Post:
Optimal Sets / Item Discussion
User:
Proza
Infraction: 10. Do not respond to terrible posts.
Points: 0
Administrative Note:
Message to User:
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Don't reply to a terrible post that clearly didn't belong in the Optimal Sets/Item thread asking about spec.
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Original Post:
Originally Posted by george100
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You would be correct if every single fight in ICC and Ruby Sanctum was a stand-there-and-burn-the-boss type of fight. But it isn't.
The reason why 0/3 [Student of the Mind] + 2/2 [Flame Throwing] is better than your current set up is because more movement = less DPS time (think Heroic Princes).
It's true that 10% spirit would be fantastic if all fights were Patchwerk-like fights, but it's not. You're better off putting that one extra talent point into 1/2 [Magic Absorption]. Even though the mana gain from this talent isn't that significant (sometimes, it doesn't even proc during fights), it raises your survivability chances. So although having 10% more spirit is technically more DPS-beneficial if the fights didn't involve moving, having the opportunity to move and die less is a better trade off than having to constantly get in range of your target.
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