You need to review forum rule #1. Your post is harder to read and less likely to spawn intelligent discussion if you fill it with chat speak. I know, you probably think we're a bunch of assholes. Folks that type like you usually do, but we really do expect you to type out all of those super complicated THREE AND FOUR LETTER words.
There is apparently a lot to respond to here since my last post. Which is good, means people are thinking. Keep in mind my focus is Mastery not Attrition.
Roop - My argument was that in the case of worms Utility was Survivability and people should keep an open mind about the effects in some spec/talents. On the second note my assumption is that I dropped the Lich spec and all other base blood skills are taken. To humor though, there is more utility in the top tier UH. Worms was simply MY allocation and input on the "extra" points after base blood spec.
Char - I did not see BCB increase the spawn. The BCB ability makes white dmg hit harder not more often and worms spawn on landed hits not dmg output. Abomo might is in my spec because everyone hitting harder and parry are always +. The other three u suggest had merits but the worms are worth more than BA, HoD, and CS. BA increases dmg and parry, already on abomo, HoD is fickle since it requires the mob to NOT be immune to silence. CS is ok but the actual time spent BB and its TPS doesn't beat Worms heal. DK tank should already be doing enough aoe, if not burn rune CD for more BB.
Amiral - I would like to restate that only physical class attacks spawn worms. Try ur theory of IT on a dummy while standing back. It's the white swings that are making worms. I don't see worms doing more tps than anyone, they hit for 600's every 2s and IT (mine) is 1600 every 3s plus disease. They were specifically designed not to threat or they would get 1shot defeating the purpose for them.
ZaoZao - I <3 U! I tested the taunts and found out they so spawn off Dark Com, but no luck on grip. The large box is rare but if u hug in closer w/o rotating boss u'll get the heals. The times on worms were noted in my document, 20s out of combat, 10s in combat (active attacking), still haven't seen them burst early for low health. If you have pls replicate and count the time.
Again a big TY for feedback and remember that theory craft is only good if u build on the theory hence the two part name Theory Craft.