping someone would be able to help me. This is what I'm trying to do.
Show a countdown of each of the hot spells that I cast on a unit. The countdown should be in a specific color to indicate which spell it is.
I know very little about LUA and have attempted to get something working by looking at examples in this forum and other forums. Below are my attempts. They either show an error or the duration doesn't display correctly and doesn't count down. I've only coded my examples for rejuvenation until I know that spell is working. I add the text to LUA text for pitbull; I don't change any other settings except for I set the event to UNIT_AURA. Is there anything other event I should use? Anything else I need to do to make sure it works correctly? What is the best way to code what I want to do? Where am I going wrong in my examples?
Thank you so much for your time and help!
Attempt #1 (would have to update all the spells to be like rejuvenation)
local text = ""
Outline()
local name,_,icon,_,_,_,expires,caster = UnitAura(unit,"Rejuvination")
if name == "Rejuvination" and caster == "player" then
UpdateIn(.1)
local rem = GetTime() - expires
text = text .. format("|cffff0000%s|r[%d]", rem)
end
if UnitAura(unit, "Regrowth") ~= nil then
text = text .. format("|cff00ff00%s|r","R")
end
if UnitAura(unit, "Wild Growth") ~= nil then
text = text .. format("|cffffff00%s|r","WG")
end
if UnitAura(unit, "Lifebloom") ~= nil then
_,_,_,count = UnitAura(unit, "Lifebloom")
text = text .. format("|cffffff00%s|r[%d]","LB",count)
end
return text
Attempt #2 (would have to create an elseif for each spell)
local text = ""
local i = 1
while true do
local name,_,icon,_,_,_,expires,caster = UnitAura(unit,i,"HELPFUL")
if not name then
break
elseif name == "Rejuvination" and caster == "player" then
UpdateIn(.1)
local rem = GetTime() - expires
text = text .. format("|cffff0000%s|r[%d]", rem)
break
end
i=i+1
end
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10/15/09, 1:21 PM
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#179
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Piston Honda
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I can't help you much because I'm not home right now, but you've misspelled RejuvEnation (look at the letter I've capitalized).
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10/23/09, 3:00 AM
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#180
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Glass Joe
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Originally Posted by Fanto
Has anyone got this code to work with the new version of PB (>beta5)? I just updated PB, so I think no other addon may cause the following error (librangecheck-2-0 is located in the Interface folder) :
.......
EDIT: Problem is solved if the LibRange is copied into the Libs Folder of PB4 and one includes the lib manually by editing the libs.xml. Not very comfortable but it works..
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Is there a way to get the range check to work without changing the PB4 libs.xml?
I don't like having to fix it every time I update the addon. 
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10/27/09, 8:41 AM
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#181
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Glass Joe
Dwarf Paladin
Thrall (EU)
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Originally Posted by Katassta
Is there a way to get the range check to work without changing the PB4 libs.xml?
I don't like having to fix it every time I update the addon. 
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Another solution was posted a couple of weeks ago in the WowAce Forums - View Single Post - LuaTexts Official Thread
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11/04/09, 6:51 PM
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#182
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Glass Joe
Night Elf Hunter
Laughing Skull
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I am in need of some assistance. Im using pitbull 4 with the targets cast bars enabled. I want the Lua:Class to be located on the cast bar, but I want the class text to disappear when the target begins to cast and reappear when they are finished casting/its interrupted. Ive looked in alot of places to no avail. Could anyone point me in the right direction? Thanks
Edit: Nvm I got it
I added in this little bit of code to the Lua:Class code sequence:
local casting = CastData(unit)
if casting then
return
else
//random stuff involving class info
end
Last edited by Ich : 11/04/09 at 7:05 PM.
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11/20/09, 7:09 PM
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#183
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Piston Honda
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Wow... I am so lost with this new syntax. Here's what I want to do for my target's power text in a nutshell:
If unit isNPC then
threatpercent
else
currentPower "/" maxPower
end
Can anyone help me out with this?
