11/24/11, 11:09 PM
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#1
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Infraction for Shockadin: 2. All opinions should be stated as succinctly as possible.
Post: [Holy]Cataclysm Holy Compendium (4.0.6)
User: Shockadin
Infraction: 2. All opinions should be stated as succinctly as possible.
Points: 1
Administrative Note:
Message to User:
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Quote-splitting - quoting someone, but splitting it up to reply point by point - is against the forum rules precisely because of discussions like this one. The useful information is totally obscured by the back and forth of nitpicking each others' mistakes. I'm infracting both of you for it.
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Original Post:

Originally Posted by Ivald1
I said nothing about diminishing return. You should know the more haste you have the less casttime reduction you get, also the longer the base cast time the bigger the benefit.
As you wish i will ignore procs as they are irrelevant in this case, thought IoL will heavily favor mastery.
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You said the value of haste would diminish...
Originally Posted by Ivald1
This is also wrong you don't cast 1% faster, your cast only needs 1% less time.
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So with 100% haste all casts would need 100% less time to cast... or just half the time?
Originally Posted by Ivald1
You assume that that if you need more rating it's less healing, this is wrong. If you go by this numbers haste would be utterly superior. (point vs percent is taking the value out of content)
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One point mastery or 1.5% more absorb needs ~179 rating, where one percent haste needs only ~128 rating. As your total amount of available rating on gear is limited, it indeed means that more expansiv conversion ratios will result in less healing
Originally Posted by Ivald1
And here we have the opposite statement which is much in favor of mastery...
I don't mean to be sarcastic but please do not contradict yourself. Even thought mastery does indeed need more rating it is more effective than haste.
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Please, just read the whole text and espacially the part where it's mentioned that one point mastery will result in 1.5% more output, but only if all healing would be affected. With just 60% of our healing effected by mastery, one point mastery or ~179 rating will just give you 0.6% more healing (yes there is a minor miscalculation in the other post).
Originally Posted by Ivald1
This statement is a wrong assumption at 4 ticks the HoTs do about 70% healing of the initial heal. This is one of the reasons why mastery is stronger but even with additional ticks the healing is always bigger than the amount gained by haste and do not forget LoD here.
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Look at some WOL-Logs from the PTR and you'll see that the HoT's proportion of is at about 60%.
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