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Old 04/10/07, 6:08 PM   #1
Kaubel
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Infraction for RedPiG: Grammar

Post: [Mechanics] Impossible mob crits?
User: RedPiG
Infraction: Grammar
Points: 1

Administrative Note:Message to User:
Y-o-u need to learn to use proper capitalization.
Original Post:
I think we should stop making the assumption that all mobs have 5% based crit; it's probably true that mobs have 5% based crit due to weapon skill, but in his first screen shot, we can see that the instructor actually missed him. which means his def skill is higher than the mob's weapon skill and not the other way around. there are mobs that have crit players for some random amount before, but blizz probably made mobs that could do 25% of the tank's hp in 1 swing to have only the minimum crit. be cause if u think about it, if a mob can do 25% of the tank's hp in a swing, and being able to crit double along with crushing blow, there is no way to do the encounter without some amazing gear. whereas mobs that aren't as difficult, but could be a bit difficult to make the instance a bit more interesting, could be tuned to have a higher crit chance than, let's say, the bosses.

what intrigues me in the first screen shot is probably the damage difference there. but maybe the hits were from the instructor's offhand, and the crit is from the mainhand.

unfortunately we really don't have any concrete evidence of mobs doing higher crit chance than the said 5% (+ lvl difference), and blizz probably won't release that sort of info to us. if one really wants, he could probably get a tank and 4 healers, and have the tank take hits from 1 of those mobs for like 3minutes straight and parse the combat log for hits and crits. then we'll have a rather accurate estimate.

edit: the resilience thing is interesting; I wonder if they really just slotted the resilience system into the calculation. they probably did, since it'll take some major over-haul in the combat calculation if one was to add in a variable "correctly"

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