As far as I can tell you're not adding anything to the discussion, and mostly just quoting an existing post for emphasis. And that's not allowed here.
Originally Posted by Impatientus
Two points I'd like to comment / recommend on:
1. Get SnD up as fast as possible, meaning after just 1 SS hit, with 1 cp or 2 cp if it procs.
With so many things depending on the number of melee swings e.g. melee damage (roughly 30% of your DPS), MG damage, CP procs feeding your cp builders and finishers etc etc, I think it's imperative to maintain an SnD uptime as close to 100% as possible.
There's also a trick you can use on bosses that have trash close to them. If the last mob before the boss pull dies with unused CPs, re-direct them on the boss, and then start the fight with SnD already up = profit.
2. Use tricks before the boss pull, and then try pooling energy before casting Tricks each time.
The reason for this is to ensure that you have enough energy to make use of the 6 second window of "discounted" cost.
SS requiring 30 energy instead of 39 means nothing if you're currently sitting on 15 energy, so I'd suggest pooling energy when Tricks has 2 seconds left off its cooldown.
Now these are just my thoughts on the matter, I haven't seen them discussed on other threads and I'd appreciate any thoughts or different approaches.
Me aswell would like some more light on this matter, because parts of what you write is basic, elementary stuff, and parts of it even sub-optimal. I'm still a bit in the blue about the optimal 5-6 first seconds of a singletarget pull.