05/22/07, 1:33 PM
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#1
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Mike Tyson
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Infraction for ch3xmix: Grammar
Post: [warrior] the 700 TPS club
User: ch3xmix
Infraction: Grammar
Points: 1
Administrative Note:Message to User:
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Your Shift key is your friend. You should use it more. (I.e., capitalize, please.)
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Original Post:

that's a really good point you made, roana and brings up another question.
in black morass, i do reflect pyroblasts as often as i can. most of the time i reflect a frostbolt because they are more common.
however, as you said, reflecting a spell does no threat. i am primarily concerned with my threat generation because my definition of "optimal performance" is measured by how quickly my party can finish the instance, keeping in mind that i have not yet started heroics. from most of my experiences
with that said and an updated profile link in my forum account, how much rage should i spend towards damage mitigation with my character and in different situations?
since ive been asked to cite more specific situations, ill try to list a few off the top of my head.
1. the situation with roana described - in black morass, against the level 72 elite caster dragons, my TPS drops to the 350-450 range if i spend my rage primarily on damage mitigation instead of threat generation. i find that when i group with people who produce more than 400dps, aggro will eventually get stripped away from me fairly quickly and i'll run the risk of having to taunt the caster back. Should i try to reflect spells as much as possible or am i foregoing potential rage (from damage and the use of spell reflect)? would it be better to purposely let some of the frostbolts hit me and reflect only the pyroblasts?
2. the alcatraz against the Doomsayer (http://www.wowhead.com/?npc=20885) - the debuff she casts on the tank makes healing unfavorable. would it be advised to forgo maintaining shield block in order to have the necessary rage to spell reflect the debuff after her heal is interrupted? more importantly, if i do not have the needed rage to reflect the spell, should purposely get hit by the cleave to generate enough rage to do so? is it crucial to reflect the debuff in heroic mode?
3. Arcatraz sentinels (http://www.wowhead.com/?npc=20869#00Rzc) - these guys are the ones that have a weird aggro mechanic, causing them to change aggro very suddenly. on the pull with two sentinels, how should i handle aggro? i often find myself burning taunt on one sentinel and having the second sentinel run away.
4. tanking groups of 4 or more mobs with two casters - should i even bother using spell reflect? between spamming thunder clap, demo shout, and trying to keep high threat generation on my primary DPS target and a secondary DPS target (usually warlocks / priest will stack DoTs on a second target, or occasionally someone in my party will be a rebel and dps their own target), my global cooldowns are very important to me if i want to maintain aggro on all the mobs. at the same time, however, i want to reduce healing because it increases the minimum amount of threat i must keep on all mobs to prevent healing aggro.
5. tanking groups of 3 or more melee mobs, once of which has a knockdown - how important is demo shout in this situation? my normal cycle is to bloodrage, cast thunderclap initially, and then immediately shield slam, queue a heroic strike, pop a shield block, and start spamming revenge so i can use it once the GCD finishes. i try to get as much initial aggro on the main dps target as possible before i am inevitably stunned. usually if the stun delays my use of shield slam, my revenge is delayed too because my rotation usually uses one right after the other. i usually find myself forgetting to do demo shout because i am too concerned with maintaining aggro on the primary dps target so the situation Branar doesn't happen to me.
6. damage improves as dps become more geared, therefore the minimum amount of TPS i must produce must increase. there is a maximum TPS i can reach with a certain set of gear given i have the necessary rage to produce it. healing scales as healing gets more geared, so the amount of damage i can allow myself to take, and therefore the duration i can maintain my maximum TPS is increased. usually when i group with well-geared dps who can produce more than 400 dps throughout an instance i find myself rage starved while tanking more than one mob in order to prevent aggro of the primary or secondary (as i explained earlier) target from being pulled. i cannot effectively increase my rage efficiency without increasing the risk of losing aggro. is 490 defense too much for trash mobs in normal instances? should my dodge/parry be slightly lower?
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