10/28/11, 1:22 PM
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Mike Tyson
Night Elf Rogue
Doomhammer
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Infraction for Thefates: 6. Do not post unless you have something new and worthwhile to say.
Post: Mists of Pandaria: All Specs
User: Thefates
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1
Administrative Note:
Message to User:
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You realized that quote from the dev Q+A has been posted twice in the last 10 posts, yes? You're not really contributing by posting it again.
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Original Post:


Originally Posted by ieatpaperbag
I commented this on Aldriana’s cooldown blog but to restate some of it here, one thing I can certainly appreciate about the last tier of cooldowns is that all three require some attention rather than fire and forget (the way KS and Vendetta are currently). I am particularly interested in if Blizzard plans to apply this philosophy to other cooldowns such as AR and Cold Blood or at the very least “improve” them and maybe make them interactive as well. The removal of the DPS-aspect of Shadowstep is also a plus in my mind simply because the ability can be used for the sole purpose of utility.
Picking out abilities I think could afford a better design because I can not imagine very many people ever choosing them for PvE or PvP. First looking at Leeching Poison’s tier, Cheat Death does not sacrifice DPS to use and ideally happens when you need it. Improved Recuperate does sacrifice DPS (unless you have Energetic Recovery) but only when you need it. Dropping an entire poison for Leeching Poison to heal all the time regardless of need seems like a poor tradeoff for most of the current encounters (this of course could change). Paralytic Poison is in my mind “interesting”, at the moment it seems like once the 5th application has happened, the poison either continues to stun as the poison is refreshed or does the stack need to fall off? We already have to manage stun DR I am wary about another stun not to mention it sacrifices a poison as well; I think most will find a snare or a more durable gouge more useful (the other two talents of that tier).
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If what they recently announced in the Mists of Pandaria Live Developer Q&A holds true, rogues in 5.0 will always have 1 damage poison and 1 utility poison. It doesn't address the DR issue with Paralytic Poison, but may make Leeching Poison an appealing alternative in certain fights.
Q: I see two new poisons given to rogues in the new talent system, does this indicate we'll be seeing poisons reworked for MoP? As it is the Assassination spec relies so heavily on the instant/deadly combo for damage it's not viable to use anything else.
A: We are reworking poisons. For starters, rogue damage is balanced around the expectation of two damage poisons, which makes it really brutal to use a utility poision instead. In MoP, you will have one damage poison and one utility poison so you can choose which utility poison to use (and not IF you want a utility poison). We also want to reduce the amount of ramping that rogue DPS requires, such as removing the need for Deadly Poison to stack. (And likewise we want to make Bandit's Guile less punitive when swapping targets.)
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