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Originally Posted by Amiral
When you are past CTC, the next step to smoothness is minimizing normal block amounts, the new worst case scenario.
Thats fine if this is how you define "smooth". In my view, "worst case scenario" is tanks health reaching 0 in a short period of time. This may happen in a variety of ways. And minimizing "normal block" may not be the only or the best way of reducing the chances of this happening. Hence the article. May be dated and not talk about mastery in particular, but things like TtL and BT are not going anywhere any time soon.
Originally Posted by Muspel
Yes, because 18>10.
What about 17.9999999? 10.0000001? I would like some math to show where I should draw the line.
"Smoothness" refers to how often you see spikes, not how much damage you take. Having a lower chance to take "large" regular blocks is inherently less smooth than taking less damage overall but fewer critical blocks.
And whats a spike? Does "normal block" always cause a spike? Is it the only way to get a spike? Is there a possibility that "normal block" is just a part of the picture?
Now this warrior has 17.5% dodge 17.5% parry and 70% block and 50% crit block. 5%+17.5%+17.5%+70%= 110% coverage. Under the 2 roll system you'd see a crit block 50% of 60% used block = 30% of the time, but under the percentage based youd see one 50% of 70% =35% of the time.
If you show me a significant log where someone with "17.5% dodge 17.5% parry and 70% block" blocks 70% of the time, we will talk about the second case.