Content is fine, so no points, but like ten commas in one sentence doesn't do a whole lot for readability.
Originally Posted by thebitterfig
The more I think about Aldriana's suggestion of removing Ambush from Shadow Dance, the more I like it, I'd take a few points in Imp Ambush as useful filler for soloing and move on. On the other hand, if we were given a talent (or glyph) which allowed use of Ambush outside of stealth at all times, but with a new 15 second cooldown, I'd be pleased with that as well.
Removing ambush from shadow dance would destroy sub pvp in it's current incarnation, sub has the most utility of all the specs even without shadow dance, but none of the burst, without shadow dance, sub as it currently stands is all about switching fast and hard, granted they want to reduce burst in cata in pvp, however burst will still be key to winning, it just won't be a blink of an eye, it'll probably be more like get both people low via constant switching and then switch mid heal and take down the person that's at 20-30% because the healer is behind.
Originally Posted by Aldriana
As for our rotation: yes, it would be Backstab, SnD, Evis, Rupture when needed, and Hemo to keep the buff up. As opposed to Mutilate, which is Mutilate, Envenom, and Backstab sub-35. Or combat, which is Sinister Strike, Revealing Strike, SnD, Evis, and *maybe* Rupture (though that's hardly certain). I'm not sure I see a problem here.