Post:
Warlock Mechanics in Cataclysm
User:
Dondochakka
Infraction: 10. Do not respond to terrible posts.
Points: 1
Administrative Note:
Message to User:
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Title pretty much says it all.
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Original Post:

Quick response to the questions above.
1. All dots behave this way. The only exception to this rule seems to be the Shadow and Flame "debuff" as it behaves more as a personal buff than a debuff but only when attacking that target. By this I mean, while it is technically a debuff the crit bonus doesn't apply as such. It only applies to dots that you have casted AFTER the debuff has been applied.
2. Again, this is the same as all other dots as well. It has been this way for quite some time now. When you clip a dot(as you should be in most cases) you get the duration of the dot+1 tick.
3. This happens with all dots, whether it be the first time they're casted or if they're just being refreshed by recasting or some other mechanic(haunt, fel flame).
4. This one actually brought something new to my attention, hence the response. The shadow embrace debuff does not affect Bane of Doom. I was unaware of this until I went to test your claim and it was quite obvious that it doesn't. Also it's very easy for anyone to test. Simply go to a target dummy and cast Bane of Doom. Wait for a tick and take note of the damage. Then cast 3 sb's before the next tick. The damage will be the same, finally recast BoD on the target and continue to SB to keep the SE debuff up. The damage is unchanged.
As far as when to cast BoD is up for debate. Personally I open with SB/Haunt during the pull and follow up with CoE before popping CD's and starting with my dots. I won't cast BoD at the start though, I wait for my buffs to pop and cast it before any fall. This way I get the best possible first BoD. This might not be the best way to do it as you do lose ~10 seconds that it could be running at the start of the fight but like I said, up for debate.
Recasting should be limited but it would be fairly easy to test again. Simply look at how much extra damage is done by recasting(which it seems like you've already done) and weigh it against the lost GCD(just use 1 SB for simplicity). If it comes out to less then it's not worth it.
Lots of this has been mentioned previously in other posts/threads but the SE debuff bit was new to me and might be to others as well(I hope I'm not alone here). Hopefully some others found this useful.
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