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08/11/09, 7:17 PM
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#16
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Banned
Human Warlock
Shadowsong (EU)
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Thanks to the help of a user on curse I've managed to locate and fix the Hyperspeed Accelerators bug, will include this change in the next release.
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08/19/09, 8:10 PM
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#17
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Banned
Human Warlock
Shadowsong (EU)
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Any beta tester for the deDE version?
edit: and the frFR and esES versions too?
Last edited by Rhadamanthis : 08/20/09 at 9:03 PM.
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08/24/09, 7:32 PM
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#18
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Banned
Human Warlock
Shadowsong (EU)
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changelog!
Why should I update from 2.1.0 to 2.1.1?
- New, cleaner tooltip (the "New Total Gear xPS" line is red if it's a xPS loss, green if it's a gain, and contains the actual amount between brakets).
- Added support to the deDE, frFR and esES clients.
- Added Emblem of Triumph trinkets.
- Added Lord Jaraxxus 25 men trinkets.
- Added Faction Champions 10 men trinkets.
- Hyperspeed Accelerators bug fixed.
- Trinkets also have the new style tooltip.
- Fixed a socket bonus bug.
- Socketing an equipped item correctly refreshes the tooltip values.
- Added gem tooltips to the selected gem in the corresponding dropdown menu.
- Added help tooltips to explain the meaning of almost every frame, including an example where applicable (can be turned off at any time).
- Changed the colours of the frames to make them slightly better readable.
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08/25/09, 3:35 PM
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#19
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Banned
Human Warlock
Shadowsong (EU)
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Originally Posted by Brewski
Is this for melee dps?
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Yes.
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08/27/09, 1:00 PM
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#20
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Banned
Human Warlock
Shadowsong (EU)
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I'm adding some pre saved scaling values, I could use some help with the healing ones.
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08/28/09, 1:40 PM
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#21
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Glass Joe
Gnome Warlock
Trollbane (EU)
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This addon is amazing, saves so much time having to check spreadsheets.
I'm curious however how it works with enchanted items. If I hover over an ungemmed and unenchanted item, does it take the normal enchants into account? Like gloves with a red socket, you tell the addon it should socket it with a red gem, but does it put an enchant on it as well?
Same for enchanted rings by enchanters, does it take the -23 SP into account if you hover over it? Or does it add those to the item making it better for that reason?
Awesome work!
[edit]
I think I understand it right if the addon doesn't take extra things like Belt sockets into account? It's this a feature that will be added later or is this not possible?
Last edited by Emy : 08/28/09 at 6:22 PM.
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08/28/09, 6:26 PM
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#22
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Glass Joe
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Haste Cap?
According to this thread in the Hunter's Forum, there's a "Haste Cap" to bring Steady Shot cast time down to 1.5 sec to match it up to the GCD and increase dps. Is there a way to put this variable in the addon.
it's a great addon and I couldn't come close to doing anything like this so please don't think I'm sniping. Just wondering if we can make it better.
Thanks.
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08/28/09, 6:28 PM
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#23
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Banned
Human Warlock
Shadowsong (EU)
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Originally Posted by Emy
This addon is amazing, saves so much time having to check spreadsheets.
I'm curious however how it works with enchanted items. If I hover over an ungemmed and unenchanted item, does it take the normal enchants into account? Like gloves with a red socket, you tell the addon it should socket it with a red gem, but does it put an enchant on it as well?
Same for enchanted rings by enchanters, does it take the -23 SP into account if you hover over it? Or does it add those to the item making it better for that reason?
Awesome work!
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Thanks for the compliments!
Anyway, as I wrote on the curse or wowinterface page:
- Enchantments are ignored and in no way contribute to the xPS gains.
RhadaTip's aim with its "Total Gear Dps Value" isn't to match your patchwerk recount dps, but to:
- let you find out which setup of items is best for you (and sometimes it isn't the one with the least amout of wasted hit etc)
- let you see what kind of gain an item is, to bid dkp smartly etc
- find out how to properly gem an item
When it came to gems, it was clear to me that I had to deal with unsocketed items, like those items that just dropped for you after a boss kill, or the comparison between your current item and the new one would be completely off. This was unavoidable since not every item has sockets, or the same amout of them, or the same socketbonus.
Enchantments though are different. If your gloves are enchanted, and a new pair of gloves drop, I had three options to make the comparison accurate:
- make a selection menu for enchantments like I've for gems
- add your current glove enchant to the newly dropped pair of gloves
- ignore your current gloves enchantment
Again, not caring to be close to the recount results but just to be accurate when comparing items, I took the latter path. That is the same as saying, RhadaTip expects you to enchant the new item just like you enchanted the old item.
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08/28/09, 6:35 PM
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#24
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Banned
Human Warlock
Shadowsong (EU)
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Originally Posted by Hawkeye269
According to this thread in the Hunter's Forum, there's a "Haste Cap" to bring Steady Shot cast time down to 1.5 sec to match it up to the GCD and increase dps. Is there a way to put this variable in the addon.
it's a great addon and I couldn't come close to doing anything like this so please don't think I'm sniping. Just wondering if we can make it better.
Thanks.
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Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?
