Basically, I reforged all mastery to hit, if not possible, Crit to Hit. After that, Crit to Haste.
DPR unbuffed was as follows:
0,5 for BT
0,4 for HS
0.66 for RB
Slam is free, so infinite :P
I pretty much agree with the posts above.
RB>BT>HS as general rule, but with the introduction of Colossus Smash and Inner Rage, the rotation is a lot more complex in my opinion.
We probably will want to maximize the amount of buttons you push while Smash is on, its a very big difference in DPR while its up.
CS + BT + RB + BT + Slam = 80 rage
You probably want to stack 80 rage before hitting any button on a pull, that means you must wait a couple seconds to get there at the start of a fight. Now I'm not the math-wiz here, but I would like to see a comparison between hitting everything on cool-down or waiting to crumb things into the Smash debuff.
At the same time, you probably should save your Berserker Rage to when you have Smash available so you make sure your RB will go in while it is up.
Some lose notes:
Trinket Crushing Weight seems to have 75s internal cooldown. Perhaps its not the best out there for fury warr.
Deep Wounds is making barely 4% of my damage, that is no doubt connected to the fact that I have 11% crit, its not always ticking, not by a long shot.
The same applies to Flurry, its uptime is really really low.
If anyone has a suggestion on a different reforging/gemming, I can try it out.