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Old 08/28/09, 7:41 PM   #26
 VRoscioli
Great Tiger
 
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Troll Hunter
 
Ghostlands
Originally Posted by Rhadamanthis View Post
Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?
Hunters work nothing like warlocks. Haste does not affect a hunter's GCD, which is 1.5 s. The "soft cap" for haste is indeed 33% (enough to reduce the 2s cast time of Steady Shot to 1.5s); however, this is not covered solely by gear. In addition to an inherent 15% ranged attack speed bonus, hunters have a number of talents that increase ranged attack speed.



Originally Posted by Seonid View Post
One of the advantages of not being a developer is that I have no knowledge of any "proper" way to do anything. That and C is liking coding in an illustrated version of assembler.
Pri DK Shm Pal

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Old 08/29/09, 11:10 AM   #27
Hawkeye269
Glass Joe
 
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Night Elf Hunter
 
Eonar
Originally Posted by Rhadamanthis View Post
Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?

Also, one last thing. In my case for example, during a certain moment in the fight I reach the haste cap of 1 second on some of my damaging spells, but that is due to the stacking of buffs like trinkets and other abilities while under heroism/bloodlust. This is obviously different than saying that I've passively capped some of my spells. Now, about the scaling value of haste. Say that simulationcraft came up with a scaling value of 1.22 for 1 haste rating. This takes into account that, for me (my gear, talents, glyphs, raid buffs), for a few amount of seconds of the boss fight, that extra point in haste is bringing me zero benefits, due to being already past the haste hard cap while under bloodlust/heroism + potion or trinket proc or whatever. That is to say, your problem would only be real if you can passively cap your haste, all the time, not just under a combination of buffs up for just a few % of the fight.

EDIT: I poked that thread a second, and whilst it mentions that the per-point haste value pre getting steady shot to 1.5 seconds is worth a lot, it seems to imply that after that it is worth less. This is kinda like hit for rogues I guess, where it is worth a lot before capping yellow attacks, and less but still more than zero before capping poisons. This type of soft caps is dealt with in RhadaTip (currently) just by changing the scaling value of the interested stat, as the cap in rhadatip is a purely hard cap (any point past it is worth zero). I assume that this is correct in every situation but the one where you are below the softcap, use the higher scaling value, and the item that you are looking at brings you heavily over the softcap.
Got it. Thanks for listening and answering. Your help goes beyond just a good addon!

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Old 08/31/09, 7:49 AM   #28
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
New version is up:

Why should I update from 2.1.1 to 2.1.2?
- Pre-Saved scaling values.
- Working deDE, frFR and esES locales.
- Twin Val'kyr 25 men normal mode trinkets.
- Fixed a bug caused by having a Alchemist Stone trinket equipped.
- Fixed a bug caused by some trinkets when logging in with the secondary spec as the active one.



If you have a pre-set scaling value template that you feel is lacking, let me know.

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Old 09/02/09, 9:31 AM   #29
Bambislayer
Von Kaiser
 
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Dwarf Hunter
 
Bloodhoof (EU)
Just a quick question. Does this addon also consider tier set bouses?

For example, if i we're to replace 1 of 2 pieces that granted me the 2pc T8 set bonus for hunters, would the DPS scores reflect this?

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Old 09/02/09, 5:52 PM   #30
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Bambislayer View Post
Just a quick question. Does this addon also consider tier set bouses?

For example, if i we're to replace 1 of 2 pieces that granted me the 2pc T8 set bonus for hunters, would the DPS scores reflect this?
I'm working on it atm, will be up for the next release, along another major feature :p

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Old 09/07/09, 9:49 PM   #31
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Latest version adds:
  • Support to WoWEquip in order to go N items ahead of your current setup, up to the bis
  • An automatic gem optimizer
  • Support to tier bonuses

I'll go ahead and update the very first post to reflect the recent additions to the addon.

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Old 09/10/09, 9:06 AM   #32
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
If anyone wants to help me add support to [Reign of the Dead] and its counterpart in RhadaTip, I could use a list of all the talents (for the dps casters only of course) that:
  • Give extra crit percentages which do not appear in the char's tab
  • Increase the crit damage bonus multiplier from 1.5 to 2

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Old 09/11/09, 5:46 AM   #33
Troffel
Von Kaiser
 
Gnome Warlock
 
Der Rat von Dalaran (EU)
I like to see a feature in RhadaTip like this:

One-button-optimizer for the whole gear, not only one-vs.-one-optimization, based on the items in the inventory.