Also, one last thing. In my case for example, during a certain moment in the fight I reach the haste cap of 1 second on some of my damaging spells, but that is due to the stacking of buffs like trinkets and other abilities while under heroism/bloodlust. This is obviously different than saying that I've passively capped some of my spells. Now, about the scaling value of haste. Say that simulationcraft came up with a scaling value of 1.22 for 1 haste rating. This takes into account that, for me (my gear, talents, glyphs, raid buffs), for a few amount of seconds of the boss fight, that extra point in haste is bringing me zero benefits, due to being already past the haste hard cap while under bloodlust/heroism + potion or trinket proc or whatever. That is to say, your problem would only be real if you can passively cap your haste, all the time, not just under a combination of buffs up for just a few % of the fight.
EDIT: I poked that thread a second, and whilst it mentions that the per-point haste value pre getting steady shot to 1.5 seconds is worth a lot, it seems to imply that after that it is worth less. This is kinda like hit for rogues I guess, where it is worth a lot before capping yellow attacks, and less but still more than zero before capping poisons. This type of soft caps is dealt with in RhadaTip (currently) just by changing the scaling value of the interested stat, as the cap in rhadatip is a purely hard cap (any point past it is worth zero). I assume that this is correct in every situation but the one where you are below the softcap, use the higher scaling value, and the item that you are looking at brings you heavily over the softcap.
Last edited by Rhadamanthis : 08/28/09 at 6:40 PM.
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08/28/09, 6:36 PM
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#25
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Glass Joe
Gnome Warlock
Trollbane (EU)
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This just means enchanters are basicly accounted for, as they don't matter in the way the DPS is accounted for  . Awesome. Thanks for the reply, I found all I was looking for!
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08/28/09, 6:41 PM
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#26
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Bald Bull
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Originally Posted by Rhadamanthis
Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?
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Hunters work nothing like warlocks. Haste does not affect a hunter's GCD, which is 1.5 s. The "soft cap" for haste is indeed 33% (enough to reduce the 2s cast time of Steady Shot to 1.5s); however, this is not covered solely by gear. In addition to an inherent 15% ranged attack speed bonus, hunters have a number of talents that increase ranged attack speed.
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EJBSG18:
Originally Posted by Seonid
One of the advantages of not being a developer is that I have no knowledge of any "proper" way to do anything. That and C is liking coding in an illustrated version of assembler.
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Pri DK Shm Pal
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08/29/09, 10:10 AM
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#27
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Glass Joe
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Originally Posted by Rhadamanthis
Pardon my ignorance of hunters, I'll pretend that they work the same as warlocks. For warlocks, the haste hard cap is the gcd, but the gcd can be reduced from its original value of 1.5 seconds to as low as 1 second, since a few patches now. Hunter's haste cap isn't the amount needed to bring the gcd to 1 second?
Also, one last thing. In my case for example, during a certain moment in the fight I reach the haste cap of 1 second on some of my damaging spells, but that is due to the stacking of buffs like trinkets and other abilities while under heroism/bloodlust. This is obviously different than saying that I've passively capped some of my spells. Now, about the scaling value of haste. Say that simulationcraft came up with a scaling value of 1.22 for 1 haste rating. This takes into account that, for me (my gear, talents, glyphs, raid buffs), for a few amount of seconds of the boss fight, that extra point in haste is bringing me zero benefits, due to being already past the haste hard cap while under bloodlust/heroism + potion or trinket proc or whatever. That is to say, your problem would only be real if you can passively cap your haste, all the time, not just under a combination of buffs up for just a few % of the fight.
EDIT: I poked that thread a second, and whilst it mentions that the per-point haste value pre getting steady shot to 1.5 seconds is worth a lot, it seems to imply that after that it is worth less. This is kinda like hit for rogues I guess, where it is worth a lot before capping yellow attacks, and less but still more than zero before capping poisons. This type of soft caps is dealt with in RhadaTip (currently) just by changing the scaling value of the interested stat, as the cap in rhadatip is a purely hard cap (any point past it is worth zero). I assume that this is correct in every situation but the one where you are below the softcap, use the higher scaling value, and the item that you are looking at brings you heavily over the softcap.
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Got it. Thanks for listening and answering. Your help goes beyond just a good addon!
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08/31/09, 6:49 AM
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#28
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Banned
Human Warlock
Shadowsong (EU)
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New version is up:
Why should I update from 2.1.1 to 2.1.2?
- Pre-Saved scaling values.
- Working deDE, frFR and esES locales.
- Twin Val'kyr 25 men normal mode trinkets.
- Fixed a bug caused by having a Alchemist Stone trinket equipped.
- Fixed a bug caused by some trinkets when logging in with the secondary spec as the active one.
If you have a pre-set scaling value template that you feel is lacking, let me know.
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09/02/09, 8:31 AM
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#29
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Von Kaiser
Pandaren Monk
Bloodhoof (EU)
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Just a quick question. Does this addon also consider tier set bouses?
For example, if i we're to replace 1 of 2 pieces that granted me the 2pc T8 set bonus for hunters, would the DPS scores reflect this?
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09/02/09, 4:52 PM
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#30
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Banned
Human Warlock
Shadowsong (EU)
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Originally Posted by Bambislayer
Just a quick question. Does this addon also consider tier set bouses?
For example, if i we're to replace 1 of 2 pieces that granted me the 2pc T8 set bonus for hunters, would the DPS scores reflect this?
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I'm working on it atm, will be up for the next release, along another major feature :p
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