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11/22/09, 7:27 PM
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#184
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Glass Joe
Blood Elf Priest
Tarren Mill (EU)
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Try this:
local _, _, _, threat, _ = UnitDetailedThreatSituation("player", unit)
local curPower, maxPower = UnitPower(unit), UnitPowerMax(unit)
if UnitIsPlayer(unit) == nil then
return threat
else
return "%s / %s",curPower,MaxPower
end
This shows your threat percentage relative to the target's target (you pull aggro at 110%/130%). If you want the value scaled (pulling at 100%) use the following instead:
local _, _, threat, _, _ = UnitDetailedThreatSituation("player", unit)
Last edited by henrik_s : 11/22/09 at 7:46 PM.
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Too cool for holy school.
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11/30/09, 2:44 PM
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#185
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Glass Joe
Draenei Death Knight
Silver Hand
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This is what I use to show lifebloom stacks:
local _, _, _, nLBStacks, _, _, _, caster, _= UnitAura(unit,"Lifebloom")
if nLBStacks and caster == "player" then
return "%d", nLBStacks
end
How much time is left on Rejuvination:
local _, _, _, _, _, _, expires, caster, _ = UnitAura(unit,"Rejuvenation")
if caster == "player" then
local rem = - (GetTime() - expires)
UpdateIn(0.25)
return "|cffff00ff%d|r", rem
end
If the person in the raid/group has Gift of the Wild:
local i = 1
local int = true
while true do
local name, _, _, _, _, _, _, _, _ = UnitAura(unit,i)
if not name then
break
elseif name == "Gift of the Wild" then
int = false
break
elseif name == "Mark of the Wild" then
int = false
break
end
i = i + 1
end
if int then
return "|cff8A2BE2%s|r",X
end
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12/01/09, 8:12 AM
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#186
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Would it be possible to modify this snippet of code to color the text based on how many stacks the person has?
if UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL") then
local _,_,_,count,_,_,_,_,_ = UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL")
return count
end
1-2-3 Green
4-5-6 Yellow
7-8-9 Orange
10+ Red
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12/01/09, 3:48 PM
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#187
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Glass Joe
Draenei Death Knight
Silver Hand
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Originally Posted by Zeelian
Would it be possible to modify this snippet of code to color the text based on how many stacks the person has?
if UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL") then
local _,_,_,count,_,_,_,_,_ = UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL")
return count
end
1-2-3 Green
4-5-6 Yellow
7-8-9 Orange
10+ Red
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What does adding the filter "nil" to UnitAura do for you?
But for color you can replace your simple "return" command with something like:
If count < 4
return "|cff00ff00%d|r", count
end
If count > 3 and count < 7
return "|cffffff00%d|r", count
end
If count > 6 and count <10
return "|cffffa500%d|r", count
end
If count > 10
return "|cffff0000%d|r", count
end
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12/03/09, 10:04 PM
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#188
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Originally Posted by Laraque
What does adding the filter "nil" to UnitAura do for you?
But for color you can replace your simple "return" command with something like:
If count < 4
return "|cff00ff00%d|r", count
end
If count > 3 and count < 7
return "|cffffff00%d|r", count
end
If count > 6 and count <10
return "|cffffa500%d|r", count
end
If count > 10
return "|cffff0000%d|r", count
end
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Honestly i have no idea, i'm using a plain and simply "stolen" code that was originally used for lifebloom that i edited for the mandible debuff.
I will give this a test tomorrow on Anub, thanks a mil for the help.
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12/06/09, 2:48 PM
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#189
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Originally Posted by Laraque
What does adding the filter "nil" to UnitAura do for you?