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Old 09/12/09, 5:55 AM   #34
Selrach
Glass Joe
 
Undead Warlock
 
Dalaran (EU)
Hello Rhadamanthis,

Thank you for this excellent mod. I was playing with it this morning and couldn't find out why a much better belt than the one I had was not getting much more dps value ! And then I found out that was the "Eternal belt buckle" that was not added to the linked/Atlas item. I did the maths with Excel to be sure that I was not missing something else.

Is it possible to add a default prismatic socket/best gem when computing a waist value ? (I guess the blacksmith guys would say they need also one in the hands and wrist !)

Thank you

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Old 09/13/09, 1:51 PM   #35
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Selrach View Post
Hello Rhadamanthis,

Thank you for this excellent mod. I was playing with it this morning and couldn't find out why a much better belt than the one I had was not getting much more dps value ! And then I found out that was the "Eternal belt buckle" that was not added to the linked/Atlas item. I did the maths with Excel to be sure that I was not missing something else.

Is it possible to add a default prismatic socket/best gem when computing a waist value ? (I guess the blacksmith guys would say they need also one in the hands and wrist !)

Thank you
I'll be honest with you, I postponed this because I was hoping to find a nicer way to do it.

Lets see what we got:

-1 If the tooltip has a line that reads Prismatic Socket (which means that the user already added a prismatic socket, but hasn't filled it yet) it will be pretty easy, but pretty unlikely, so much that I could potentially ignore this case.
-2 If an item is already gemmed, how do I check that one of the gems already in place isn't the extra one, to not add it twice? I guess that I could use a function to get the number of sockets present on the general item (as opposed to the current item), and check that against

local linkType, itemId, enchantId, jewelId1, jewelId2, jewelId3, jewelId4, suffixId, uniqueId = strsplit(":", itemString)
the number of jewelIds that are > 0. For example, my t8 gloves have 1 socket, the function returns 1 when colled on the generic t8 object, but jewelId1 and jewelId2 are both > 0, it means that it has the prismatic already.

-3 If the item isn't gemmed yet, call the above mentioned function to get the number of sockets on the general item. Call the same function to get the number of sockets on the specific item, if they are the same, the prismatic should be added. Again on t8 gloves, they would both return 1, so the item doesn't have the prismatic yet.

A mixed situation of a gemmed and ungemmed item like:
- gem 1 is gemmed
- gem 2 is free
- gem 3 is the prismatic and is gemmed

would fail though, as the general link would return 2 sockets, the comparison to

local linkType, itemId, enchantId, jewelId1, jewelId2, jewelId3, jewelId4, suffixId, uniqueId = strsplit(":", itemString)
would indicate 2 gems, so another prismatic would be added.

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Old 09/17/09, 9:35 AM   #36
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Troffel View Post
I like to see a feature in RhadaTip like this:

One-button-optimizer for the whole gear, not only one-vs.-one-optimization, based on the items in the inventory.
I've finished developing this, it will be included in the next update.

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Old 09/24/09, 8:59 PM   #37
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
New version is up, here is the changelog:

Why should I update from 2.1.3c to 2.1.4?
- A new gear optimizer function, accessible with /rt ogear. With the click of one button, RhadaTip will scan all your items and equip the combination of them which ends up delivering the highest xPS.
- A new menu frame, accessible with /rt menu, that makes it easier to access all the frames and functionalities offered by RhadaTip.
- Prismatic Sockets are now treated as enchantments, therefore they are ignored.
- Swapping specs will try to load a template of scaling values, if applicable, just like it would if you logged in with that tree as the active talent tree.
- Added a trinket model for Reign of the Unliving and Reign of the Dead.
- Added a trinket model for the following Brewfest trinkets: Coren's Chromium Coaster, Mithril Pocketwatch, Ancient Pickled Egg.
- Added the ruRU locale.
- Removed the last rare gems (Inscribed Monarch Topaz, Fractured Scarlet Ruby, Glinting Monarch Topaz, Stark Monarch Topaz).
- Fixed an hit rating error in the WoWEquip support.
- Fixed a bug caused by mousehovering a one-hand while having a two-hand equipped.
- Fixed a possible bug in the average casting time value.
- Fixed a possible bug with the Hunter class.
- Fixed some outdated print messages.
and here are some tutorialish videos that I've made and uploaded on youtube (I know that I'm no Jack, but they are just to quickly show the main features and some how-to!).

RhadaTip first login.
How to configure the hit cap, the default gem fillers for each socket colour, the average casting time, and more.
Item V.S. Item comparisons, "projected gear" values and more.
RhadTip and WoWEquip to optimize your gear even n items ahead of your current configuration, up until the best in slot setup.
RhadTip and WoWEquip to see how much other players' gear is worth, and quickly compare it to yours.
RhadaTip management of the talent tree swapping functionality.
RhadaTip Gem Optimization tool.
RhadaTip Gear Optimization tool.

