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Old 04/13/07, 7:53 AM   #1 (permalink)
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Infraction for jkr266: Useless Post

Post: 2.10 profession preview
User: jkr266
Infraction: Useless Post
Points: 8

Administrative Note:Message to User:
Bad grammar, and a post that amounts to nothing more than the 324789343425th time some player has publicly threatened to quit if he doesn't get what he wants. I guess I'll be nice though and get that ball rolling by banning you, thus helping in what's sure to be a multistage process of breaking the MMORPG habit. I figure 30 days should do the trick, at which time you can come back and thank me.
Original Post:
Originally Posted by Kazanir View Post
P

So yes, people overreacted and jumped to conclusions. We were wrong, and we're happy to have been wrong. But damn, talk to us more, would you?
At this point i don't really think i was wrong. While the alchemy changes are alot better than they first looked, i pretty much figured we didn't have the whole story there. The leatherworking and engineering stuff on the other hand appears to have been pretty much spot on. If the patch goes live as it sits right now this will probably be the end of my 2 and a half year WoW career. That may seem melodramatic and whiney, but my rogue has been a skinner/leatherworker since about an hour after Archimonde went live in Nov 04. And i'm tired of waitign for th next patch and the next patch and the one after that to get any much needed changes. This will be what the third, forth patch since TBC went live that made itemization changes and primal intent is still ~10ilevels underbudget, and spends those points it does spend in the most idiotic way possible. But that damn set bonus needed fixing, i didn't know whether to laugh or cry when i read the notes this evening in the profesion forums. Not even the courtesy of making it so we could start crafting the sets at 350 instead of 375 like tailorign and blacksmithing. then to ad insult in to injury the friggen tailorign sets got thie chestpeices changed to robes to much cheering.

Don't think the leatherworkign stuff is all that's got me pissed, it was just the straw that broke the proverbial camel's back. There's a whole plethora of things i look at and wonder "How in the hell has this not been fixed yet, much less make it through beta untouched" that isn't being rectified. Things like the virtual non-existance on non dagger offhands, which really sucks because of the way weapon specialization and combat potency work. And it would have been SO simple to fix, a rep sword/fist here, one of each for badge turnin. All three of which would have taken 5 min max to do if they reused skins/models which would have been just fine.

Wow, /rant off.
 
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