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Old 02/12/07, 6:06 PM   #1
alcaras
 
 
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Anyone know of a mod that evaluates gear for an MS warrior?

I have one half-written, but if there's something already out there that does this, I'd much prefer to just use instead of continuing coding mine :)

Alternatively, anyone know of a mod that parses tooltips and just weighs stats? I know Jubei's AEP (for Rogues) did this, but it is out of date and somewhat buggy... I'd like a mod I can just drop in weights and have it calculate a sum value for an item, as I'm getting a lot of gear in TBC that's pretty close in gear (the 5 variations of the Perfectly Balanced Cloak, for example).

Thanks!

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Old 02/14/07, 10:03 AM   #2
fuzzy
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Mal'Ganis
After using both TankPoints/HealPoints I've been wondering this too. DPSPoints where are you?!

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Old 02/14/07, 1:44 PM   #3
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I did change the .lua code to also include warriors. Unfortunately Jubei hasn't updated his mod so far, so the only thing I can give you is my modded version:
http://sp00n.pytalhost.com/misc/Jubei_AEP_Warrior.rar

The values for rogues are *not* the original ones, as I've adopted them to my needs according to Pf's spreadsheet, and the values for warriors more or less are still based on level 60 (as my warrior alt is still sitting at 61, I haven't made any effort on this yet).

Also note that it won't work without changes with other mods that change the tooltip, like Rating Buster does (it alters the strings, and therefore the AEP won't be calculated properly).
Let me know if you need want to use both Rating Buster and Jubei AEP, you just have to add two lines in the localization.lua.

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Old 02/14/07, 2:28 PM   #4
 Slake
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Interestingly, I've been working on a mod to do exactly this for a few days now; given your current spell damage/crit%/hit% it's fairly simple to evaluate how much 1% crit or 1% hit are worth in terms of +damage, and weigh out an item's stats that way (I'm a warlock), so I wrote a quick hack into RatingBuster to add valuations at the bottom of the tooltips. It's been extremely helpful in deciding between two close pieces of gear.

I'm working on getting all the code into it's own addon with a menu for a custom profile where you can assign arbitrary weights to any stat that might be on an item, as well as preset profiles for an arms warrior/fury warrior/combat rogue/fire mage/shadow priest/etc etc. If there's some interest I can post the hacked version of RatingBuster until the new one is done.


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Old 02/14/07, 2:53 PM   #5
alcaras
 
 
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sp00n, does your code work with gems and enchants? I know an old version of AEP that I was modding had the limitation it could only find one bonus for a particular stat -- i.e. if you had boots with 15 stamina, 7 agility and a +7 stamina enchant and a +6 stamina gem, it would only find the 15 stamina, because it only looks for each stat once.

--

Slake, I'd love to see the hacked version of RatingBuster as I could use it until you finish the customizable on.

--

One idea I had (but hadn't had time to implement) was to automatically weigh stats dynamically, based on the stats you already had... i.e. figure out how much e.g. STR it takes to get 1% more average damage on an MS+whitehit+WW combo (warrior's "burst" for pvp), how much +crit to get 1%... then weigh those accordingly to get a DPS weight. Then for a survivability weight, do the same 1% calculation for stamina, armor and resilience. As for how to weigh DPS and Survivability weights, leave that up to the user.

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Old 02/14/07, 2:59 PM   #6
fuzzy
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Mal'Ganis
Originally Posted by Slake
If there's some interest I can post the hacked version of RatingBuster until the new one is done.
I am definately interested!

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Old 02/14/07, 3:15 PM   #7
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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Have you lookced at TheoryCraft2 on curse? It doesn't seem 100%, but the numbers for 1% crit vs. hit vs. Damage vs. AP vs. AGI etc seem decent, at the very least, in a relative sense. Updates are also frequent.

See you, auntie.

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Old 02/14/07, 3:27 PM   #8
alcaras
 
 
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Originally Posted by Apate
Have you lookced at TheoryCraft2 on curse? It doesn't seem 100%, but the numbers for 1% crit vs. hit vs. Damage vs. AP vs. AGI etc seem decent, at the very least, in a relative sense. Updates are also frequent.
I've played with TC2 but, I'd really love something akin to how HealPoints modifies item tooltips to show the benefits of a particular item.

TC2's numbers are nice, yes, but they still require me to multiple their numbers by the stats of an item... which I could do faster in a spreadsheet (and have been doing). I'd like a mod where I look at an item, see a value, look at another item, see another value -- assigned according to weights I've designate (or have set up an automatic derivation for).

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Old 02/14/07, 3:44 PM   #9
 Slake
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Filefront link: http://files.filefront.com//;6745857;;/

Originally Posted by alcaras
One idea I had (but hadn't had time to implement) was to automatically weigh stats dynamically, based on the stats you already had... i.e. figure out how much e.g. STR it takes to get 1% more average damage on an MS+whitehit+WW combo (warrior's "burst" for pvp), how much +crit to get 1%... then weigh those accordingly to get a DPS weight. Then for a survivability weight, do the same 1% calculation for stamina, armor and resilience. As for how to weigh DPS and Survivability weights, leave that up to the user.
That's essentially what the hacked version does, it takes your current stats, figures out how much spell damage (or ap) 1% crit is worth to you, then converts all the crit/hit on the gear into spell damage (or ap) equivalence and gives you a total value at the bottom. There are currently four valuations, one for Incinerate (since I did write the hack for myself) but also one for warriors, rogues, and cats, though at the moment it only calculates the ap equivalence for white damage. (note that it also assumes you are 70)

Because it takes into account your own stats when looking at items, evaluating items for another class will be unreliable at best; the relative value of items should be fairly stable but exact equivalences are really only valid for equipping that piece of gear yourself.


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Old 02/14/07, 4:13 PM   #10
Lurchington
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Slake, after only a brief once over, your mod seems very similar to the Ace mod DrDamage. what are the major differences?

Apologies if I missed something important.

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Old 02/14/07, 4:19 PM   #11
 Slake
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LurchDawg: I don't know, I didn't really look for other mods that do the same thing, since I was writing a hack. As far as the more advanced version I'm writing, at this point it's as much for the entertaining coding exercise as it is for the desired functionality, but I'll check out DrDamage.


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Old 02/15/07, 12:58 PM   #12
alcaras
 
 
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Thanks again to Slake for posting his version -- I was able to change some of the code to also weigh Stamina, Resilience and Armor and now the mod does precisely what I want it to :)

Thanks very much again!

Also, I came across Pawn:
http://ui.worldofwar.net/ui.php?id=3999

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Old 02/20/07, 7:11 AM   #13
alcaras
 
 
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I cannot recommend Pawn highly enough -- I've been using it for several days now and it's quite awesome.

I set up a "TankPoints" point configuration (using the TankPoints' panels' numbers) as well as a PvP point configuration (using a modified version of the formulas Slake included in his addon)... this makes comparing gear a snap.

Screenshot:

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Old 02/21/07, 6:34 AM   #14
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Thanks, will take a look at Pawn then.

As for your question alcaras, I just edited the mod so that warriors are included as well, I did not fix whatever bug there was still present or added new features besides that.
And sorry for the late answer. :x

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Old 02/25/07, 12:54 AM   #15
Scorps
Glass Joe
 
Troll Hunter
 
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I just downloaded Pawn the other day, and so far I must say it's excellent, however I don't know very good values to set it up for, due to me not really being able to decide what is best :P

Does anyone have a good set of weight values for a hunter, for primarily PvE, but if you had a PvP setup, I'd take that also


Any insight on this would be greatly appreciated, and I know you guys are the ones to help me out with the number crunching for maximum effect!

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