Post:
Blood | DK endgame tanking [4.x]
User:
Asphyxialol
Infraction: 10. Do not respond to terrible posts.
Points: 0
Administrative Note:
Message to User:
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Next time just report. The thread is clearly labeled "Endgame tanking". Thanks a bunch.
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Original Post:

Originally Posted by Zedrak
Wasn't he trying to do it the other way round? First use Heart Strike and then use Blood Tap - I think this is pretty senseless though... 
Or maybe I'm missing your point, Crushern?
@Topic:
I noticed my threat on the pickup of 3 or 4 (or more) Mobs in heroics (mostly in ZA/ZG) has become a little low since the DS change. Especially when I'm in a guild group with 3 crazy AoE-Classes (Cat is insane since 4.1 imho). I have a second spec for those heroics (and even for the Halfus heroic encounter - but imho it's almost always better to DS instead of using LB+DC there when you're tanking whelps + 2 dragons, therefore I have always specced into more AoE threat for this particular fight) where I didn't pick up Lichborne but spent my points for AoE threat.
Has anyone else noticed something similar? Or is it just that my damage dealers are to good for me? :P
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I haven't noticed anything to that effect. I ran 2 bear runs last night (didn't kill the last bosses on 1 of them) where myself and the 3 dps were over 20k dps on every pull (except bosses, I was only roughly 12-15k there) and had no issues. We did not have a Tricks or MD in the group, but we did have a mage (invis). The only times pickups tend to be difficult is with Fury Warriors, Frost DKs, or Hunters who seem to have misplaced their MD macros.
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