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Old 12/19/11, 11:05 AM   #1
• Narcosleepy
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Post: [Cataclysm] - Survival Hunter
User: Tyir
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Originally Posted by pichuca View Post
What is the benefict of CA over Sic'Em in add fights? I just don´t see it. At best you will get 2 o 3 CoS on any add before it goes under 90% health. Even if it means a raw dps gain, you are throttling your performance for a very marginal personal DPS gain. Bosses like MoD are all about burst, especially in phase 2, where Sic'Em will provide you far more DPS than CA, which provides 0 dps
my view on it is cobra during that first 10%, then go completely out of focus by shooting tentacles, and when you start on a new add you cobra to regain focus, then use all your focus for the remaining 90%, over and over. basically you get more burst.

because you never really try to go completely out of focus, meaning there is some burst damage left unspent right? this means you can use cobra without it being less dps than other attacks due to the higher crit rate, and managing to avoid having to use it on the remaining 90% when you would prefer explosive shot and arcane shot.

now if you do the normal rotation then you probably won't see the benefits as much. I normally have explosive shot on cd, and am out of focus from previous adds, so cobra at the start works perfect.

your point about the burst, a pet will hit 5k bites, 10k bite crits. if 1 cobra shot can crit rather than be a normal hit you see over a 10k difference, and you can probably get 3 in a row before it drops below 90%, and if you start while out of focus you will be sitting closer to 80 focus afterwards, and then you can continue your normal rotation, by then explosive should be off CD.

and killing those tentacles at the end faster, doesn't that mean you get to dps deathwing more? so its a slight drop in dps on him, more dps on the adds, however it means the entire raid gets to dps on him sooner with the raid not having to take as much damage from adds.

this is all just theory, but feel free to disagree. im still experimenting, it shows good results, but its really hard to run it in simulations with different rotation methods during different parts of fights.


sidenote: this is a double post and i was just an idiot not thinking to edit my previous post.

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