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Old 07/04/09, 10:46 PM   #1
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
RhadaTip (gear and gem optimizer)

RhadaTip has evolved a lot since I've first opened this thread, and has now become a pretty powerful tool in my opinion. I'll update the following to better give the reader an idea of what RhadaTip is capable of.
  1. Item V.S. Item comparisons (to know how much dps this new badge item will grant to you, how many dkp you should bid on this newly dropped raid loot, etc).
    1.1 Item V.S. Item comes with an auto filling socket mechanism.
    1.2 RhadaTip support trinkets comparisons.
  2. Full gear evaluation, and projected full gear value (as the result of swapping the tooltipped item with the currently equipped item).
    2.1 This means that the item comparison is always accurate. Limiting the scope of the comparison only to the two items themselves will produce highly inaccurate results (as a consequence of passing the hit cap, breaking a tier set bonus etc).
    2.2 Thus, RhadaTip supports the hit cap and tier set bonuses.
  3. The comparison between items and setups can go n items ahead of your current gear, up until the best in slot configuration if you want, by using the combination of RhadaTip and WoWEquip.
    3.1 This is extremely useful. An item that is a small dps gain at the moment, might be a good dps gain (or a dps loss, for that matter) after having changed another item. As an example, an item drops (ie. a new pair of bracers). It is a small dps gain for you at the moment. You are only two emblems away from getting a new pair of legs. Before passing or bidding dkp, you might be interested in knowing what kind of dps gain those bracers would net to you also factoring in the new pair of leggings that you are about to get. Using RhadaTip and WoWEquip, that is possible.
    3.2 Easy, on the fly comparisons between your full gear set and that one of other players.
  4. RhadaTip links your current setups to your currently active talent tree. Swapping the active talent tree will automatically swap all values within RhadaTip. This (for example) means no overhead for a RhadaTip user changing from restoration to balance before a raid.
  5. RhadaTip comes with a gem optimizer. The gem optimizer's use is twofold.
    5.1 On the left handside it shows the best gem of each colour, based on your currently set scaling values.
    5.2 On the right handide, it will compute for you the optimal gemming of any item, be it an item that you already own (and therefore might be already gemmed), or an item that you don't already own. It will also show what gain you will get by regemming, so that you can better evaluate if it is worth going for it.
  6. It comes with a collection of pre defined scaling values accessible by the /rt pv slash command. These values are mostly taken from ElitistJerks or SimulationCraft for maximum reliability and actuality.
    6.1 When you log in with RhadaTip for the first time, it will compare your talents against those of the pre-set scaling values, and automatically load a template if there is a match.
  7. One-button-optimizer for the whole gear. Clicking this button, RhadaTip will scan your equipped items plus all the items in your bags, compute which combination will result in the highest gear xPS value, and equip it.

Last edited by Rhadamanthis : 10/20/09 at 5:52 PM.

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Old 07/10/09, 11:44 AM   #2
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
I've updated curse.com to version 2.0.7 to solve a dual spec numeric bug in the EquipCompare tooltips following a talent swap. I've also managed to fix the compatibility issue with Auctionator, which is coming with 2.0.8, together with healing classes' support.

Localization is on the other hand progressing slower.

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Old 07/10/09, 12:36 PM   #3
Roberto
Von Kaiser
 
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Blood Elf Rogue
 
<OPP>
Kazzak (EU)
Any chance it will support melee DPS as well in the near future?

http://sig.gamerdna.com/quizzes/INFL.../roberto83.png

If there are no stupid questions, then what kind of questions do stupid people ask? Do they get smart just in time to ask questions?

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Old 07/10/09, 1:51 PM   #4
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
That is the aim, but it is quite a lot of work to add all the other needed stats, gems, trinkets...

By the way, what caps would it need to be functional for melee too? Do melee have a yellow attack cap and a white one? Or they only care about the first?

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Old 07/10/09, 2:59 PM   #5
Noraj
Don Flamenco
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Rhadamanthis View Post
That is the aim, but it is quite a lot of work to add all the other needed stats, gems, trinkets...

By the way, what caps would it need to be functional for melee too? Do melee have a yellow attack cap and a white one? Or they only care about the first?
It can depend on the class and spec, but generally speaking it's just the mainhand / special hit cap that matters. Likewise, expertise can vary in how much of an impact it has on overall DPS. Also, there's a very good chance that changes in 3.2 will alter these weights significantly for certain specs.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 07/10/09, 3:14 PM   #6
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Oh another thing would be, how do you model the dps from weapons? Caster weapons are just like another item, you compute the dps gain from a weapon in the exact same way as you'd do as if it were a chest or leggings. What about melee? Just multiply the stats of the item for some scaling values?

