I'm classifying this as a useless post because the whole point of this forum is to theorycraft the best possible way to go from A to Z. That's great that you're having fun doing whatever you're doing. To be clear we're not against fun here. However, we're not about to offtopic a thread centralized on optimizing a performance so that you can talk about what you enjoy. You have to contribute within the topic of the thread.
I play what is the most fun for me and not the best performing. Like everyone else I guess.
However, what I wanted to add: You can't compare x1% random self-heal with x2% avoidance/absorbs. I don't know when this breaks even, but when x1 close to x2, avoidance/absorbs will always win. Avoided/absorbed damage is better than a hit that you can heal up. Isn't that why Bliz gave us Mastery? -> To actually create a shield which -can- be there -before- Damage comes.
Not taking in account dps/threat (don't forget that they do half the healing as damage, damage might even be better with these swords!!), the selfhealing of dw souldrinker has to be a lot better than static avoidance/mastery/stam gain from 2h.
Anyone did the mats?
- 2x15% chance to proc, for ~7k heal (very rough estimation)
- obviously the offhand will not proc as often as the mainhand
- Lets say we are hit and exp capped
-> to be simple it might be close to 15% mh and 10% oh so = 25%
- with a GCD of 1,5 sec and a heal every 4 strikes it will add up to 7k/6secs = 1,16 k HPS
- which seems not bad at all (but maybe I am horribly wrong)
Tool Tips write about MELEE ATTACKS to proc the effect. It was confirmed to procs of white melee hits without internal cooldown. Does it proc from white AND Yellow? Is hitting the target not necessary for the effect to proc?
Edit: Saying it procs off ONLY WHITE attacks WITHOUT a need to HIT the target: Its twice 2,6 secs (without haste, obviously) not 1,5 secs (GCD) but 30 % chance to proc needing 3,33 attacks to heal 7k. 2,6*3,33 = 8,65 secs. 7k/8,65secs = 0,8 k HPS.