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i would like to have the general opinion regarding raid debuffs. Below is a list of all i can think of, and if there is an improved version existing.
What's interesting me is the following:
- Do they stack?
- Are they worth casting?
- Are they worth specing the improved version?
I'll try and edit the first post to have at the end a comprehensive view of this and copy/paste on my guild forum...
Boss damage output reduction: Thunder Clap (warrior): -10% boss attack speed (-20% talented) Scorpid Sting (hunter): -5% hit for boss Insect swarm (Druid talent): -2% hit for boss Shadow embrace (warlock talent): -5% boss physical damage Demoralizing shout (warrior): -300 boss AP (-420 talented) Curse of weakness (warlock): -350 boss AP (-420 talented) Demoralizing roar (druid): -240 boss AP (336 talented) Vindication (Paladin talent): -15% boss agi and str
Boss Magical DPS input increase: Misery (Shadowpriest talent): +5% magical damage Shadow weaving (Shadowpriest talent): +15% shadow damage Curse of Shadows (Warlock): +10% shadow/arcane damage (+13% talented) Curse of the Elements (Warlock): +10% fire/frost damage (+13% talented) Improved Scorch (Mage talent): +15% fire damage Winter's Chill (Mage talent): +10% to crit chance for frost Improved Shadow Bolt (Warlock Talent): +20% shadow damage on a SB crit Stormstrike (Shaman talent): +20% damage on next 2 nature attacks Sanctified Crusader (Paladin talent): +3% crit chance
Boss Physical DPS input increase: Sunder armor (Warrior): -2600 armor Faerie Fire (Druid): -640 armor Expose armor (Rogue): : -2050 armor (-3075 talented) Curse of recklessness (Warlock): -800 armor but +135 boss AP Expose weakness (hunter talent): +25% of hunt's agi added to raid AP Curse of recklessness (Warlock): -800 armor but +135 boss AP Sanctified Crusader (Paladin talent): +3% crit chance
What have i forgotten?
Which ones stack/don't stack (especially regarding armor/AP/hit reduction)
Which one are worth casting/spec for?