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Old 08/22/07, 3:28 PM   #1
Kaubel
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Infraction for rooppa: Grammar

Post: [Rogue/Warrior] Weapon Skill Adjustment Discussion
User: rooppa
Infraction: Grammar
Points: 1

Administrative Note:

Message to User:
Use caps and stop ending every other sentence with an ellipsis.
Original Post:
1st time posting here but i have read through this post with alot of curiosity.

now that i belive it has been established with 95% certaintly that a level 73 boss has a miss rate of 28%..

would it be possible for a test to be conducted were the person does not have ANY + hit what so ever or any WE or wepons skill points..

this should produce a miss rate on the boss (depending on the character and talent build) with a default miss rate extreamly close to 28%.

but this would also give a rate for dodge and parry depending on if the target was attacked from the front or rear.

once this "flat" rate has been establised.. then altering the talent build to incorperate wepons skill talent points (possibly a mace specced rogue increaseing there talanet points 1/5 each test) would then indicate a alteration on miss/dodge on each of the points that the rogue gained.

in this sense the amount of dodge which "may" be pushed from the table may be able to be worked out for each point of wepons skill gained. thus giving a more definatly value to WE and wepons skill points.

sorry if this is not making sense..and i know that this may be difficult to test as getting rogue to a) loose so much in terms of DPS for the cause of testing may make there guild angry b) alter there talent build over a course of several raid in order to test 1-5 points in the mace spec talent to see the results on each of run and the dodge pushed out of the table (if any)

/edit

thought of a possible test situation for this..

good old snake boss in ZG..

warrior tanking ZG boss but with "low" level items thus not hitting "that" hard and extending the fight.. with no hit rating nor wepons skill points the flat rate's should be indicated.. then simply repeating the test by resetting the boss once he hit's phase 2 with a increasing amount of wepons skill points.. the difference in alterations to parry/dodge should then be visable and seeing if any dodge is pushed from the table due to the wepons skill points.

possible viable wepons in the test would be the default "white" wepons that are purchased from pretty much every vendor in a capitol city.. as they are "white" wepons then more and 1 is able to be packed into bags and thus no time breaks for broken wepons..

obviously this could be tested with a orc/human and altering the wepons involved to incorperate there racial ability wepons. this "should" therefore indicate the benefit of 5 points of wepons skill rather clearly and any effect on dodge/parry

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