Infraction for Shokkina: 1. All posters are to make an effort to communicate clearly.
Post: [Elemental] Cataclysm changes collected (updated: 10/07/23)
Infraction: 1. All posters are to make an effort to communicate clearly.
Message to User:
Don't start a new line every time you start a new sentence. Always capitalize the first person pronoun "I." Don't use smileys instead of proper punctuation.
No one cares whether you left the game or not, and telling us doesn't contribute to your post.
I got some ideas to solve the haste and scaling issues for elemental shaman.
It would be done through changing the way lava fows and lava surge work.
For lava surge the change is easy: give each thick of flame shock a 100% chance to reduce lava burst CD by a fixed amount of time.
For lava flows i would change it to work this way: "Increases the critical strike damage bonus of your Lava Burst spell by a percentage equal to you spell crit %, and when your Flame Shock is dispelled your spell casting speed is increased by 30% for 6 sec.".
What this will give to elemental shaman?
Better scaling through haste, cause it will give the chance to cast more lava burst (as it is with the current implementation) but without random procs. I think 1 sec for each thick of FS could be a good amount.
Also "double lava burst" in pvp could make someone cry for nerf, just as it was back i vanilla for "double wf procs" with the current system.
Better scaling through crit, since it would affect lava burst damage.
If the amount of haste goes "out of control" as in WotlK the rotation could end up being too much boring. Anyways assuming blizzard will avoid the same mistakes, is should not happen in cataclysm.
For pvp dispelling FS would gimp elemental shaman more than now, but having a 30% haste in cataclsym should be even more powerful than now because of less haste spread through talents and gear.
It's worth to note that both these problems exist with the current cataclysm implementation.
Lava burst could do more burst than now only when we will reach an amount of crit > 24%.
While this is true we have to keep in mind that all increases in % to crits are additive(just like many increases in this game) so the overall increase in damage is at best half effective as one could think(if you go from 200% to 250% you increase your damage output by 25%) and again, since crit should be kept at lower levels this expansion, this would not be really a problem.
I left this game a couple months ago, but it looks like i can't leave the "theorycrafting world of warcraft" XD
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