But for color you can replace your simple "return" command with something like:
If count < 4
return "|cff00ff00%d|r", count
end
If count > 3 and count < 7
return "|cffffff00%d|r", count
end
If count > 6 and count <10
return "|cffffa500%d|r", count
end
If count > 10
return "|cffff0000%d|r", count
end
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I have tested adding that code into the code i use making it:
if UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL") then
local _,_,_,count,_,_,_,_,_ = UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL")
If count < 4
return "|cff00ff00%d|r", count
end
If count > 3 and count < 7
return "|cffffff00%d|r", count
end
If count > 6 and count <10
return "|cffffa500%d|r", count
end
If count > 10
return "|cffff0000%d|r", count
end
end
but getting {err} with a log of:
22x <string>:"PitBull4_LuaTexts:Raid:Lua: Stack 1":3: '=' expected near 'count'
PitBull4-v4.0.0-beta5-23-ge4c6b5b\ModuleHandling\TextProviderModule.lua:118: in function `UpdateFrame'
PitBull4-v4.0.0-beta5-23-ge4c6b5b\ModuleHandling\TextProviderModule.lua:150: in function `ForceTextUpdate'
PitBull4_LuaTexts-v4.0.0-beta5-23-ge4c6b5b\LuaTexts.lua:1225: in function <PitBull4_LuaTexts\LuaTexts.lua:1221>
PitBull4_LuaTexts-v4.0.0-beta5-23-ge4c6b5b\LuaTexts.lua:1295: in function <PitBull4_LuaTexts\LuaTexts.lua:1291>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-38:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
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12/06/09, 7:26 PM
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#190
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Glass Joe
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"If" statements require a "then" at the end of the condition; try this:
if UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL") then
local _,_,_,count,_,_,_,_,_ = UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL")
if count < 4 then
return "|cff00ff00%d|r", count
end
if count > 3 and count < 7 then
return "|cffffff00%d|r", count
end
if count > 6 and count <10 then
return "|cffffa500%d|r", count
end
if count > 10 then
return "|cffff0000%d|r", count
end
end
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12/07/09, 3:29 PM
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#191
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Originally Posted by ctrlfrk
"If" statements require a "then" at the end of the condition; try this:
if UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL") then
local _,_,_,count,_,_,_,_,_ = UnitAura(unit,"Acid-Drenched Mandibles",nil,"HARMFUL")
if count < 4 then
return "|cff00ff00%d|r", count
end
if count > 3 and count < 7 then
return "|cffffff00%d|r", count
end
if count > 6 and count <10 then
return "|cffffa500%d|r", count
end
if count > 10 then
return "|cffff0000%d|r", count
end
end
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Heh, figures it would be something stupidly simple that was missing, no errors popping, now i just hope it works.
Another question reguarding the anub fight.
I use
local s = Status(unit)
if s then
return s
end
local cur, max = HP(unit), MaxHP(unit)
if UnitIsFriend(unit,"player") then
local miss = max - cur
if miss ~= 0 then
return "-%d",miss
else
return VeryShort(max)
end
end
För HP on my raidframes, how would i go about to make this text turn orange if the person has less then 6k HP and red if they have less then 300 hp.
figured as much as i have to add another layer of if's
Not sure if this is correct:
replace
if miss ~= 0 then
return "-%d",miss
with (the "-%d" might be wrong aswell since im not sure how to add it into the code)
if miss ~= 0 then
if cur <300 then
return "|cffff0000-%d|r", miss
end
if cur > 300 and cur < 6000 then
return "|cffffa500-%d|r", miss
end
making the total code into:
local s = Status(unit)
if s then
return s
end
local cur, max = HP(unit), MaxHP(unit)
if UnitIsFriend(unit,"player") then
local miss = max - cur
if miss ~= 0 then
if cur <300 then
return "|cffff0000-%d|r", miss
end
if cur > 300 and cur < 6000 then
return "|cffffa500-%d|r", miss
end
else
return "-%d",miss
end
else
return VeryShort(max)
end
end
I have messed something up with this code, but im not sure what.
Its propable something with the
else
return "-%d",miss
end
part
Last edited by Zeelian : 12/07/09 at 3:44 PM.
