Your post may be great, but it's hard to tell because you spent almost no time/energy on the formatting/grammar/etc. Did you really use "lolz"?
The new Incarnation could be a problem... more time spent in an eclipse means less Nature's grace uptime.
It's no longer a good cooldown for pvp because you still have to cast and this time without any dmg bonus
6 energy each wrath means we need 16 wrath to exit from the eclipse, double energy while outside means we need 4 more wraths to enter lunar:
20 wraths * 1.5 sec (even more depending on haste) means we spend at least 30 sec casting wrath + 3 sec needed to refresh IS + MF, give us 12sec worth of casting time for 6starfires that generate 10 energy each
Having the Incarnation duration set to 45 sec means we get 2 eclipses, 2 euphoria, 2 nature's grace and 22spells casted under an eclipse effect.
If the effect was only to double the power generation out of eclipse we would have got 3euphoria 100%NG uptime and 17 spells casted under an eclipse effect
Add to that effect the old 20% (maybe too much) or 10% and it's a better cooldown both for PvE and for PvP especially
if used after a lunar eclipse since it would reset the starfall effect and generate things like Lunar-> starfall -> 10 sec to exit from lunar(starfall duration) -> Incarnation -> fast solar eclipse -> no NG uptime lost -> 10-20% more dmg -> fast return to lunar -> 10-20% more dmg for the remaining time of Incarnation -> one more starfall -> Astral Alignment -> lolz 1minute Eclipse uptime with double starfall and +10-20% dmg (now that would be a good burst cd for pvp / pve)
edit: thinking about it, we don't relaly care about NG if we don't need to reach an eclipse, because our dots and nukes are all affected by the eclipse we are in...even though i prefer more NG uptime to cycle faster thru eclipses and get more starfall resets