06/21/07, 10:51 AM
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#1
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Mike Tyson
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Infraction for Crtlaltdel: General Idiocy
Post: Windfury vs GoA
User: Crtlaltdel
Infraction: General Idiocy
Points: 1
Administrative Note:
Message to User:
"I'M NEW HERE!!!!!"
Also, laziness.
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Original Post:

Hello EJ forums! Long time lurker, first time poster here. Alright, before you go all like crazy nut job on me, I use the Rogue Spreadsheet religiously, hell I'm on the spreadsheet more at work, than I am working lol. What this thread is for is to convince our Enhancement shaman that Windfury is indeed >> than GoA for all fights. I personally know that Windfury is better DPS, as does my other groupies. What we can't get our shaman to believe is that WF does actually out damage GoA.
His arguement is, more or less this, "WF does about the same damage as Deadly poison does MH over the course of a fight, while GoA buffs the other people, not able to get WF(Feral druid, and himself) and thus leads to higher DPS from those two. I don't see why I should gimp myself, and the druid just for you guys to do the same amount of damage with WF, that you could accomplish with GoA and deadly MH."
Our typical power 5 group setup is, 1 Enhance Shaman, 1 Feral Druid, Myself as Combat swords, 1 Combat Daggers rogue and recently respec'd from MS to Fury, DPS Warrior. WF is obviously WAY better for the warrior because he gets insane rage gen. from the extra attacks. Myself as well due to the change in sword spec. I can see where he is going by himself and the druid losing DPS from not getting GoA, but in the end the other 3 do ALOT more dps, so effectivly it evens out no?
Ok enough usless chatter, I'm calling all the knowledgeable people to this.
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Questions/concerns :
Why is Windfury/Deadly(OH) better for DPS, over Deadly(MH)/Instant(OH)/GoA? (Very open question I know sorry >_<)
GoA = crit for everyone, plus Attack Power for the Druid, and two rogues. Crit = More flurry procs for the warrior, and more unleashed rage for the shaman. How will losing crit for everyone benefit the group if only 3 people gain something from Windfury totem?
Shaman: "I've parsed logs, and watched charts, and you guys do the same damage with GoA + poisons, as you do with WF. Poisons seem to do X% of your damage which equals X% damage from windfury" Basically your damage gained =/= "our"(group) damage lost from losing GoA.
Sometimes you can get a bad string of no WF procs where as you can always have a talented GoA totem down for the entire fight. How does that even out in the end?
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These are just a few questions/arguments that our shaman has talked with us about. We've tried to get him to realize that WF will always >> GoA no matter what. Once again I know that WF > GoA for DPS I am just trying to have a valid arguement for our shaman friend with some sources as to why it is better to have WF over GoA.
Thank you in advance!
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