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Old 07/10/09, 9:33 PM   #7
Noraj
Don Flamenco
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Rhadamanthis View Post
Oh another thing would be, how do you model the dps from weapons? Caster weapons are just like another item, you compute the dps gain from a weapon in the exact same way as you'd do as if it were a chest or leggings. What about melee? Just multiply the stats of the item for some scaling values?
You also have to take Normalization - WoWWiki - Your guide to the World of Warcraft into account, as well as figuring out which instant or on-hit attacks don't conform to it.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 07/15/09, 3:23 PM   #8
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
I'm almost done adding healers support. I just need some help to model trinkets like [Living Ice Crystals] now...

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Old 07/19/09, 7:30 PM   #9
jumanji
Banned
 
Undead Warlock
 
Thaurissan
Nice addon Rhada. But after inputting all the values, the "Total gear DPS" didn't showed up in my tooltip (tiptac is what i used) instead it only show "DPS Gain"

I'm a warlock btw.

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Old 07/19/09, 8:02 PM   #10
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by jumanji View Post
Nice addon Rhada. But after inputting all the values, the "Total gear DPS" didn't showed up in my tooltip (tiptac is what i used) instead it only show "DPS Gain"

I'm a warlock btw.
Could you try by disabling other tooltip enhancing mods, like tiptac, and see if it shows up properly?
Does the mod trigger any bug in the UI? If so, could you please post it so that I can look into it?


PS: I'll be m.i.a. for most of next week, but I promise I'll look into it as soon as possible when I get back.

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Old 07/20/09, 6:10 AM   #11
jumanji
Banned
 
Undead Warlock
 
Thaurissan
yea disabled tiptac and which now is default. In fact it got worse, only shows "gain=165.4" and some part wasn't showing anything at all

Alright hope you fix this, have fun!

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Old 07/21/09, 7:38 PM   #12
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
It must be some other addon then, yours is the first report of any compatibility issue since I updated it to version 2.0.8
Could you list or make a printscreen of all your active mods? Can you check if it bugs out without any mod but RhadaTip? I also tried to check your armory, unsuccessfully, are your gloves by any chance enchanted with Hyperspeed Accelerators ?

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Old 07/27/09, 11:57 AM   #13
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
I've started adding support to the melee stats.

I still need help from melee players in understanding how to model the weapons though.

Is anyone interested?

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Old 08/01/09, 1:37 PM   #14
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
I've uploaded the new version with some bugfixes and the melee support (minus a proper melee weapon model).

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Old 08/07/09, 2:18 PM   #15
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Uploaded the newer version tonight, which introduces the following changes:

- Fully compatible with the 3.2 game interface.
- Added support to melee weapons and bows.
- Added another line to the tooltip to better distinguish the Current Total Gear xPS" and the "New Total Gear xPS" obtainable by equipping the mousehovered item.
- Added all the 3.2 epic gems.
- Added the following 3.2 trinkets: Abyssal Rune, Banner of Victory.
- Added Bright Dragon's Eye.
- All Dragon's Eye gems aren't prismatic anymore.
- All Dragon's Eye gems have had their values adjusted to be in line with 3.2.
- Removed all the gems with Stamina from /rt rt.
- Fixed a spelling error in /rt sv.
- Fixed a bug caused by equipping the same item in both the mainhand and the offhand slot.

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Old 08/11/09, 7:17 PM   #16
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Thanks to the help of a user on curse I've managed to locate and fix the Hyperspeed Accelerators bug, will include this change in the next release.

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Old 08/19/09, 8:10 PM   #17
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Any beta tester for the deDE version?


edit: and the frFR and esES versions too?

Last edited by Rhadamanthis : 08/20/09 at 9:03 PM.

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Old 08/24/09, 7:32 PM   #18
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
changelog!

Why should I update from 2.1.0 to 2.1.1?
- New, cleaner tooltip (the "New Total Gear xPS" line is red if it's a xPS loss, green if it's a gain, and contains the actual amount between brakets).
- Added support to the deDE, frFR and esES clients.
- Added Emblem of Triumph trinkets.
- Added Lord Jaraxxus 25 men trinkets.
- Added Faction Champions 10 men trinkets.
- Hyperspeed Accelerators bug fixed.
- Trinkets also have the new style tooltip.
- Fixed a socket bonus bug.
- Socketing an equipped item correctly refreshes the tooltip values.
- Added gem tooltips to the selected gem in the corresponding dropdown menu.
- Added help tooltips to explain the meaning of almost every frame, including an example where applicable (can be turned off at any time).
- Changed the colours of the frames to make them slightly better readable.

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Old 08/25/09, 3:35 PM   #19
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Brewski View Post
Is this for melee dps?
Yes.

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Old 08/27/09, 1:00 PM   #20
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
I'm adding some pre saved scaling values, I could use some help with the healing ones.

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Old 08/28/09, 1:40 PM   #21
Emy
Glass Joe
 
Gnome Warlock
 
Trollbane (EU)
This addon is amazing, saves so much time having to check spreadsheets.

