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Old 06/06/07, 8:06 AM   #1
Greybone
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Infraction for Koralee: Grammar

Post: [dps Warrior] Hit is hugely overrated
User: Koralee
Infraction: Grammar
Points: 1

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Original Post:
Originally Posted by Mooks View Post
I've noticed a disturbing trend when looking through the profiles of the best fury warriors on many different servers: hit rating above 250 and crit % below 26%.. In zerker.

For the longest time I looked at these profiles and agreed. "You can't hit, you can't crit" I kept thinking to myself. But the fact of the matter is that with the glancing blow change, the crit cap is no longer an issue. Attack from the back like a reasonable dpser, and the crit cap will be 100 -24.6 -5.6 -5.6 -25= 39.2%, without any hit at all!

So the question is this: with the crit cap essentially a non-issue, how do we value hit % against crit%. I believe that any hit rating past 5% (8% with precision), the point where it stops affecting your special attacks, is somewhat of a waste. The reason for this is twofold:

1. Hit % past this point only affects your white damage.

2. As gear improves further, the fraction of our dps that is white will decrease. More heroic strikes as a result of more and more rage.

Even using the gear of a fairly baseline dps warrior, such as myself, we see that about 50% of his damage is yellow, and 50% is white. Since hit rating only affects the white portion of this damage, we can tentatively say that 15.8 hit rating equals a .5% increase to dps. And since crit rating affects both the white and yellow portions of this damage, we can say that 22.1 crit rating equals a 1% increase to dps.

Both of these percentages ignore the benefit that increased damage, and thus increased rage, can give a warrior, but since that benefit is the same in both cases it is irrelevant for comparison.

By this logic, 31.6 hit rating is approximately equivalent to 22.1 crit rating, even though the stats are itemized in a 1/1 ratio. This says to me that past that initial 8% with precision, crit rating is by far the superior stat. Would love to hear some feedback on this, agreement or disagreement.
"You can't hit, you can't crit" is wrong
crit replace a hit. what I mean is you could have 70% miss/block/dodge/parry with 30% crit wont mean you'll never dmg the target, it only mean each time you'll dmg the target, it will be with a crit.

why the +hit it so important? you said it. It only affect the white dmg. More white dmg = more rage.
so instead of missing, you hit and you gain rage.
faster rage generation = more special attack
faster rage generation = more execute, not only that, but for more dmg since I was able to generate more rage than needed for the next execute during the global cooldown.
When playing my warrior, I was almost always full of rage, no matter what I could use. I was a point where Tactical Mastery was almost useless when I was doing dps in raid since I could regenerate a full bar in a matter of second.

if that is overrated... then I think there is something I never understood while playing my fury warrior.
Once you neglated the 24% miss, +hit become almost useless.

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