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Old 08/12/10, 10:34 AM   #1
• Narcosleepy
It's not you. Really. I hate everyone.
 
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Infraction for corpsevomit: 6. Do not post unless you have something new and worthwhile to say.

Post: Cataclysm Warrior Changes
User: corpsevomit
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1

Administrative Note:

Message to User:
Did you REALLY just try to say that a random chance to proc isn't random at all but rather a secret formula that involves slower weapons? And that the % to hit works better on slower weapons? REALLY? I didn't think anyone could be that retarded.
Original Post:
Originally Posted by levk View Post
Enrage being a flat % chance on hit with such a short duration SMF is going to come out on top because it'll provide better enrage uptime due to having more attacks regardless of slam vs RB considerations - 10% damage is 10% damage. For TG RB is probably going to be the most damage you'll be able to do in a GCD and also since it's two attacks, again you have a better chance to refresh enrage. It's not going to last until the next RB, but whatever at least you'll have the extra damage for the 4 seconds at least.

SMF rotation looks set in stone at this point and goes BT-slam-BT-RB-repeat which probably isn't what they probably had in mind anyway. If TG is to have any sort of enrage uptime SMF will surely have it around the clock.

The bloodsurge talent is what's clunky now; if they want to give us an instant with a 5 second cooldown, well they should do that, not make an otherwise useless to fury skill useful by some obscure proc mechanics. For the duration of the whole beta people have been telling them how TG and SMF are the mothers of all boring passive talents, how they should roll them into fury baseline, and here's their chance - they could make the 31 pointer a new instant attack that hits with two one handed weapons or one two handed for weapon damage plus whatever. Scatter the three points from bloodsurge around if they can't come up with anything in its place.
I was under the impression that chance on hit procs prefer slower weapons. I was also under the impression that with the same amount of hit you will hit more often with slower weapons and miss more with faster weapons.

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