Last edited by Rhadamanthis : 09/24/09 at 9:07 PM.

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Old 09/29/09, 2:52 AM   #38
yuzna
Glass Joe
 
Undead Warlock
 
Sisters of Elune
Would there be any benefit to add your own scaling factors based on your own gear or would that just be overkill? I found that the scaling factors after running scale factors with Simcraft to be a bit different and it actually made a difference come gear selection.

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Old 09/29/09, 4:59 AM   #39
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by yuzna View Post
Would there be any benefit to add your own scaling factors based on your own gear or would that just be overkill? I found that the scaling factors after running scale factors with Simcraft to be a bit different and it actually made a difference come gear selection.
I strongly encourage people to run simcraft on their own and replace the scaling values that rhadatip loads with theirs.

The only reason why I surrendered and inserted pre-set values was to help those that couldn't run simcrafts/spreadsheets by themselves, afterall the values taken from simcraft sampleOutput page should be pretty reliable in most cases.

But once again, yes I definitely recomend that you replace the ones that it loaded with the ones that you came up with.

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Old 09/30/09, 10:12 AM   #40
Stopokingme
Don Flamenco
 
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Orc Shaman
 
Azjol-Nerub (EU)
I like the mod, I had some trouble getting it to coexist with Autobar though, Autobar refuses to load because it doesn't recognize a certain variable which I guess is coming from RhadaTip, I believe it was Itemvalue.

Don't know about mods enough to figure out if this is an issue with Autobar (likely, bloated piece of crap that it is, wish there was a good replacement for it out there) or RhadaTip.

Can't check right now what the variable name was, will check when I have WoW access again.

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Old 09/30/09, 2:47 PM   #41
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by Stopokingme View Post
I like the mod, I had some trouble getting it to coexist with Autobar though, Autobar refuses to load because it doesn't recognize a certain variable which I guess is coming from RhadaTip, I believe it was Itemvalue.

Don't know about mods enough to figure out if this is an issue with Autobar (likely, bloated piece of crap that it is, wish there was a good replacement for it out there) or RhadaTip.

Can't check right now what the variable name was, will check when I have WoW access again.
Yes the autobar issue has been out there since my first release. It isn't about a variable, but something more obscure. I don't even think that it is between rhadatip and autobar, but rhadatip and a library used by autobar.

I tried to understand it, in case I did something wrong (I'm relatively new to lua and addons). After a post on forum, I came to the conclusion that I did make secure hooks to the tooltips. At the moment I'm relatively confident that it isn't a problem in my code, therefore not something that I can fix (even if I actually could pinpoint the exact issue out, I wouldn't be able to release a fixed Autobar/"Library used by Autobar" by myself).

There is only one chance. The author of autobar, after a period in which it was said that he discontinued the addon, seems to be updating it again. I wrote to him obviously, if he comes back at me we might see the light at the end of the tunned!

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Old 09/30/09, 4:02 PM   #42
zuke8675309
Glass Joe
 
Gnome Warlock
 
Eonar
RhadaTip has been a great tool and I like it a lot. However, I'm seeing a result now that is making me question its accuracy. I need some help.

Here is a link to my armory page.

The problem is that when I open AtlaslootEnhanced and browse the loot for Lord Jaraxxus, RhadaTip tells me that the Firestorm Ring he drops is a dps loss for me. This is a problem because of my current rings is Sinner's Confession which has lower stats in every area except stamina.

What the tooltip shows is an Item DPS value of 309.66 for Sinner's Confession and Item DPS value of 348.7 for Firestorm Ring. However, the tooltip for Firestorm Ring also shows Current Total Gear DPS of 6560.36 and New DPS of 6518.36 - a 42 dps loss (in red).

If the stats of the Firestorm Ring are higher than Sinner's Confession and the DPS value of Firestorm Ring is higher, obviously the new total gear DPS value should be higher as well. Is there a bug?

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Old 09/30/09, 5:03 PM   #43
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by zuke8675309 View Post
RhadaTip has been a great tool and I like it a lot. However, I'm seeing a result now that is making me question its accuracy. I need some help.

Here is a link to my armory page.

The problem is that when I open AtlaslootEnhanced and browse the loot for Lord Jaraxxus, RhadaTip tells me that the Firestorm Ring he drops is a dps loss for me. This is a problem because of my current rings is Sinner's Confession which has lower stats in every area except stamina.

