06/25/12, 1:21 AM
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Piston Honda
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Warning for HowToReadPreviousPosts: 1. All posters are to make an effort to communicate clearly.
Post: Mists of Pandaria: All Specs
User: HowToReadPreviousPosts
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 0
Administrative Note:
Message to User:
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Good content overall to the post (though a log would have helped) - but please write in paragraphs, try out the table formatting instead of posting in (admittedly patriotic and thus mildly heartwarming) arrows and colors, and toss some WD-40 on your exclamation point key; I think it's stuck.
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Original Post:

Hey guys, I found out something very very interesting today.
With the last beta build, combustion was changed in a positive way.
It seems like the damage of combustion's ticks is now based on the damage dealed by your applied DoTs in 2 seconds (before damage per second).
Sounds complicated so let me explain with a calculation:
If your Ignite deals 15k damage per tick (means 15k damage every 2 seconds), your Combustion also ticks with 15k instead of 7,5k before. Hope this is not just a bug!!!!
The same affects the Pyro-DoT with a little exception. All buffs/debuffs that increase the dealed spell damage are ignored for the calculation.
Did some tests without gear:
Buff -----------> PyroDoT -----> Combustion per Tick
None ---------> 418 ----------> 278 (=418/3 * 2)
Int ------------> 424 ----------> 283 (=424/3 * 2)
Rune ---------> 468 ----------> 278
Int + Rune --> 476 ----------> 283
So, it doesn't matter if you're standing in the Rune of Power or not, Combustion deals still the same damage concerning the Pyro-DoT component.
EDIT: Haste even doesn't affect the calculation with Pyro-DoT.
The Pyro-DoT ticked with 11294 damage every 2,80 seconds and with 1,500 Haste Rating procc every 2,72 seconds - both ending with a 7529-ticking Combustion (11294 / 3 * 2 ~ 7529)
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