11/10/10, 4:23 PM
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#1
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Struck by Diax's Rake
Troll Death Knight
Mal'Ganis
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Infraction for Ildurnest: Multiple violations.
Post: Fury DPS: 4.0 and Cataclysm
User: Ildurnest
Infraction: Multiple violations.
Points: 2
Administrative Note:
Message to User:
Rule 4: Deep wounds and flurry are part of your toolkit. Just because they don't behave the way you want them to, doesn't mean they're broken.
Rule 6: No one cares how long you've been reading. No one cares what your gear used to be, what it is now, or what you plan on changing it to.
Rule 7: Why would anyone want to suggest new ways for you to change your gear? As I mentioned, we don't care what your gear is.
Rule 8: If you're playing WoW, you have a character you can include in your profile. We don't allow anonymous posting here. Fix your profile or your temporary ban will become permanent.
Rule 9: I know you're trying to be polite, but don't sign your posts with thanks, and don't start your posts with greetings. You're just adding clutter and making your post unnecessarily long.
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Original Post:

Hello Folks!
Been an avid reader for very long, its time to help with some input of my own.
I copied a pre-made warrior. Level 85, full 359 Epics. 4 Piece T11.
After debating which enchants and gems to put, I tried to prioritize Hit enchants and Hit gems. This however has a steep cost in Crit percentages.
Final stats, completely unbuffed are:
Strength - 4815
Agility - 147
Hit - 1922 ~ 16+3%
Haste - 1579 ~ 12.33%
Crit - 601 ~ 11%
Expertise - 26
Mastery - 914 ~ 13.1 = +61%
Basically, I reforged all mastery to hit, if not possible, Crit to Hit. After that, Crit to Haste.
DPR unbuffed was as follows:
0,5 for BT
0,4 for HS
0.66 for RB
Slam is free, so infinite :P
I pretty much agree with the posts above.
RB>BT>HS as general rule, but with the introduction of Colossus Smash and Inner Rage, the rotation is a lot more complex in my opinion.
We probably will want to maximize the amount of buttons you push while Smash is on, its a very big difference in DPR while its up.
CS + BT + RB + BT + Slam = 80 rage
You probably want to stack 80 rage before hitting any button on a pull, that means you must wait a couple seconds to get there at the start of a fight. Now I'm not the math-wiz here, but I would like to see a comparison between hitting everything on cool-down or waiting to crumb things into the Smash debuff.
At the same time, you probably should save your Berserker Rage to when you have Smash available so you make sure your RB will go in while it is up.
Some lose notes:
Trinket Crushing Weight seems to have 75s internal cooldown. Perhaps its not the best out there for fury warr.
Deep Wounds is making barely 4% of my damage, that is no doubt connected to the fact that I have 11% crit, its not always ticking, not by a long shot.
The same applies to Flurry, its uptime is really really low.
If anyone has a suggestion on a different reforging/gemming, I can try it out.
Thanks and good luck everyone =)
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