This isn't beta anymore. The time to suggest complete redesigns of abilities has passed.
Originally Posted by T.K.
They only way, if they keep the Mastery as it is with Hand of Light, for it to be desirable imo is if they made it act like a WF-like proc, in wich the HoL Templar's Verdict would have an increased AP % or damage and that % would increase the more mastery you stacked along with the chance for the proc to happen.
Another way I see it being worth, would be for the Hand of Light proc be an auto-out of the GCD-Templar's Verdict. That would make the mastery a lot less skill dependant as it wouldn't be reactive to the player noticing the proc and hitting the key, but as it would be extra damage on top of the normal rotation, it would be more desirable.
On another note, considering there should still be many Engies here from Wrath, have anyone tested the Elementium Dragonling? IT seems the pet stay if you take the trinket out, but I'd like further confirmation if possible.
I'm for skill-dependant, generally. Anyway, a WF like-proc would be nice: for the next TV, you do an extra attack with increased AP or maybe additional holy damage. Kinda like good ol'SoC, I really miss it!
For Zealotry, I was thinking that maybe during the buff, all offensive abilities by the Paladin would yield 1 HP. The duration could be extended, from 20 seconds to 30. Right now if you want to pop Zealotry, Inquisition becomes downright useless in that timeframe since CV and TV, the only two skills you want to hit, only deal physical damage.
If all of the offensive abilities granted 1 HP, the rotation would be mostly normal, involving the usual holy damage abilities buffed by Inquisition.