I'm curious however how it works with enchanted items. If I hover over an ungemmed and unenchanted item, does it take the normal enchants into account? Like gloves with a red socket, you tell the addon it should socket it with a red gem, but does it put an enchant on it as well?

Same for enchanted rings by enchanters, does it take the -23 SP into account if you hover over it? Or does it add those to the item making it better for that reason?

Awesome work!

[edit]
I think I understand it right if the addon doesn't take extra things like Belt sockets into account? It's this a feature that will be added later or is this not possible?

Last edited by Emy : 08/28/09 at 6:22 PM.

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Old 08/28/09, 6:26 PM   #22
Hawkeye269
Glass Joe
 
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Night Elf Hunter
 
Eonar
Haste Cap?

According to this thread in the Hunter's Forum, there's a "Haste Cap" to bring Steady Shot cast time down to 1.5 sec to match it up to the GCD and increase dps. Is there a way to put this variable in the addon.

it's a great addon and I couldn't come close to doing anything like this so please don't think I'm sniping. Just wondering if we can make it better.

Thanks.

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Old 08/28/09, 6:28 PM   #23
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Emy View Post
This addon is amazing, saves so much time having to check spreadsheets.

I'm curious however how it works with enchanted items. If I hover over an ungemmed and unenchanted item, does it take the normal enchants into account? Like gloves with a red socket, you tell the addon it should socket it with a red gem, but does it put an enchant on it as well?

Same for enchanted rings by enchanters, does it take the -23 SP into account if you hover over it? Or does it add those to the item making it better for that reason?

Awesome work!
Thanks for the compliments!

Anyway, as I wrote on the curse or wowinterface page:

- Enchantments are ignored and in no way contribute to the xPS gains.

RhadaTip's aim with its "Total Gear Dps Value" isn't to match your patchwerk recount dps, but to:

- let you find out which setup of items is best for you (and sometimes it isn't the one with the least amout of wasted hit etc)
- let you see what kind of gain an item is, to bid dkp smartly etc
- find out how to properly gem an item

When it came to gems, it was clear to me that I had to deal with unsocketed items, like those items that just dropped for you after a boss kill, or the comparison between your current item and the new one would be completely off. This was unavoidable since not every item has sockets, or the same amout of them, or the same socketbonus.

Enchantments though are different. If your gloves are enchanted, and a new pair of gloves drop, I had three options to make the comparison accurate:

- make a selection menu for enchantments like I've for gems
- add your current glove enchant to the newly dropped pair of gloves
- ignore your current gloves enchantment

Again, not caring to be close to the recount results but just to be accurate when comparing items, I took the latter path. That is the same as saying, RhadaTip expects you to enchant the new item just like you enchanted the old item.

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Old 08/28/09, 6:35 PM   #24
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Hawkeye269 View Post
According to this thread in the Hunter's Forum, there's a "Haste Cap" to bring Steady Shot cast time down to 1.5 sec to match it up to the GCD and increase dps. Is there a way to put this variable in the addon.

it's a great addon and I couldn't come close to doing anything like this so please don't think I'm sniping. Just wondering if we can make it better.

Thanks.
Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?

Also, one last thing. In my case for example, during a certain moment in the fight I reach the haste cap of 1 second on some of my damaging spells, but that is due to the stacking of buffs like trinkets and other abilities while under heroism/bloodlust. This is obviously different than saying that I've passively capped some of my spells. Now, about the scaling value of haste. Say that simulationcraft came up with a scaling value of 1.22 for 1 haste rating. This takes into account that, for me (my gear, talents, glyphs, raid buffs), for a few amount of seconds of the boss fight, that extra point in haste is bringing me zero benefits, due to being already past the haste hard cap while under bloodlust/heroism + potion or trinket proc or whatever. That is to say, your problem would only be real if you can passively cap your haste, all the time, not just under a combination of buffs up for just a few % of the fight.

EDIT: I poked that thread a second, and whilst it mentions that the per-point haste value pre getting steady shot to 1.5 seconds is worth a lot, it seems to imply that after that it is worth less. This is kinda like hit for rogues I guess, where it is worth a lot before capping yellow attacks, and less but still more than zero before capping poisons. This type of soft caps is dealt with in RhadaTip (currently) just by changing the scaling value of the interested stat, as the cap in rhadatip is a purely hard cap (any point past it is worth zero). I assume that this is correct in every situation but the one where you are below the softcap, use the higher scaling value, and the item that you are looking at brings you heavily over the softcap.

Last edited by Rhadamanthis : 08/28/09 at 6:40 PM.

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Old 08/28/09, 6:36 PM   #25
Emy
Glass Joe
 
Gnome Warlock
 
Trollbane (EU)
This just means enchanters are basicly accounted for, as they don't matter in the way the DPS is accounted for . Awesome. Thanks for the reply, I found all I was looking for!

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