Post:
[Hunter] BM Raiding Hunters in 2.1 Theorycrafting
User:
xbjim
Infraction: Grammar/Profile
Points: 2
Administrative Note:
Message to User:
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Your posts lack capitalization, and your account lacks an accurate profile. Please correct this.
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Original Post:
Originally Posted by Kiklion
They can't disconnect the auto-shot from other shots because they don't want us running away non-stop kiting. The .5 second cast time is to require us to stop moving for .5 seconds in order to shoot, rather then us moving away and shooting on the fly.
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couldnt they make it so if you move while auto shooting it stops? like stopping a spell cast... maybe have it treat auto shooting like channeling a spell? or just have it work exactly like melee auto attacks and if theres any movement (jumping/x/y movement) its canceled.
if damage ends up being to much, reduce the rap% from arcane/steady to bring our DPS to where they want it.
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