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12/07/09, 8:34 PM
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#192
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Von Kaiser
Tauren Druid
Anachronos (EU)
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Not sure if you missed an "end" in your code. Cleaning up your code, i got this i think you where aiming for?
local s = Status(unit)
if s then
return s
end
local cur, max = HP(unit), MaxHP(unit)
if UnitIsFriend(unit,"player") then
local miss = max - cur
if miss ~= 0 then
if cur <300 then
return "|cffff0000-%d|r", miss
elseif cur < 6000 then
return "|cffffa500-%d|r", miss
else
return "-%d",miss
end
else
return VeryShort(max)
end
end
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12/07/09, 11:52 PM
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#193
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Originally Posted by zimira
Not sure if you missed an "end" in your code. Cleaning up your code, i got this i think you where aiming for?
local s = Status(unit)
if s then
return s
end
local cur, max = HP(unit), MaxHP(unit)
if UnitIsFriend(unit,"player") then
local miss = max - cur
if miss ~= 0 then
if cur <300 then
return "|cffff0000-%d|r", miss
elseif cur < 6000 then
return "|cffffa500-%d|r", miss
else
return "-%d",miss
end
else
return VeryShort(max)
end
end
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Thanks ill give that a test next run at anub and see if it works better then my own crude attempt at it. I still have a long way to go with the lua coding thou i am starting to get the hang of the basics.
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12/10/09, 11:38 AM
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#194
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Glass Joe
Human Priest
Emerald Dream (EU)
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For the new LFG system, since a lot of unit frame addons don't have any indicators yet..
local isTank, isHealer, isDamage = UnitGroupRolesAssigned(unit);
if ( isTank ) then
return "Tank";
elseif ( isHealer ) then
return "Healer";
elseif ( isDamage ) then
return "DPS";
end
For example with Pitbull, create a new text, paste that in - done!
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12/16/09, 2:42 AM
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#195
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Piston Honda
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Originally Posted by henrik_s
Try this:
local _, _, _, threat, _ = UnitDetailedThreatSituation("player", unit)
local curPower, maxPower = UnitPower(unit), UnitPowerMax(unit)
if UnitIsPlayer(unit) == nil then
return threat
else
return "%s / %s",curPower,MaxPower
end
This shows your threat percentage relative to the target's target (you pull aggro at 110%/130%). If you want the value scaled (pulling at 100%) use the following instead:
local _, _, threat, _, _ = UnitDetailedThreatSituation("player", unit)
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That gave me errors. Figured it out though.
if UnitIsPlayer(unit) then
local max = MaxPower(unit)
if max > 0 then
return "%s%%",Percent(Power(unit),max)
end
else
local unit_a,unit_b = ThreatPair(unit)
if unit_a and unit_b then
local _,status,percent = UnitDetailedThreatSituation(unit_a, unit_b)
if percent and percent ~= 0 then
local r,g,b = ThreatStatusColor(status)
return "|cff%02x%02x%02x%s%%|r",r,g,b,Round(percent,1)
end
end
end
return ConfigMode()
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12/17/09, 1:12 AM
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#196
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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Originally Posted by Shot
For the new LFG system, since a lot of unit frame addons don't have any indicators yet..
local isTank, isHealer, isDamage = UnitGroupRolesAssigned(unit);
if ( isTank ) then
return "Tank";
elseif ( isHealer ) then
return "Healer";
elseif ( isDamage ) then
return "DPS";
end
For example with Pitbull, create a new text, paste that in - done!
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Even thou Pitbull has icons i think ill use this baby instead (But with a nice short H/T/D instead, or maybe even a colored *)
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12/18/09, 1:06 PM
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#197
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Glass Joe
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Edit - please ignore, I figured it out
Last edited by Faylar : 12/18/09 at 10:42 PM.
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01/01/10, 11:23 PM
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#198
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Glass Joe
Blood Elf Priest
Nagrand (EU)
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Originally Posted by Eyrika
Thank you for your suggestion, however it still doesn't appear to work  It's working the same as the first code I tried and not keeping the "S" when I have no shield but still have weakened soul. I'll keep working at it and see if I can find something.
