Post:
Cataclysm Death Knight Changes
User:
Cloudgatherer
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1
Administrative Note:
Message to User:
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You should totally work for Blizzard. Then I bet DKs would be really awesome!
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Original Post:
Originally Posted by Nighthavk
Is anyone else concerned with if these changes are indeed op and make it to live, that we'll see the nerf-bat that hit us severely again later in the expansion?
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DKs are basically a brand new class in Cataclysm. The redesign of the 3 trees and the change to the energy system (oops, I mean "new rune system") basically throws out alot of the balancing they did on tanks during WotLK. I was in the WotLK beta, and they really didn't seem to pay attention to much of the feedback at the time and the resulting rollercoaster of balance changes followed after release. Expect a 2nd ride on the balance rollercoaster come Cataclysm, IMO.
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