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Old 05/14/11, 5:49 PM   #1
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Warning for Amsner: 1. All posters are to make an effort to communicate clearly.

Post: Combat Guide for Cata [05/04/2011]
User: Amsner
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0

Administrative Note:

Message to User:
A little more attention to your capitalization, spelling, grammar, etc. would be appreciated. Thanks.
Original Post:
I know this stays a little from the intended topic, but I fear what combat will become in 4.2 and on if they keep it the same. Do not take this post the wrong way, i LOVE combat and have been raiding as it MS all of t11.
Going to quick break down a couple things, for a basis.
For a combat rogue, the PR is, agility>hit to yellow cap>expertise to 26>haste>hit to poison cap>mastery>hit to white cap>crit

Now, breaking down what each 2ndary stat does.
Hit, quite obvious, increases the chance for you to hit the target.
Expertise, decreases the chance for the target to dodge(and parry, but you shouldnt be in parry range on all but a few encounters) your attacks
haste, increases your melee attack speed AND energy regen
Mastery, increases your chance to proc main Gauche.
Main Gauche, your Main hand attacks have a__% chance to grant yo an attack that deals equalto 100% ofa main hand attack. Each point of mastery increases the chance by an additional 2%. Your special attacks are counted as main hand attacks, therefore able to proc main gauche aswell.

Hit and expertise both increase the amount of times your attacks land on an encounter, for both weapons. This increases the chance to proc main Gauche, and combat potency. Mastery directly effects the % chance to proc main gauche. Main Gauche CAN proc combat potency.

Yes, thats right. EVERY STAT but crit, increases your energy regen.
With AR up, i have a hard time not energy capping, and if i have to feint, i cap. This is the first tier of raiding, and energy capping is already ALMOST an issue. Although i love how combat plays right now, how fast the rotation is, and everything included (especially bandit's guile, and restless blades) this design will not be practical past t12, if bliz doesnt want rogues un-able to keep from energy capping.

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