What the tooltip shows is an Item DPS value of 309.66 for Sinner's Confession and Item DPS value of 348.7 for Firestorm Ring. However, the tooltip for Firestorm Ring also shows Current Total Gear DPS of 6560.36 and New DPS of 6518.36 - a 42 dps loss (in red).

If the stats of the Firestorm Ring are higher than Sinner's Confession and the DPS value of Firestorm Ring is higher, obviously the new total gear DPS value should be higher as well. Is there a bug?
The good news for you is that this isn't a problem of accuracy, you can keep trusting the numbers it shows
As I mentioned in the faqs on the mod's homepage,

When comparing rings and trinkets, the projected "Total gear xPS" line added under the tooltipped ring/trinket is what you would obtain by replacing the tooltipped ring/trinket over the weakest ring/trinket that you currently have equipped.
So what is happening here is that Firestorm Ring is not virtually replacing the simply inferior ring Sinner's Confession, but your other ring, because your other ring's self dps value is lower than Sinner's Confession (I'd imagine that the other ring does not have hit rating).
What can you do if you want to see your new gear value with the Jaraxxus ring? Simply force it to replace the one that it should, Sinner's Confession. How do you do it? You can simply unequip it, so that it will take its place rather than your other ring's.
Is this great? No, I'm not happy with it either, I simply did not have the means to do a better job back when I implemented this part of the mod. Afterall it is only wrong in 1 case out of the many possibles, the one you just mentioned, so it looked like an acceptable solution back then. I'm receiving a lot of requests to improve the UI, the speed of the gear optimizer etc, and sadly I'm just 1 developer with limited about of free time. I can't promise you when, but I will fix this sooner or later so that it is accurate in every case.

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Old 09/30/09, 8:39 PM   #44
zuke8675309
Glass Joe
 
Gnome Warlock
 
Eonar
Ahh... Thanks for the explanation. Like I said - I really like the addon and it's become an indispensable tool.

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Old 10/03/09, 12:51 PM   #45
warlockone
Glass Joe
 
Human Warlock
 
Bronzebeard (EU)
hi rhada, im experiencing a familier problem with the ring slots. http://http://eu.wowarmory.com/chara...d&n=Warlockone is my armory.

as you can see i have [Frozen Loop] equipped placing me at 11.78% hit (note the 3 points in suppression) and gear dps of 7136.36

as im still over the cap by replacing it with a none hit ring, in this case [Pyrelight Circle] i figured it would be a dps gain, when mousing over it, it shows a dps loss of 78.47.
however when i do actually equip it my total gear dps rises to 7172.58

i read above what your put about the other ring having lower self dps vaule but in this case my other ring is [Band of the Invoker].

basically i cnt figure why its showing initially as a loss but a gain when i actually equip it taking into account im capped through talents. all rings are also enchanted, i dnt think thats relevant but thought best to include in case it is.

i have spoke to you previously (im the idiot who has no clue how to run simcraft) im not sure if my vaules are now quite different to the preset vaules you were kind enough to add (got like 744haste) or if its something to do with the hit rating on the ring.

*EDIT: im also experincing difficulty with the gear optimiser, i run it in the background on 2 had it on for 30minutes the other day, i get no error messages or anything and nothing changes that i can see, would this emply im currently wearing optimal gear or is something a miss?

totally loving the amount of effort going into this addon, way beyond what most developers and i dont feel you get the credit you deserve for it so a /salute from me.

Last edited by warlockone : 10/03/09 at 1:41 PM.

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Old 10/03/09, 8:43 PM   #46
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by warlockone View Post
hi rhada, im experiencing a familier problem with the ring slots. http://http://eu.wowarmory.com/chara...d&n=Warlockone is my armory.

as you can see i have [Frozen Loop] equipped placing me at 11.78% hit (note the 3 points in suppression) and gear dps of 7136.36

as im still over the cap by replacing it with a none hit ring, in this case [Pyrelight Circle] i figured it would be a dps gain, when mousing over it, it shows a dps loss of 78.47.
however when i do actually equip it my total gear dps rises to 7172.58

i read above what your put about the other ring having lower self dps vaule but in this case my other ring is [Band of the Invoker].

basically i cnt figure why its showing initially as a loss but a gain when i actually equip it taking into account im capped through talents. all rings are also enchanted, i dnt think thats relevant but thought best to include in case it is.

i have spoke to you previously (im the idiot who has no clue how to run simcraft) im not sure if my vaules are now quite different to the preset vaules you were kind enough to add (got like 744haste) or if its something to do with the hit rating on the ring.
Hey! As I mentioned above, rhadatip is (incorrectly) replacing [Pyrelight Circle] against your lowest self dps valued item. While [Band of the Invoker] is an awesome ring, maybe the best one among those without hit, I doubt that it is worth more (again, self dps value, the first line of the 3 that my mod adds) than [Frozen Loop]. I don't know which scaling values you are using, but hit is worth so much more than any other stat, that even the best non hit ring can't compete with a nice hit ring like [Frozen Loop]. To recap, the dps loss that you see when mousehovering [Pyrelight Circle] should match your gear value if you were to put [Pyrelight Circle] in place of [Band of the Invoker], because [Band of the Invoker]'s self value is lower than that of [Frozen Loop].

