08/21/10, 9:32 AM
|
#1
|
|
stalemate associate
Blood Elf Paladin
Mal'Ganis
|
Warning for Feanoro: 4. Whining in any form is forbidden.
Post: Cataclysm Hunter Changes
User: Feanoro
Infraction: 4. Whining in any form is forbidden.
Points: 0
Administrative Note:
Message to User:
|
That sort of speculation (in your 2nd and 3rd paragraphs) is borderline whining, and definitely not germane to the Hunter thread. Please stay on topic.
|
Original Post:

I'm a bit disappointed with his reasoning that because people had to read and carefully choose talents, it was a flawed design. If anything, it meant your choices were more meaningful, though I agree about reducing the "you do % more tps/dps/hps" filler talents. From what I can see of the coming trees, it will be more cookie-cutter than ever, with only the slightest variations for individual fights, completely contrary to their originally stated goals. I'm not usually one to say such, but Kalgan's statement reeks of catering to the lowest common denominator.
I really wish I could tell for sure which way Cata is going... some decisions are brilliant and should have been in there from day one, others are overdue corrections for Wrath's (and other) mistakes, but a major design philosophy that essentially makes talents even more boring than today is disheartening.
Further, maybe I'm reading too much into it, but it seems like every such statement of intent mentions "new players". I can't help but wonder where they think such a massive influx will come from. By now, it seems to me that they've nearly reached a ceiling for interest; after all, WoW is five years old and knowledge of it is widespread to say the least. After ToC killed so many guilds, I'm a bit concerned that they simply aren't interested in attracting the veterans back. I've soldiered on, but I'm beginning to wonder if I'm still part of their target audience.
|
|
|
|
|
|