Intentions might have been good but there was nothing you should have done there except hit the report button.
Those are all half-truths in the context of a dual-wielding class. Procs are mostly based on a PPM model based on auto-attack speed. Slower weapons have higher chances per hit to compensate for their proportionally fewer swings to yield a constant rate of expected procs per second. That modeldoes NOT take into account instant/yellow attacks which mostly proc main hand effects at the normal proc rate. As a result, yellow attacks increase your expected PPM and have a larger effect on slower weapons where yellow swings constitute a greater portion of your swing count with the weapon. This yields the notion that (PPM) procs favor slower weapons. Yellow attacks also do not suffer the dual-wield hit penalty. So if you phrase hit chance as a proc equivalent to a PPM effect with a given weapon, and also stipulate that yellows have a higher PPM, then you can end up with the half-truth that "slow weapons hit more" (or "the hit PPM proc favors slower weapons") and "fast weapons miss more".
However, as I said, these are HALF truths. You would do well to spend some time reading about how the mechanics work and thinking about what they mean or you could accidently make some wholly false conclusions by not understanding the whole. In the context of Enrage and RB, a lot of the above is not applicable because (for now) Enrage is NOT a PPM proc. The method of gaming flat % procs is completely different.