Originally Posted by warlockone View Post
*EDIT: im also experincing difficulty with the gear optimiser, i run it in the background on 2 had it on for 30minutes the other day, i get no error messages or anything and nothing changes that i can see, would this emply im currently wearing optimal gear or is something a miss?

totally loving the amount of effort going into this addon, way beyond what most developers and i dont feel you get the credit you deserve for it so a /salute from me.
Did you get interface lag after having fired it? If you want you can try to run it in foreground. Anyway, I should warn you that running it with more than 10ish items in your bags might mean hours of computation. Lua inside WoW is just that slow, in C you could achieve millions of tests in the same amount of time that it takes to WoW to make hundreds... Be extra careful to remove all pvp gear, all fishing poles, level 70 items, alchemist's stones etc before firing it again.

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Old 10/04/09, 2:15 PM   #47
warlockone
Glass Joe
 
Human Warlock
 
Bronzebeard (EU)
Did you get interface lag after having fired it? If you want you can try to run it in foreground. Anyway, I should warn you that running it with more than 10ish items in your bags might mean hours of computation. Lua inside WoW is just that slow, in C you could achieve millions of tests in the same amount of time that it takes to WoW to make hundreds... Be extra careful to remove all pvp gear, all fishing poles, level 70 items, alchemist's stones etc before firing it again
this did the trick perfectly, i carry around various bits of gear depending on the boss fights im doing. once i lowered it to your suggested number of 10 it worked fine.

once fire and completed i did have the same issue occur with the rings again (as you previously explained) and also with my helm, the optimizer replaced my (losing the 2 set bonus) with [Nemesis Skullcap] which is a slight dps loss

Last edited by warlockone : 10/04/09 at 6:03 PM.

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Old 10/04/09, 2:31 PM   #48
warlockone
Glass Joe
 
Human Warlock
 
Bronzebeard (EU)
Did you get interface lag after having fired it? If you want you can try to run it in foreground. Anyway, I should warn you that running it with more than 10ish items in your bags might mean hours of computation. Lua inside WoW is just that slow, in C you could achieve millions of tests in the same amount of time that it takes to WoW to make hundreds... Be extra careful to remove all pvp gear, all fishing poles, level 70 items, alchemist's stones etc before firing it again
this did the trick perfectly, i carry around various bits of gear depending on the boss fights im doing. once i lowered it to your suggested number of 10 it worked fine.

once fire and completed i did have the same issue occur with the rings again (as you previously explained) and also with my helm, the optimizer replaced my [Conqueror's Deathbringer Hood] (losing the 2 set bonus) with which is a slight dps loss

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Old 10/05/09, 4:36 AM   #49
Rhadamanthis
Banned
 
Human Warlock
 
Shadowsong (EU)
Originally Posted by warlockone View Post
this did the trick perfectly, i carry around various bits of gear depending on the boss fights im doing. once i lowered it to your suggested number of 10 it worked fine.

once fire and completed i did have the same issue occur with the rings again (as you previously explained) and also with my helm, the optimizer replaced my [Conqueror's Deathbringer Hood] (losing the 2 set bonus) with which is a slight dps loss
Ummm, honestly I've never ever heard that the configuration that it came up with was not the best possible one. You are saying that it unequipped the tier8 headpiece in favour of another headpiece? Which one is that? And if you mousehover the tier8 that has been left in your bags, you get a green line saying that equipping it is a dps gain?

Ah, two things that I must ask, are you using version 2.1.4, and have you set tier bonuses scaling values in /rt sv?

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Old 10/05/09, 11:34 AM   #50
warlockone
Glass Joe
 
Human Warlock
 
Bronzebeard (EU)
bah seems i have double posted as well as not linking the other helm ><
yes, upon completing the process it went on to equip Nemesis Skullcap - Item - World of Warcraft and remove my tier headpeice. in response to your questions i set the casting vaules as seen in your video and im not currently able to verify the version as im at uniand but double check that when i get in.

the difference was only 6. something dps so i was unusre if it was based soley on dps.

Last edited by warlockone : 10/05/09 at 2:22 PM.

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