Edit: I tried another code you posted on the first page:
local i = 1
local renew,shield,mending = false,false,false
while true do
local name,_,icon = UnitAura(unit,i,"HELPFUL")
if not name then
break
elseif name == "Power Word: Shield" then
shield = true
elseif name == "Renew" then
renew = true
elseif name == "Prayer of Mending" then
mending = true
end
i = i + 1
end
local i = 1
while true do
local name,_,icon = UnitAura(unit,i,"HARMFUL")
if not name then
break
elseif name == "Weakened Soul" then
shield = true
end
i = i + 1
end
Outline()
return "%s %s %s",shield and "|cffFFFF00S|r" or '',renew and "|cff00C000R|r" or '',mending and "|cffFFFF00M|r" or ''
And so far, it's working right. I think I may have just missed one line somewhere.
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I know it's 5 months later, but I just thought I'd share this optimised version with you and get your thoughts
if select(2, UnitClass("player")) == "PRIEST" then
local pws, r, pom = "", "", ""
if UnitAura(unit, "Power Word: Shield") or UnitAura(unit, "Weakened Soul") then
pws = "|cffffffffPWS|r"
end
if UnitAura(unit, "Renew") then
r = "|cff11a918Renew|r"
end
if UnitAura(unit, "Prayer of Mending") then
pom = "|cffccbb66PoM|r"
end
return "%s%s%s", r, pom, pws
end
This uses my colour preferences, but you get the idea. Also, it eliminates a lot of unnecessary local variables and the use of the something and " " or "" problem. Also, as I'm using the frames for different players, I don't want to add extra testing if a class doesn't have the spells, hence the first line.
The UnitAura API allows testing of auras by index or by name, and since it returns nil or data, we don't need to assign it to any local variable.
Last edited by onaforeignshore : 01/01/10 at 11:58 PM.
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01/06/10, 10:34 PM
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#199
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Glass Joe
Blood Elf Priest
Echo Isles
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Originally Posted by onaforeignshore
I know it's 5 months later, but I just thought I'd share this optimised version with you and get your thoughts
if select(2, UnitClass("player")) == "PRIEST" then
local pws, r, pom = "", "", ""
if UnitAura(unit, "Power Word: Shield") or UnitAura(unit, "Weakened Soul") then
pws = "|cffffffffPWS|r"
end
if UnitAura(unit, "Renew") then
r = "|cff11a918Renew|r"
end
if UnitAura(unit, "Prayer of Mending") then
pom = "|cffccbb66PoM|r"
end
return "%s%s%s", r, pom, pws
end
This uses my colour preferences, but you get the idea. Also, it eliminates a lot of unnecessary local variables and the use of the something and " " or "" problem. Also, as I'm using the frames for different players, I don't want to add extra testing if a class doesn't have the spells, hence the first line.
The UnitAura API allows testing of auras by index or by name, and since it returns nil or data, we don't need to assign it to any local variable.
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Hey, thanks so much for this! I tried out your code and it works perfectly. It's so much simpler, too, which i'm grateful for. That class check line is a great idea, too, since I play on different characters. I wouldn't have to make new profiles for each with my priest texts turned off.
Could I use that same line and combine, say, mage buffs into the same text?
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01/10/10, 4:47 PM
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#200
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Glass Joe
Blood Elf Priest
Echo Isles
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Originally Posted by Eyrika
Hey, thanks so much for this! I tried out your code and it works perfectly. It's so much simpler, too, which i'm grateful for. That class check line is a great idea, too, since I play on different characters. I wouldn't have to make new profiles for each with my priest texts turned off.
Could I use that same line and combine, say, mage buffs into the same text?
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Actually, upon further testing, the weakened soul part of this text doesn't seem to work. I thought it did at first, but now it doesn't. Maybe it's an addon I have conflicting or something. I found that in my original text, I needed to identify Weakened Soul as HARMFUL, but I'm not sure how to put it into this new text. I did UnitAura(unit,i, "Harmful", "Weakened Soul") but that didn't work.
Any ideas?
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