Infraction for Pyryte: Multiple violations, again
Post: Cataclysm Arcane Mage Compendium
Infraction: Multiple violations, again
Message to User:
Carebare put the smack down on you just a couple weeks ago, and you come back with this after your ban expires? Let's have a quick stroll through your mistakes:
- You claim (as nathanbp has since refuted thoroughly) that Molten Armor is better than Mage Armor with zero proof other than your gut feeling, and as it turns out, you're wrong - there's this little countervailing principle known as Mana Adept that, when you do the math, proves superior.
- Using an on-use trinket is useful during a burn phase? Stop the presses!
- Same goes for IA.
- Getting a 4 stack, then using POM to extend your stack until a burn phase is not groundbreaking.
We are not looking for hunches here - particularly ones that don't survive even napkin math. We are looking for theories that are then supported with evidence. Please post only if you are able to bring that manner of information to the table, or we will revoke your ability to post somewhat more permanently.
So I'm sure most of us mages, regardless of our main spec, are playing Arcane on Heroic: Spine. FOr optimization on that fight I've found a few things to be useful.
Right before tendons come out, switch from Mage Armor to Molten Armor. The mana regen you get back isn't worth 5% crit, especially since our crit will be pretty low assuming we've reforged to mastery.
The VP trinket is great for spine, the on use portion of the trinket is an insane amount of spell-power and is up for the entire duration of the tendon burn phase.
Procing incanter's absorption from Mage Ward can be another spell power boon if used correctly right before a tendon phase.
Getting a 4 stack by dpsing the amalg/tossing 1 one arcane blast on a random blood, then maintaining that 4 stack by POMing AB onto the tendon assures you have 4 stacks all the way through the tendon phase. And you regain all the mana lost by going into the phase with 4 stacks by popping your mana gem, giving yet another spell power increase.
Make sure not to pop MI until you're on the tendon as to avoid your MI's attacking bloods and corruptions instead of the tendon.
Anyone got anything else to add for spine max dpsing?
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