Insert wet noodle slap because you know better.
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Originally Posted by zebrahed
So for Haste, if you can't hit the 2005 haste rating cap, is it even worth reforging/gemming to Haste over say Mastery or Spirit?
As long as you stay above the 916 mark that is.
Haste to a WG or RJ breakpoint(916 or 2005 with 5% haste)Int>Spirit(until you have enough mana for your longest/hardest fight)>Spell Power>Mastery>Crit/Extra Haste
To be precise, with 60% average benefit from mastery, in an 8 minute fight with full buffs except for Dark Intent and Focus Magic, stat weights are as follows:
0.45 Spell Power
Haste in this instance, is additional haste past breakpoints, which is clearly bad. This is from Slourette's post here a couple months ago (I couldn't find it to link). Some of the individual stat weights have changed a bit, but the overall priority hasn't.
What this means in a nutshell, is you want to be very close to a RJ or WG breakpoint. Extra haste past a breakpoint, is wasted itemization.
This is largely because RJ which is a large part of our healing gets no benefit from haste, since its gcd capped already, unless we get an extra tick.
So stay at 916 haste and reforge for more mastery, until gear allows you to jump up to 2005. It's worth losing 200+ INT to get to 2005, in the form of haste chants/Gems/lower I-lv haste items.
Also 2005 haste is worth a bit less relatively, in 10 mans since mastery does somewhat better. But 2005 is still well worth probably 50-150 INT depending on healing assignments/style in 10 man.
(I know this has all been covered, but I thought it'd be worth one post to reiterate since we are on page 50 here.)