The reason I moved all the pvp discussion into a separate thread was to keep whining about pvp fears from clouding the pve cataclysm theorycrafting. While Taowth complains a lot, his complaints always make a specific point, and as a Gladiator I trust that he knows what he's talking about when he makes those complaints.
On the other hand, your post doesn't consist of much at all beyond whining. Words like "sick joke" are a red flag for "bad post." Make your point, but keep your tone constructive.
Furthermore, I make no claims at all that I'm a pvp expert, and a quick achievement check shows that you have even fewer arena accomplishments than I do. Before you tell people what shaman abilities matter in high end arena, try actually competing in high end arena first.
The only thing you are missing, is that the concerns are primarily for PVP and not PVE. PVE will be fine when you're on your target for a "long" time to regen while you go. For PVP on the other hand I dont remember the last time I was able to stay on a caster for more than 15s, unless there were being stun locked by a rogue in a BG; and even then it only happened like once. What we as a "class" and "spec" need to do is put these concerns in the proper thread where the Devs can read them and either write them off, fix, or otherwise address them.
Also, if an ability is for Dps and survivability then your right a dead shaman does no dps, but your locked into saving said ability for that purpose, and your target doesn't die and the fight goes on and on. On those fights you will end up dead from your healer finally going Oom, keeping you on your feet as well as themselves since you can't kill your target. We are based around our buff totems which we cannot afford to drop for the other totems survivability or kite mechanics they offer. Which neither has yet to be picked up by Blizz or is some sick joke. Take a look at the other "hybrid/utility" classes, their damage AND survivability, which is better then ours. Not to mention their giving our "buffs" to other classes and increasing their potential Dps output, while leaving ours in the dirt.