Post:
Blood | DK endgame tanking [4.x]
User:
godstp
Infraction: 3. All discussion should be both polite and civil.
Points: 0
Administrative Note:
Message to User:
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You're getting dangerously close to turning this into a shitfest. It's fine to refute a point that someone else makes, but be careful not to make it personal. Thanks.
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Original Post:

Originally Posted by swift_
Another reactive ability might be nice, but so far it's yet another DK change that doesn't change the fact that a fully debuffed pre-nerf 25man heroic Shannox could outright kill you with a cleave/melee/dot combo before you have a chance to react to it with Death Pact or similar abilities.
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It is my personal belief you are misleading and lack a bit of DK tank knowledge . that combo you mentioned for shannox is technically impossible to kill you if you utilize dk abilities properly .Do you have any proof of this ?
How can that combo kill you if you utilize your class`s mechanics properly and healers are not sleeping for more then 5 seconds ? And how is this 2-set bonus of T13 not perfectly in line with current dk-tank design ?reactive abilitis is what dk is all about . as riggs said it "Death Knight is almost a completely 'manual-ized' class as far as tanking goes."
The thing is swift , i was grouped with your dk a couple of times and it might be a case of missunderstanding the current dk tank design / mechanics .
Swiftstone @ Silvermoon - Game - World of Warcraft
The issue might be stacking stamina over avoidance and the fact that along with your 8 stamina gems + 2 dodge&stamina gems you also reforged 272 mastery into parry.
Death to a pre-nerf shannox combo in your case is : a) due to being a mana sponge and lacking proper avoidance ; b) due to dots on you not being reset on you c) not using /asking for cd-s when stacks don`t reset for a long period d)gemming like a druid when the blood dk is designed atm to be taking some spike damage then healing & shielding himself which requires mastery to boost the shield . stamina stacking was proven to be inferior in numerous posts.
Please reffer to the class mechanics in the OP's post as well as to the tips and mechanics greatly explained by Riggnaros (user riggins ) for further dk tank mechanics explanations / clarifications .
regards
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